About Us
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| 7th Cavalry Gaming Regiment | |
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| Command Staff | |
| Commanding Officer: | GOA.Kleinman.H |
| Executive Officer: | GEN.Burgundy.C |
| Chief of Staff: | LTG.Tharen.R |
| Security Operations Officer: | LTG.Baeder.S |
| Adjutant General: | MG.LaCombe.M |
| Adjutant General: | MG.Rob.Y |
| Recruiting Oversight Officer: | MG.Wildfire.N |
| Finance Officer: | GEN.Chance.JT |
| Command Sergeant Major: | CSM.Nexhex.A |
| 1st Battalion HQ | |
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| Battalion Commander: | COL.Beiter.A |
| Battalion XO: | LTC.Robbi.J |
| Battalion SGM: | SGM.Schmidt.A |
| 2nd Battalion HQ | |
| Battalion Commander: | COL.Cameron.J |
| Battalion XO: | LTC.Mix.C |
| Battalion SGM: | SGM.White.C |
| 3rd Battalion HQ | |
| Battalion Commander: | MAJ.Ryan.BF |
| Battalion XO: | CPT.Fisch.Z |
| Battalion SGM: | SGM.Barr.D |
| Auxiliary Combat Detachment HQ | |
| Detachment Commander: | Vacant |
| Detachment SGM: | SGM.Preacher.A |
Introduction

The 7th Cavalry Gaming Regiment, often referred to as "7CAV" or "the Cav", is a long-standing Military Simulation (MILSIM) gaming community that primarily plays first person military shooter and simulation games that values tactical realism, higher standards of conduct, and brotherhood. The Regiment was founded in October 2002, making it one of the oldest milsim clans in existence. The 7th Cavalry Gaming Regiment currently supports multiple games: Arma Reforger (PC and Console), Hell Let Loose (PC), Hell Let Loose (Console), DCS World, and Squad. The Cav is always looking to expand its presence through new, popular games that support tactical team-based gameplay. As of 2024, the Cav currently supports a community of over 600 active members!
This page will introduce new or prospective members to the capabilities of the Regiment, our traditions, our history, and other introductory information. The 7th Cavalry Gaming Regiment has always been run with a military structure, similar to the United States Army. However, the 7th Cavalry Gaming Regiment makes a number of changes to represent the structure in a manner that is compatible with a casual video game environment. Since founding, military simulation and tactical realism principles have always been employed. The earliest games played by the Cav included Call of Duty 1 and 2 under 2nd Battalion. However, the 7th Cavalry Gaming Regiment began to see large growth beginning in 2008 when adopting Call of Duty 4: Modern Warfare and then in 2009 when we adopted Arma 2. With Arma 2, 1st Battalion was activated, and the Cav has utilized a multi-Battalion structure ever since. The 7th Cavalry Gaming Regiment has played a number of games including Call of Duty, Arma 2, Arma 3, Hell Let Loose, Squad, Post Scriptum (now Squad 44), America's Army, Day of Defeat, Insurgency, Planetside 1 and 2, Ready or Not, Star Citizen, Star Wars Role Playing Game, Counter-Strike 2, and many others. Whatever games we play, it's always with a focus on tactical realism and team based gameplay! If you'd like to be part of our 20+ year history and success, enlist today!
Enlistment Application: https://7cav.us/enlist
New Trooper Guide: https://wiki.7cav.us/wiki/New_Trooper_Guide
What We Offer
The 7th Cavalry Gaming Regiment offers the following for all of its officially supported games:
- Operations for every game, with people working together as a team striving for tactical realism
- Weekly organized practices
- Optional classes for every game to help you become a subject matter expert
- Ranks, promotions, and a robust medals system
- Leadership opportunities and personal development
- A customized MILPAC and uniform to display all your achievements
- Public and private servers to play all of our officially supported games
- A large community and brotherhood that values higher standards, a code of conduct, and supporting one another!
For more details on each game we play and how to get started, please check out our Games Guide on our Wiki: https://wiki.7cav.us/wiki/Game_Guides.
Order of Battle
Currently the Regiment is divided into four distinct Battalions, supported by a range of departments.
1st Battalion, 7th Cavalry Regiment (1-7 CAV)
The 1st Battalion, 7th Cavalry Regiment is fully dedicated to the Arma Reforger area of operations. It has three Companies with distinct roles that form a combined-arms force. It is commanded by a Colonel or Lieutenant Colonel, supported by a range of expert and specialist Staff. Each Company or Troop is commanded by a Major or Captain. During war, the Battalion is designated as a "Combined Arms Battalion" or CAB, and forms part of a Task-Force or is assigned to the 1st Cavalry Division (1 CD), as part of a larger combined arms effort.
2nd Battalion, 7th Cavalry Regiment (2-7 CAV)
The 2nd Battalion, 7th Cavalry Regiment currently plays Hell Let Loose (PC) with four Companies. All Companies have a combined-arms focus. Like the 1st Battalion, the 2nd Battalion is commanded by a Colonel or Lieutenant Colonel, with Major or Captain Company Commanders. The 2nd Battalion is the original Battalion in the Regiment, and has played all games prior to Arma since the Regiment's inception in 2002.
3rd Battalion, 7th Cavalry Regiment (3-7 CAV)
The 3rd Battalion, 7th Cavalry Regiment, is the latest battalion to be stood up. Originally home to the DCS AO from 01 April 2024 to 07 January 2025, 3-7 was re-established on June 14, 2025, fully dedicated to the Squad Area of Operations. The 3rd Battalion is composed of two companies, both serving different roles to form a combined-arms force.
Auxiliary Combat Detachment, 7th Cavalry Regiment (ACD-7 CAV)
The Auxiliary Combat Detachment, 7th Cavalry Regiment, formed on October 7th, 2021, is a newer concept with an emphasis on growing new games in order for them to become their own battalion. It currently has multiple platoons and companies, each its own respective game. It is commanded by a Colonel or Lieutenant Colonel, with Major or Captain Company Commanders.
Starter Platoon, DEVCOM, 7th Cavalry Regiment (D/DEVCOM-7 CAV)
Starter Platoon D/DEVCOM, 7th Cavalry Regiment, is a resurgence of the former iteration, SP/ACD. Starter Platoon, a sub-level unit under DEVCOM, focuses on bringing new AOs from concepts into full-fledged combat groups, eventually graduating to a company under ACD. D/DEVCOM is commanded by a Major or Captain, with Lieutenant platoon leaders.
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D/DEVCOM currently supports Gray Zone Warfare, Star Citizen, and Battlefield 6.
Minimum RequirementsMinimum Requirements for Enlistment in the 7th Cavalry Gaming Regiment
NOTE: Minimum requirements 'issues' must be resolved within 10 days of enlistment or the enlistee will be DISCHARGED. Roles and SpecializationsThe 7th Cavalry Gaming Regiment offers many Military Occupational Specialties based around the real roles in the United States Army. Primary RolesKnown as A primary billet, this is a Troopers primary assignment in the Regiment. After joining and passing through our Recruit Training Command, a Troop will be assigned to their requested Military Occupation Specialty (MOS). They are then assigned to a section, squad or tank that they will practice with every week. The current MOS' offered are listed below. Arma ReforgerArma Reforger has a range of realistic Military Occupational Specialties available through different Companies.
Hell Let LooseHell Let Loose has a range of realistic Military Occupational Specialties available throughout both of their combined arms Companies. Because of the historical context of the game, all MOS operate WW2 era equipment.
SquadSquad has a range of realistic Military Occupational Specialties available through different Companies.
Secondary RolesSecondary Roles (also known as Billets) are extra duties that members may volunteer for and cover a wide range of areas. Secondary roles cover areas such as administration, training, recruiting, security and intelligence, server administration, communications and information systems, and mission development. Secondary Roles are named such because a member performs these extra duties in addition to their primary role, as a soldier in an operational unit. However, most secondary roles have full-time leadership. While these extra roles demand time, skill, and professionalism, they are critical to providing the wide range of services and making the 7th Cavalry Gaming Regiment one of the most organized, disciplined, and professional military simulation units. Participation in secondary roles may also grant the member special qualifications, such as Master and Expert badges reserved for instructors. Soldiers also have the opportunity to pass on the knowledge they have learned, and provide a fun, realistic and engaging environment for newer members. Secondary Roles are organized into Support Departments, Staff Branches, and Schools. Support Departments are the highest level of Secondary Role and are in command of several staff branches or Schools. Support DepartmentsSupport Departments oversee a wide range of administrative, training, and other matters.
Wiki Administration GroupThe Wiki Admin Group (WAG) is responsible to maintain the 7th Cavalry wiki site. The WAG only has one role available, Wiki Admin.
Military Police DepartmentThe Military Police Department is responsible to ensure that all guests adhere to the rules on all Public Servers. They are the server administrators of the 7th Cavalry Regiment. Judge Advocate General CorpsKnown as Judge Advocates or JAG, these specialized soldiers are the legal experts of the 7th Cavalry Regiment. The JAG is responsible to deliver support to Article 15 (Non-Judicial Punishment) and Courts Martial trials. The JAG Corps includes a number of roles:
Regimental Recruiting DepartmentThe Regimental Recruiting Department, or RRD is responsible to provide information to guests about how to join the 7th Cavalry Regiment, and answer any questions about the structure, commitments, and opportunities available. Mainly, recruiters explain what roles and duties members can pursue, and assist new members in completing the application process. The primary job in this department is the Recruiter.
Recruit Training CommandOnce a new member joins the 7th Cavalry, they are assigned to the Recruit Training Command. Here, new members learn about the rules, regulations, and policies of the unit. Depending on the game environment, they may be shown how to install any applicable mods. They then attend a game-specific Basic Combat Training, or BCT. This orients members to the Regiments way of operating various weapons, basic tactics and soldier skills.
Development CommandThe Development Command (DEVCOM) is responsible for identifying, proposing, mobilizing, and growing new games that form Starter Platoons in the 7th Cavalry; turning new ventures into successful Line Unit Companies, which are then transferred to the Auxiliary Combat Detachment
Staff Branches
OperationsThe 7th Cavalry Regiment conducts weekly large scale, combined-arms Operations throughout all game environments. Arma OperationsArma Operations are where members of the 7th Cavalry showcase their expertise and challenge their doctrine and skills in platoon to company level missions centered around the MOS's that 1st Battalion trains and operates with. These operations are grounded in realism and against an enemy force that can operate within the full spectrum of warfare in either a large scale combat operations (LSCO), hybrid warfare, or insurgent warfare environment. Operations are about creating a fun and immersive experience that is grounded in reality and focused on immersion. Operations Staff support the current training regime of the Arma AO by providing an entire suite from campaigns to deployments, where the 7th Cavalry fights a consistent enemy force where actions and consequences matter, and the individual trooper's decisions and skill level may impact the outcome of the operations. Operations are not about winning or losing, they are about being part of a carefully crafted military simulation experience, and the goal of Operations Staff is to put troopers in the shoes of a soldier at war.These are typically done in a PvE environment, however smaller scale PvP missions (called TvT Operations) and even PvPvE (called "Patrol Operations") may be done as well. Hell Let Loose OperationsThe Hell Let Loose AO offers a wide variety of mission-driven gameplay experiences designed to reflect the values of tactical realism, immersion, and teamwork. Operations in the Hell Let Loose AO are structured to provide engaging and authentic MilSim experiences for internal members. We host a diverse range of operations, including: Custom PvP operations conducted internally with a focus on tactical coordination and realism, with immersive objectives and narrative-driven design. Weekly Public open play sessions (TnT - Trenched N' Tuesdays) designed to welcome and integrate new players into the MilSim environment. Participation in FnF (Friday Night Fights) against external MilSim/competitive clans. Our Mission Controllers (MCs) are dedicated to building dynamic campaigns that include detailed lore, evolving objectives, and multi-layered tactical challenges. These experiences are crafted not just for enjoyment, but to strengthen collaboration, strategic thinking, and core MilSim principles. The Hell Let Loose AO does not focus on full-scale competitive or meta-driven gameplay. Instead, our goal is to foster an environment where players can enjoy realistic military simulation, cooperation across roles, and a strong sense of purpose during every mission. Whether you're holding the line in a defensive scenario, coordinating armor support with infantry, or joining a public operation—every mission is an opportunity to lead, learn, and live the MilSim experience. Squad OperationsThe Squad Area AO offers a wide variety of mission-driven gameplay experiences designed to reflect the values of tactical realism, immersion, and teamwork. Operations in the Squad AO are structured to provide engaging and authentic MilSim experiences for both internal members and external participants. We host a diverse range of operations, including:
Our Mission Controllers (MCs) focus on designing and executing realistic campaigns complete with background lore, evolving storylines, and layered tactical challenges. These campaigns are designed not only for entertainment but to reinforce teamwork, planning, and MilSim fundamentals. The Squad AO does not focus on full scale competitive or meta-driven gameplay. Instead, our goal is to foster an environment where players can enjoy realistic military simulation, cooperation across MOS roles, and a strong sense of purpose during every mission. Whether you're clearing a village in a PvE operation, coordinating fireteams in a PvP scenario, or joining public players for a Saturday mission—every operation is an opportunity to lead, learn, and live the MilSim experience. DCS OperationsThe Digital Combat Simulator AO is where you can experience real life and fictional scenarios driven by the realism and depth of knowledge created by a full fidelity simulator. We operate NATO aircraft in all fascist of combat operations be it Suppression of Enemy Air Defense (S.E.A.D.) where you destroy Surface to Air missile threats., Strike operations where you conduct traditional bombing operations. Combat Air Patrol (C.A.P.) where you search and intercept enemy fighters. Naval Strike where you attempt to find and eliminate naval ships, and reconnaissance operations where you located and track the enemy. These operations are mainly Player Versus Environment (P.V.E.), with occasional Player Versus Player (P.V.P) fights. Within these operations, the community is forced to work together in tough scenarios that enable comradery and engaging gameplay. Within a strong team dynamic, you will be punished, and with a good dynamic you will thrive. Hell Let Loose Console OperationsThe Hell Let Loose Console AO offers a unique set of experiences to Xbox and Play station players. With a focus on Tactical Realism, The 7th Cavalry Console Operations offer many different missions designed to reflect our values of immersion, and teamwork. Operations in the Hell Let Loose Console AO vary between public vanilla play, structured Cav vs Cav games, Live fire "Field Training Exercises" and most recently official competitive Operations, hosting friendly like minded communities for scrimmages, and the dive into upcoming league and tournament play. These are structured to provide engaging and authentic MILSIM experiences for internal members. We host a diverse range of operations, including: Campaign Break Through: our Weekly Sunday Organized OP which results in dedicated squads and tactics, Monday Mayhem: Our weekly public operation where we spread out and engage with our community. Campaign Dealing Death: For our competitive play and Pop up operations like our 24 hour Prisoner of War operations and War stories campaigns where we build OPORDS based on historical recreations of WW2 events. These experiences are crafted not just for enjoyment, but to strengthen collaboration, strategic thinking, and core MILSIM principles. The Hell Let Loose Console AO does not focus on full-scale competitive or meta-driven gameplay. Instead, our goal is to foster an environment where players can enjoy realistic military simulation, cooperation across roles, and a strong sense of purpose during every mission. Whether you're holding the line in a defensive scenario, coordinating armor support with infantry, or joining a public operation—every mission is an opportunity to lead, learn, and live the MILSIM experience. TrainingThe 7th Cavalry Regiment has one of the most comprehensive, optional training programs around. 1-7 S7 Training Assigned SchoolsAll First Battalion Schools operate in the Arma Reforger Area of Responsibility.
2-7 S7 Training Assigned SchoolsCurrently, Second Battalion Schools operate in the Hell Let Loose Area of Responsibility.
3-7 S7 Training Assigned SchoolsCurrently, Third Battalion Schools operate in the Squad Area of Responsibility.
ACD S7 Training Assigned SchoolsACD S7 Training is responsible for controlling the DCS and Hell Let Loose Console Schools. Regardless of the area of responsibility, all S7 operations produce training material, deliver and re-develop courses, and advise the S7 Training and superior Commanders on the capabilities of their assigned weapon systems, equipment, and training material.
ProgressionThe 7th Cavalry Regiment offers members opportunities to advance as either a Non-Commissioned Officer or Officer. Progression allows members to lead fellow soldiers at all levels, from Assistant Section Leader to Regimental Commanding Officer. Non-Commissioned Officer ProgressionAll members enlist as a Private, and may progress to becoming a non-commissioned officer through completion of the Non-Commissioned Officer Academy. Upon successful completion of this school, members may be promoted to Corporal and assigned as a Section Leader, and progress through the Non-Commissioned Officer path. Officer ProgressionMembers who want to become officers must complete the Officer Development School. This competitive process teaches members the fundamentals of Platoon leadership, administration, and orders production. Members then complete a series of evaluations and are ranked. When an Officer position is available, they are selected based on their performance in this course. CommunityThe 7th Cavalry Regiment offers an active community that is one of the hallmarks of the Regiment. It has a wide range of casual discussion areas, primarily on the official Discord server but also on our web forum and Teamspeak server. HistoryThe 7th Cavalry Regiment is an extremely old Military Simulation organization, and has been playing since October 15, 2002. You may learn more about the history here. |
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