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7TH CAVALRY GAMING REGIMENT CODE OF CONDUCT

Maxime honorem

As a member of the 7th Cavalry Regiment Military Realism Virtual Unit (henceforth referred to as Unit) it is your duty to oppose all enemies of the Unit in virtual combat. Your behavior is guided by the Code of Conduct which has evolved from the heroic history, experiences and deeds of our members during our many years of existence. Your values are best expressed by our Code of Conduct, our Rules of Engagements and our General Orders which you have agreed to abide by, uphold, and defend. You would have these obligations to your unit and your fellow members even if the Code of Conduct had never been formulated as a high standard of general behavior.

To live up to the Code, you must know not only its words but the ideas and principles behind those words. The Code of Conduct is an ethical guide. The articles below deal with your chief concerns as a member of this unit and describe the ideal ethos each member should live by and uphold at all times during their service with the Unit.

Article I - Rectitude

Innate to all is the sense of knowing right and wrong. This awareness serves to keep us on a path of rightness and fortitude of principle and practice. Simply put, all members of the Unit are expected to do the right thing or make the right decision, not because itís easy, but because itís ethically and morally correct regardless of the outcome or result.

  • Do the right thing every time.
  • Uphold and comply with all ethical and written standards (this Code, Rules of Engagement, General Orders, etc.) that apply to all members of the Unit.

Article II - Respect

Members of the Unit show respect by speaking and acting with courtesy. We treat our fellow members, guest to our servers and members of other units (allies or neutral) with dignity and honor. Respect yourself and others will respect you.

  • Treat all members and guest of the Unit with respect, dignity and empathy.
  • All verbal, nonverbal and written communication, both within the Unit's own mediums (other forums, game servers, voice chat, etc.) and mediums outside the Unit's (e.g. other clan's forum, game servers, etc.) will be conducted in a mutually respectful manner.

Article III - Honor

Members of the Unit will walk the path that ensures the preservation of self respect and self esteem over and above personal gain, well being, or convenience.

  • Do not lie or cheat, nor tolerate those who do.
  • Be honest; honorable in all encounters, principles, intentions and actions with all members and our guest.

Article IV - Loyalty

Members of the Unit exhibit a clear and non-negotiable commitment to both the Unit and the other members.

  • The Unit above all else (in the virtual world).
  • Be devoted to your duties.
  • Support the leadership and stand by your Cav brothers and sisters.

Article V - Courage

Members of the Unit display courage, not just on the battlefield, but courage to gather the strength of character to walk the righteous path.

  • Facing moral fear or adversity; continuing forward on the right path, especially if taking those actions is not popular with others.
  • Standing up for and acting upon the things that you know are honorable.


7TH CAVALRY GAMING REGIMENT GENERAL ORDERS


The General Orders are a list of published directives, originated by the commander, and binding upon all personnel of the 7th Cavalry, the purpose of which is to enforce a policy or procedure unique to his unit's situation which is not otherwise addressed in applicable service regulations, military law, or public law. A general order has the force of law; it is an offense punishable by court martial or lesser military court to disobey one. What makes it a general order (as opposed to a direct order), is that the actor is not explicitly named, nor precisely that (or whom) which is to be acted upon.

A general order of indefinite duration may be referred to as a standing order. Standing orders are necessarily general and vague since the exact circumstances for execution occur in the future under unknown conditions. For example, in most military agencies there is a standing order for enlisted men to salute officers. The officers are required by the same law to return the salute to the enlisted person; however, the name of each enlisted man is not explicitly named in the order, nor is the name of each officer, nor is the exact time which the salute should occur.

The following is a numbered list of all General Orders of the 7th cavalry. These orders apply to all members of the cavalry regardless of any rank, positions, or game the member belongs to.


General Order One

Unethical Game Play (Cheating)
I will not engage in any form of cheating and will not tolerate those who do.

General Order Two

7th Cavalry Servers
I will abide by all established game specific Rules of Engagement while playing within the 7th Cavalry servers. I will obtain proper authorization before using any of the Boot Camp Servers for training activities and understand that a Boot Camp always has priority in those servers. I will not utilize the 7th Cavalry Regiment tag when naming a private server without obtaining proper authorization.

General Order Three

Regimental Tags
I will wear my 7th Cavalry Regiment clan tags in all First Person Shooter (FPS) game servers regardless of area of operation or if game is supported by the Unit (exception being Massively Multiplayer Online Roleplaying games, often called MMORPG or MMO's as long as the 7th Cavalry Regiment does not support it).

General Order Four

Attendance
I will attend all required meetings, trainings, and any other scheduled official events or will inform, in advance, the appropriate person in my chain of command.

General Order Five

Server Administration
I will ensure that the Rules of Engagement are followed by all members and server guests, and will enforce them per the established administration guidelines (or will report the violator to the appropriate personnel in the event that action cannot be taken).
I will obtain a visual confirmation of a reported violation prior to taking action per the established administration guidelines (only exception is if verbally reported by a superior rank).
I will consider all orders issued via in-game chat as invalid until auditory confirmation is obtained through the 7th Cavalry Teamspeak server.

General Order Six

Discussion
I will refrain from engaging in discussion or debate of political,religious or other similarly volatile subject matters in any 7th Cavalry owned medium (game servers, forums, TeamSpeak channels, Discord) except in private areas as defined by the TeamSpeak and Discord policies.

General Order Seven

Military Courtesy
I will observe military courtesy as defined specifically in the TeamSpeak Code of Conduct.

General Order Eight

Unit Dedication
I will not belong to another FPS unit/clan while a member of the 7th Cavalry.

General Order Nine

Donation Notification
I will notify the Regimental Commander, by email, when making a donation to the Unit and provide the necessary identification information.

General Order Ten

Recruiting
I will put forth my best effort to recruit individuals in our 7th Cavalry servers who demonstrate by their play and behavior the core values of our Unit.
I will not recruit within non 7th Cavalry servers.
I will not recruit members from within the Unit (recruit from one area of operation to another). The General Staff can authorize recruitment from within under certain circumstances, i.e. a Starter Platoon.

General Order Eleven

Requests for Aid
Requests for aid will not be made without Regimental Commander, or Regimental Executive Officer approval.
Posts requesting aid will not be made without Regimental Commander, or Regimental Executive Officer approval.

General Order Twelve

Racism
Under no circumstances is Racism tolerated here. There is no place for Racism within the 7th Cavalry, this applies to all forms of communication public or private.


7TH CAVALRY GAMING REGIMENT TEAMSPEAK 3 CODE OF CONDUCT

Scope of the Teamspeak 3 Code of Conduct

This document is to serve as a complete compendium to the rules of the Teamspeak 3 server. If it is not listed in this document it does not exist and is not enforceable. Each rule will have specific definitions of the rule as well as elaborating the specified intent of the rule along with examples to help clarify the rules true intent. By the end of this document, no questions should be remaining as to what the rule meant and how it applies to the player.

Public versus Private Channels Definition

The following are considered public channels:

  • All chat lobbys.
  • All recruiting offices.
  • All game channels.
  • All squad channels during official activities, i.e. Section Practice.
  • All operations channels.
  • All administration offices except (Knock) offices.

The following are considered private channels:

  • Platoon staff offices.
  • Company private offices.
  • Company staff offices.
  • Battalion private offices.
  • Battalion staff offices.
  • All General Staff offices.
  • Administration (Knock) offices.

Specific definitions of the Teamspeak 3 Code of Conduct

Presence in TeamSpeak.

  • All 7th Cavalry personnel are required to be present in the TeamSpeak server during game-play on any and all official 7th Cavalry public and private game servers.

Spirit of the Rule: This is to facilitate accountability of action, communication and enable the Admin staff to immediately recognize outsiders posing as 7th Cavalry personnel.

Absence and inactivity.

  • Troopers are required to avoid longer periods of online inactivity or absence when logged into the TeamSpeak server. If stepping away for more than 5 minutes, mark yourself away. If planning to be away for an extended period, move yourself to the Away channel.

Spirit of the Rule: This is to ensure that people who are away are clearly identified as such to prevent people looking for help from approaching them and wasting time trying to contact them.

Behavior and Language in Public Channels.

  • Patterns of abusive behavior and language will not be tolerated.
  • No discussion of politics, religion or other potentially volatile subjects, those discussions belong in private channels.
  • No direct personal attacks of any kind on other members or guests.
  • Treat each other with respect no matter their rank, position, or anything else.

Spirit of the Rule: The intent of these rules is to ensure that interactions between members are respectful of one another.

Behavior and language in Private Channels.

At the discretion of the channel owner, the above public rules may be loosened as follows:

  • Discussion of politics, religion or other potentially volatile subjects is permissible as long as it stays within the bounds of our code of conduct, i.e. members treat each other with respect.

Spirit of the Rule: This is to create a place where people must opt in to a looser set of rules regarding language and discussion.

Push-To-Talk vs. Voice Activation.

  • All regimental personnel may use Voice Activation. Do so responsibly, adjusting your levels so as to avoid annoying others.

Personnel Identification on TeamSpeak.

  • All personnel are required to have their TeamSpeak identify synced with the website at all times to properly display their rank and permissions.
  • All personnel shall have their phonetic nickname set up as follows: MAJ.Tully.B would have his phonetic nickname set to 'Major Tully'.

TeamSpeak confirmation of orders.

  • Any order to kick or ban a player on a server issued over in-game chat is invalid unless it is confirmed by the person issuing it in TeamSpeak.

Spirit of the Rule: This ensures no imposter in-game will cause us to kick or ban a player.

Inviting the public into TeamSpeak.

  • The public are welcome into our teamspeak as long as they adhere to this code of conduct. Ensure that any public player who transgresses is pointed to this policy as a guide to their behavior in our TeamSpeak.

Military courtesies.

Military courtesy is the bedrock upon which unit discipline is maintained. We demonstrate courtesy in the manner in which we address members of superior rank. Remember that in the 7th Cavalry Regiment, everything is earned, and so we must respect the achievements that earned a member the rank they currently hold. There are three 'settings' that determine how we address each other.

Official Setting:

  • Regimental or other unit meeting.
  • Any room when on official business.
  • Boot camp grounds.
  • Any official training courses.
  • During the classroom portion of a section practice.

During activities in an official setting, ranks shall be observed, whether talking to or about a member. e.g. "Sergeant Yahoo just told me that..." OR "Yes Sir" when responding to an officer. When an officer enters a channel in an official setting, the senior member will acknowledge the officer by addressing them "Hello Sir" or "Good evening Sir". This ensures the members in a channel know an officer has entered the channel and creates a break in the conversation to allow them to speak. You may be instructed by a specific NCO or Officer to drop ranks in an official setting. This applies only for that specific NCO or Officer and in that instance.

Battlefield Setting:

  • Any game channel
  • Any operations channel while in the operation.

Ranks are dropped in game or during operations for the sake of brevity.

Private Setting: In private channels, ranks may be dropped at the discretion of the members in the channel when not on official business.

Spirit of the Rule: In official settings, we observe the proper customs and courtesies. Otherwise, ranks can be dropped as the situation dictates.

Notes

  1. What to do if I want to enter an Officer's room or a Department office?
    Should you need to enter a room of an Officer or of a Department, or a room when an Officer or NCO is having a conversation with others, please send the highest ranking person in that office (or the owner of the office) a Private Message with a simple "knock knock?" and wait for a reply. That person will either allow you to come in, or will tell you to standby.
  2. How do I know what to call each person?
    When you are unsure of what to call people, you can make reference to these following tables to know how to address them:
General Officers
Rank Abbreviation Rank Name Proper Courtesy
GOA General of the Army "General", "Sir"
GEN General "General", "Sir"
LTG Lieutenant General "General", "Sir"
MG Major General "General", "Sir"
BG Brigadier General "General", "Sir"
Commissioned Officers
Rank Abbreviation Rank Name Proper Courtesy
COL Colonel "Colonel", "Sir"
LTC Lieutenant Colonel "Lieutenant Colonel", "Sir"
MAJ Major "Major", "Sir"
CPT Captain "Captain", "Sir"
1LT First Lieutenant "Lieutenant", "Sir"; "LT"
2LT Second Lieutenant "Lieutenant", "Sir"; "LT"
Warrant Officers
Rank Abbreviation Rank Name Proper Courtesy
CW5 Chief Warrant Officer Five "Chief", "Sir"
CW4 Chief Warrant Officer Four "Chief", "Sir"
CW3 Chief Warrant Officer Three "Chief", "Sir"
CW2 Chief Warrant Officer Two "Chief", "Sir"
WO1 Warrant Officer One "Sir"
Non-Comissioned Officers
Rank Abbreviation Rank Name Proper Courtesy
CSM Command Sergeant Major "Sergeant Major", "CSM"
SGM Sergeant Major "Sergeant Major"
1SG First Sergeant "First Sergeant", "Top"
MSG Master Sergeant "Master Sergeant"
SFC Sergeant First Class "Sergeant"
SSG Staff Sergeant "Sergeant"
SGT Sergeant "Sergeant"
CPL Corporal "Corporal"
Enlisted
Rank Abbreviation Rank Name Proper Courtesy
SPC Specialist "Specialist"
PFC Private First Class "Private", "PFC"
PVT Private "Private"


7TH CAVALRY GAMING REGIMENT DISCORD CODE OF CONDUCT

1. Scope of the Discord Policy

This document is the complete and unambiguous guide to behavior and rules regarding use of the 7th Cavalry Discord. It supersedes all previous guidance on the subject.

2. Definitions

  • Public Text Channels: all channels on the 7th Cavalry Discord are considered public unless otherwise specified here. The contents/posts of those channels are stored virtually forever and may not be deleted by anyone except a Server Admin. This includes both channels that only members can see and channels that non-members can see.
  • Private Text Channel: a channel specifically designated as opt-in that is identified as such.
  • Direct Message (DM): direct messaging between 2 people that is stored virtually forever and is view-able only by those two individuals.
  • Voice Channels: all voice channels on the 7th Cavalry Discord are considered public unless otherwise specified here.
  • Meme: a meme is a humorous image, video (including Gifs) or text.
  • Offensive Content: content of any type that is posted in Discord and contravenes the 7th Cavalry General Orders, Code of Conduct or the rules spelled out in this document.

3. Overview

At all times, in all situations, user behavior and language must conform to the 7th Cavalry Regiment General Orders and Code of Conduct. Exceptions for private areas will be spelled out in detail. Specifically:

  • All users will at all times and in all situations, treat each other with respect. This includes memes, verbal and non verbal communications and includes both public and private channels.
  • In public channels, all users will refrain from engaging in discussion or debate of political, religious or other similarly volatile subject matters. This includes posting memes that contain this content.
  • In public channels, all users will refrain from using foul language (swearing). This includes posting memes containing this content.

4. Private Channel (7th Cavalry Barracks Lounge)

There is one private channel (7th Cavalry Barracks Lounge) that users must opt-in to to access. Behavior and language rules are loosened for this channel as follows:

  • Discussion or debate of political, religion or other similarly volatile subject matters is permitted. This includes posting memes that contain this content. It must stay within the bounds of our code of conduct, i.e. members treat each other with respect.
  • Foul language is permitted to the extent that it is not aimed at another person.
  • All other 7th Cavalry Regiment General Orders, Code of Conduct and rules specified in this document apply.

Spirit of the Rule: This is to create a place where people must opt in to a looser set of rules regarding language and discussion.

To access this channel, go to the roles channel and click on the Private Lounge react button to be granted access to the channel.

Opt-in.PNG

5. Direct Messaging

While direct messaging is not view-able by anyone except the two participants, communication between two people (regardless of membership) who are both members of the 7th Cavalry Regiment Discord must conform to our Code of Conduct, specifically:

  • Treat all members and guests of the Unit with respect, dignity and empathy.
  • All verbal, nonverbal and written communication will be conducted in a mutually respectful manner.
  • Be honest; honorable in all encounters, principles, intentions and actions with all members and our guests.

6. Private Discord Servers

While we cannot and would not stop people from creating private servers, no private discord server is permitted to be created or exist for the purpose of anything related to the performance of Cav duties. Use the official Cav discord for any Cav business. On unofficial discord servers we cannot enforce our rules, and therefore a situation can develop which subverts our rules, regulations, code of conduct and/or the Chain of Command.

7. Contraventions of These Rules

As with all other rules and regulations in the 7th Cavalry Regiment, the consequences for contravening these rules will be relative to the rule being broken and the severity of the misconduct.


7TH CAVALRY GAMING REGIMENT RULES OF ENGAGEMENT

Arma3 Rules of Engagement

Click right to

Arma 3- Public Server Rules


  1. No fratricide.
  2. No destruction of friendly equipment.
  3. All pilots, Artillery and UAV Operators must be on TeamSpeak 3
  4. All Aircraft, Artillery, and UAV support must be on call.(this includes mortars)
  5. Weapons safe on base.
  6. No foul language, racism, or insults of any type will be tolerated.
  7. No vehicles allowed on runways or landing pads unless it is a support vehicle being used for that purpose.

Specific definitions of ARMA 3 - Public Server Rules The following is a numbered list of all server rules that are in accordance to the list of section 2. Each rule will have a subsection explaining the intentions of the rule and specific cases of the rule.

1. No fratricide


  • Fratricide, n, Latin for brother killing, and is used to describe 'friendly fire', or commonly called 'TKing' or 'Team Killing';
  • This means the purposeful or accidental killing of another player;
Spirit of the rule - This rule is a pretty run-of-the-mill for team-based FPS ( First Person Shooter ) games. It's universally considered in bad taste and bad form. It makes the game not fun to be shot in the back. The idea is to have fun, not have to worry about a chaotic free for all.

2. No destruction of friendly equipment.


  • This includes purposeful and accidental occurrences;
  • This includes all actions other than enemy fire: crashing, using explosives and shooting;
Spirit of the rule - This rule is similar in spirit to the first rule. There's already enough concern with the enemy trying to wax that armor or aviation asset.

3. All pilots and Artillery must be on TeamSpeak 3.


  • This means the pilot of any aircraft, Artillery or UAV operators;
  • TeamSpeak 3 meaning 7th Cavalry's TeamSpeak 3 server;
  • They must also have a working mic, and be willing to co-ordinate over TeamSpeak while flying;
Spirit of the rule - This rule is for the coordination of the aircraft in the air, as most of the aircraft need to be called in for fire support, which means they need to hear the call. Other reasons include coordination of the assets. This is for airspace control of the airfield. Nothing is more bothersome than a head-on collision of taking off aircraft clogging up the runway for other possible flights.

4. All Aircraft / Artillery support must be on call.


  • Attack Aircraft are not to engage the enemy on their own accord;
  • Enemy air assets and enemy AA are the only exceptions to this rule. they are allowed to be engaged to make way for safe transport to the AO for Friendly Troops;
  • All other targets, how ever cannot be engaged unless called in;
  • The attack aircraft are to maintain a safe holding area, pattern, or stay on base until called in to preserve the longevity of these craft;
  • Artillery, including Mortars, must remain silent until called to fire;
  • Caveat being that the aircraft is in immediate danger and needs to act against that danger;
Spirit of the rule - Issues have come up before where the infantry elements would come into a town only to find burning heaps of stone and metal and be forced into a kind of bug-hunt for that last soldier who's running around and generally waste time. While the aircraft are indeed powerful and useful, they can be used in such a way to remove all of the fun of engagement from ground elements. To this end, aircraft and artillery may only engage when called on.

5. Weapons safe on base.


  • Discharge or firing of any weapon on base is strictly prohibited;
Spirit of the rule - This rule is meant to underline rules 1 and 2. There's no reason to fire on base.

6. No offensive language, sexual references, drug references, or racism of any kind will be tolerated.


  • No swearing or use of any sexual references, including names;
  • No Drug references including names;
  • No racism of any kind. any racist remarks or names will result in an instant ban;
  • No political or religious discussions or references including names;
  • No disrespect towards other players or admins;
  • No disrespect towards the 7th Cavalry Clan
  • No disrespect towards the deceased
  • No disrespectful or offensive abbreviations;
  • No elitist attitude towards others or taunting;
  • No mic spamming;
  • No trolling;
Spirit of the rule - The 7th Cavalry tries to make a fun environment for people of all ages. While our recruiting age may be 18, we do have younger members in our server and want to ensure that our servers are family friendly. If you wouldn't say it in-front of your own mother, you shouldn't be saying it here. If you feel that something is questionable, it is probably wrong.

7. No vehicles allowed on runways or landing pads unless it is a support vehicle being used for that purpose.


  • Drive around runways and landing pads;
  • No vehicles are allowed in the Spawn Area;
  • Use the heavy Lift area for lifting, NOT the landing pad area
  • Do not Leave any vehicles on runways or landing pads;
Spirit of the rule - There should never be vehicle traffic on an active runway. it causes dangerous situations in which friendly air and ground assets can be damaged. the exception being a supply vehicle being used for that purpose, in which case the driver should make his intentions clear and be wary of all air assets taking off and landing and give them the right of way

Arma 3 - Training Server Rules


  1. The Training Server is first and foremost an area for 7th Cavalry members to practice skills that will be utilized in either operations or public spaces.
  2. There will always be a 7th Cavalry member responsible for the server.
  3. No public members.

Specific definitions of ARMA 3/ACV - Training Server Rules


1. The Training Server is first and foremost an area for 7th Cavalry members to practice skills that will be utilized in either operations or public spaces.

  • Simply put: RTC > Unit Training > Fun-time.
  • The above hierarchy of use shall always be observed, however, this does not mean that two groups can't be doing two things at once.
Spirit of the rule - Simply as the hierarchy of use states, the training server is first and foremost the 7th Cavalry 1st Battalion training server; everything else comes secondary to this mission. RTC will always have priority of this server during the scheduled training times (check with RTC for currently scheduled bootcamps), as they are responsible for replenishing and growing the ranks of the 7th Cavalry, and they will not be hindered in this mission.

2. There will always be a 7th Cavalry member responsible for the server.

  • Whenever the server is running, there will be at least one member that is in charge of the operations of all members in the server.
  • Generally speaking, this member will be the operational admin or the training admin.
  • This member is responsible for all conduct on the server.
Spirit of the rule - Responsibility of use of 7th Cavalry assets always needs to fall on someone. As such, before entering the server as a group, either the ranking officer/NCO assumes this responsibility, or a pre-designated member of the group needs to be responsible (such as when there are NCOs running trainings for officers, etc).

3. No public members.

  • No public members.
  • Members of allied clans are allowed to attend events if first approved by the regimental commander.
Spirit of the rule - Being as the servers are for 7th Cavalry members, as a matter of privilege for those of the yellow and black, public players are not welcome in these servers. Allied clans are allowed to visit the grounds if prior to the event the Regimental Commander provides written permission for them to attend.

Squad Rules of Engagement

Click right to

Squad – Rules of Engagement (ROE)

  1. No fratricide or friendly fire.
  2. No offensive language or disorderly conduct of any kind will be tolerated.
  3. No spawn camping
  4. No blind usage of explosives
  5. Play the objectives.
  6. All Squad Leaders must have a microphone.
  7. You must join a squad and follow your Squad Leader's order.

Specific definitions of Squad – Team vs. Team Server Rules The following numbered list of all server rules are in accordance with the list of section 2. Each rule has a subsection explaining the intent of the rule.

1.No fratricide or friendly fire


  • Commonly called 'TK'ing' or 'Team Killing' - the purposeful or accidental killing of a teammate - is not allowed on this server;
  • Do not team kill, this is grounds for instant banning;
  • Intentionally Team Killing a 7th Cavalry Admin while actively being an admin will result in an instant ban from the server;
  • If you accidentally Team Kill or hurt a team member apologize immediately
Spirit of the rule - Intentionally team killing other players is detrimental to the spirit of team play. While friendly fire is a reality on the battlefield, it is unacceptable and should be avoided.

2.No offensive language or disorderly conduct of any kind will be tolerated.


  • No swearing;
  • No racism;
  • No politics;
  • No religious names, discussions, or taunting;
  • No disrespect towards other players or admins;
  • No disrespectful abbreviations;
  • No elitist attitudes towards others;
  • No mic spamming;
  • No trolling;
  • Treat others as you would your best friend (or better)
Spirit of the rule - The 7th Cavalry tries to make a fun environment for people of all ages. While our recruiting age is 18, we do have younger members in our server and want to ensure that our servers are family friendly. If you wouldn't say it in front of your own mother, you shouldn't say it here. If you feel that something is questionable, it is probably wrong.

3.No camping the uncapturable bases


  • Intentionally choking an uncapturable spawn area, blocking all areas off from escape;
  • Do not fire into or out of uncaps, unless you are getting fired at. Retaliate and move away;
  • You must be actively trying to move forward, and leave your base;
Spirit of the rule - This rule is about fair competition. We want everyone to have fun, therefore everyone should get the opportunity to fight back. If you see that the enemy is unable to get out of their spawn area you need to fall back; if you don´t you are ruining their fun. The exception would be if the game mode forces you to move in to spawn.

4.No blind usage of explosives


  • Visual or verbal (in-game or TS3) confirmation of target is needed;
  • Tracers fired at you or teammates can be considered hostile and reacted upon;
  • Footsteps and hostile verbal communication are considered valid indicators and can be reacted upon;
  • Clearing explosives is allowed as long as you follow through;
  • Call out explosives so your teammates know what's going on to make sure you do not hurt friendlies
Spirit of the rule - These rules are designed to promote a tactical experience and prevent team kills by grenade spamming.

5.Play the objectives


  • Work with the members of your squad toward the objectives based on the current game mode;
  • Avoid merely running through the maps wildly firing at the opposing team
Spirit of the rule - This rule is designed to encourage players to work together in tactical movements to accomplish an objective. Soldiers work together as units to complete assigned missions.

6.All Squad Leaders must have a microphone


  • Squad Leaders must have a microphone to communicate with their squad and other Squad Leaders.
  • Using text chat only is not acceptable.
  • Failing to do so will result in being kicked from the server.
Spirit of the rule - It is too difficult to lead while using text chat only, voice communication must be used to be a effective leader.

7.You must join a Squad and follow your Squad Leader's orders


  • Commonly called "lone-wolfing".
  • You must join a Squad, if they are full start a new one.
  • Staying unassigned doesn't contribute to the team.
  • Follow you Squad Leaders orders.
  • Helps identify AFK players.
  • Failing to do so will result in a kicked from the server.
Spirit of the rule - You need to be part of your squad and team to be able to contribute to the objectives, "lone-wolfing" does not contribute to that. This also helps us keep AFK players off the server.

Post Scriptum Rules of Engagement

Click right to

Post Scriptum – Rules of Engagement (ROE)

  1. No fratricide or friendly fire.
  2. No offensive language or disorderly conduct of any kind will be tolerated.
  3. No spawn camping
  4. No blind usage of explosives
  5. Play the objectives.
  6. All Squad Leaders must have a microphone.
  7. You must join a squad and follow your Squad Leader's order.

Specific definitions of Post Scriptum – Team vs. Team Server Rules The following numbered list of all server rules are in accordance with the list of section 2. Each rule has a subsection explaining the intent of the rule.

1.No fratricide or friendly fire


  • Commonly called 'TK'ing' or 'Team Killing' - the purposeful or accidental killing of a teammate - is not allowed on this server;
  • Do not team kill, this is grounds for instant banning;
  • Intentionally Team Killing a 7th Cavalry Admin while actively being an admin will result in an instant ban from the server;
  • If you accidentally Team Kill or hurt a team member apologize immediately
Spirit of the rule - Intentionally team killing other players is detrimental to the spirit of team play. While friendly fire is a reality on the battlefield, it is unacceptable and should be avoided.

2.No offensive language or disorderly conduct of any kind will be tolerated.


  • No swearing;
  • No racism;
  • No politics;
  • No religious names, discussions, or taunting;
  • No disrespect towards other players or admins;
  • No disrespectful abbreviations;
  • No elitist attitudes towards others;
  • No mic spamming;
  • No trolling;
  • Treat others as you would your best friend (or better)
Spirit of the rule - The 7th Cavalry tries to make a fun environment for people of all ages. While our recruiting age is 18, we do have younger members in our server and want to ensure that our servers are family friendly. If you wouldn't say it in front of your own mother, you shouldn't say it here. If you feel that something is questionable, it is probably wrong.

3.No camping the uncapturable bases


  • Intentionally choking an uncapturable spawn area, blocking all areas off from escape;
  • Do not fire into or out of uncaps, unless you are getting fired at. Retaliate and move away;
  • You must be actively trying to move forward, and leave your base;
Spirit of the rule - This rule is about fair competition. We want everyone to have fun, therefore everyone should get the opportunity to fight back. If you see that the enemy is unable to get out of their spawn area you need to fall back; if you don´t you are ruining their fun. The exception would be if the game mode forces you to move in to spawn.

4.No blind usage of explosives


  • Visual or verbal (in-game or TS3) confirmation of target is needed;
  • Tracers fired at you or teammates can be considered hostile and reacted upon;
  • Footsteps and hostile verbal communication are considered valid indicators and can be reacted upon;
  • Clearing explosives is allowed as long as you follow through;
  • Call out explosives so your teammates know what's going on to make sure you do not hurt friendlies
Spirit of the rule - These rules are designed to promote a tactical experience and prevent team kills by grenade spamming.

5.Play the objectives


  • Work with the members of your squad toward the objectives based on the current game mode;
  • Avoid merely running through the maps wildly firing at the opposing team
Spirit of the rule - This rule is designed to encourage players to work together in tactical movements to accomplish an objective. Soldiers work together as units to complete assigned missions.

6.All Squad Leaders must have a microphone


  • Squad Leaders must have a microphone to communicate with their squad and other Squad Leaders.
  • Using text chat only is not acceptable.
  • Failing to do so will result in being kicked from the server.
Spirit of the rule - It is too difficult to lead while using text chat only, voice communication must be used to be a effective leader.

7.You must join a Squad and follow your Squad Leader's orders


  • Commonly called "lone-wolfing".
  • You must join a Squad, if they are full start a new one.
  • Staying unassigned doesn't contribute to the team.
  • Follow you Squad Leaders orders.
  • Helps identify AFK players.
  • Failing to do so will result in a kicked from the server.
Spirit of the rule - You need to be part of your squad and team to be able to contribute to the objectives, "lone-wolfing" does not contribute to that. This also helps us keep AFK players off the server.


7TH CAVALRY GAMING REGIMENT UNIFORM CODE OF MILITARY JUSTICE
This is the Document Release Information
Article Number: 7CAV-R-019
Scope: Uniform Code of Military Justice (UCMJ)
Version: Version 1.0
Effective Date: 12 JULY 08
Approving Authority: Regimental Commanding Officer
Point of Contact: Regimental Chief of Staff


The Uniform Code of Military Justice, is the foundation of military law in the 7th Cavalry. All members of the unit, including retired members, are subject to the UCMJ.


Acknowledgment

The UCMJ codified for use by 7th Cavalry was adapted from the United States Military Uniform Code of Military Justice. Initial work was performed by 2LT Whitey Mack and was approved for use on July 12th 2008. The source document is UCMJ 64 Stat. 109, 10 U.S.C. ch.47,

Definitions

  • "Chief Judge Advocate General" (CJAG) means the Chief Judge Advocate General of the 7th Cavalry Regiment.
  • "Officer in Charge" means an officer of the 7th Cavalry Regiment designated as such by appropriate authority.
  • "Superior commissioned officer" means a commissioned officer superior in grade or rank of command.
  • "Recruit" means a trooper in training of the 7th Cavalry Regiment.
  • "Accuser" means a person who signs and swears to charges, or any person who directs that charges nominally be signed and sworn to by another person who has an interest other than an official interest in the prosecution of the accused.
  • "Military Judge" means an official of a general or special court- martial.
  • "Commanding Officer" means any commissioned officer of the 7th Cavalry Regiment designated as having command authority in the direct Chain of Command over another member of the 7th Cavalry Regiment. All Commanding Officers have convening authority to impose non-judicial punishment or refer a matter to a court-martial.
  • "Judge Advocate General" (JAG) officer means any commissioned officer of the 7th Cavalry Regiment designated as a member of JAG.
  • "Record", when used in connection with the proceedings of a court-martial means an official written transcript, written summary, or automatic log relating to the proceedings.
  • All members of the 7th Cavalry Regiment are subject to the 7th Cavalry Regiment Uniform Code of Military Justice.
  • A Court Martial Judge shall be a member of 7th Cavalry Regiment with rank of not less than Colonel. The Accuser may not serve as judge.

Nonjudicial punishment

Go to: Article 15 Procedures

Court-Martial

Go to: Courts Martial Procedures

Trial Procedure

  1. The court shall appoint a chairperson.
  2. All evidence for submission to the court must be sent to the Chairperson prior to the court sitting and the Chairperson is to ensure that all parties have a full copy of that evidence before the hearing.
  3. The Chairperson shall be responsible for appointing a court recorder and ensuring an accurate record of events is kept.
  4. The chairperson shall be responsible for delivering a report of the court findings and deliberations to all parties involved including both 7th Cavalry Regiment Commanding Officer and Chief Judge Advocate General on completion of court business.
  5. It will be the duty of the JAG office to advise the accused of his right be represented at the hearing.
  6. Proceedings are not public and it shall be the duty of CJAG to publish on JAG site a précis of the court findings

Punitive Articles

7th Cavalry UCMJ Articles
Section Article Title
§ 877 77 Principals
  • Any person punishable under this chapter who
    1. commits an offense punishable by this chapter or aids, abets, counsels, commands, or procures its commission; or
    2. causes an act to be done which if directly performed by him would be punishable by this chapter; is a principal
§ 878 78 Accessory after the fact
  • Any person subject to this chapter who, knowing that an offense punishable by this chapter has been committed, receives, comforts, or assists the offender in order to hinder or prevent his apprehension, trial, or punishment shall be punished as a court-martial may direct
§ 879 79 Conviction of lesser included offense.
  • An accused may be found guilty of an offense necessarily included in the offense charged or of an attempt to commit either the offense charged or an offense necessarily included therein.
§ 880 80 Attempts
  • An act, done with specific intent to commit an offense under this chapter, amounting to more than mere preparation and tending, even though failing, to effect its commission, is an attempt to commit that offense.
  • Any person subject to this chapter who attempts to commit any offense punishable by this chapter shall be punished as a court-martial may direct, unless otherwise specifically prescribed.
  • Any person subject to this chapter may be convicted of an attempt to commit an offense although it appears on the trial that the offense was consummated
§ 881 81 Conspiracy
  • Any person subject to this chapter who conspires with any other person to commit an offense under this chapter shall if one or more of the conspirators does an act to effect the object of the conspiracy, be punished as a court-martial may direct.
§ 882 82 Solicitation
  • Any person subject to this chapter who solicits or advises another or others to desert in violation of section 885 of this title (article 85) or mutiny in violation of section 894 of this title (article 94) shall, if the offense solicited or advised is attempted or committed, be punished with the punishment provided for the commission of the offense, but, if the offense solicited or advised is not committed or attempted, he shall be punished as a court-martial may direct.
  • Any person subject to this chapter who solicits or advises another or others to commit an act of misbehavior before the enemy in violation of section 899 of this title (article 99) or sedition in violation of section 894 of this title (article 94) shall, if the offense solicited or advised is committed, be punished with the punishment provided for the commission of the offense, but, if the offense solicited or advised is not committed, he shall be punished as a court-martial may direct.
§ 883 83 Fraudulent enlistment, appointment, or separation
  • Any person who—
    1. procures his own enlistment or appointment in the 7th Cavalry Regiment by knowingly false representation or deliberate concealment as to his qualifications for the enlistment or appointment; or
    2. procures his own separation from the 7th Cavalry Regiment by knowingly false representation or deliberate concealment as to his eligibility for that separation; shall be punished as a court-martial may direct
§ 884 84 Unlawful enlistment, appointment, or separation
  • Any person subject to this chapter who effects an enlistment or appointment in or a separation from the 7th Cavalry Regiment of any person who is known to him to be ineligible for that enlistment, appointment, or separation because it is prohibited by law, regulation, or order shall be punished as a court-martial may direct.
§ 885 85 Desertion
  • Any member of the 7th Cavalry Regiment who—
    1. without authority goes or remains absent from his unit, organization, or place of duty with intent to remain away there from permanently;
    2. quits his unit, organization, or place of duty with intent to avoid hazardous duty or to shirk important service; or
    3. without being regularly separated from the 7th Cavalry Regiment enlists or accepts an appointment in another clan without fully disclosing the fact to his Chain of Command except when authorized by the 7th Cavalry Regiment; is guilty of desertion
  • Any commissioned officer of the 7th Cavalry Regiment who, after tender of his resignation and before notice of its acceptance, quits his post or proper duties without leave and with intent to remain away there from permanently is guilty of desertion.
  • Any person found guilty of desertion or attempt to desert shall be punished, if the offense is committed in time of war, by death or such other punishment as a court-martial may direct, but if the desertion or attempt to desert occurs at any other time, by such punishment, other than death, as a court-martial may direct.
§ 886 86 Absence without leave
  • Any member of the 7th Cavalry Regiment who, without authority—
    1. fails to complete their weekly roll call with in the time prescribed;
    2. absents himself or remains absent from his unit, organization, or place of duty at which he is required to be at the time prescribed; shall be punished as a court-martial may direct.
§ 887 87 Missing movement (mandatory meetings without authorization or communicating intent)
  • General Order #4
  • Any person subject to this chapter who through neglect or design misses a section, platoon, company, battalion or regiment mandatory meeting which he is required in the course of duty to attend; without communicating his intentions to miss said meeting or obtaining prior authorization by other means shall be punished as a court-martial may direct.
§ 888 88 Contempt toward another member of 7th Cavalry
  • Any commissioned officer who uses contemptuous words against any other member of the 7th Cavalry Regiment, regardless of rank, shall be punished as a court-martial may direct.
§ 889 89 Disrespect toward superior commissioned officer
  • Any person subject to this chapter who behaves with disrespect toward his superior commissioned officer shall be punished as a court-martial may direct.
§ 890 90 Assaulting or willfully disobeying superior commissioned officer
  • Any person subject to this chapter who—
    1. assaults his superior commissioned officer by written attacks by any medium while he is in the execution of his office; or
    2. willfully disobeys a lawful command of his superior commissioned officer; shall be punished, if the offense is committed in time of war, by death or such other punishment as a court-martial may direct, and if the offense is committed at any other time, by such punishment, other than death, as a court-martial may direct
§ 891 91 Insubordinate conduct toward warrant officer or noncommissioned officer
  • Any warrant officer or enlisted member who
    1. assaults a warrant officer, noncommissioned officer, or higher ranking or superior (by position) enlisted member, while that member is in the execution of his office;
    2. willfully disobeys the lawful order of a warrant officer, noncommissioned officer, or higher ranking or superior (by position) enlisted member; or
    3. treats with contempt or is disrespectful in language or deportment toward a warrant officer, noncommissioned officer, or higher ranking or superior (by position) enlisted member while that member is in the execution of his office; shall be punished as a court-martial may direct
§ 892 92 Failure to obey general order or regulation
  • Any person subject to this chapter who—
    1. violates or fails to obey any lawful general order or regulation;
    2. having knowledge of any other lawful order issued by a member of the 7th Cavalry Regiment, which it is his duty to obey, fails to obey the order; or
    3. is derelict in the performance of his duties; shall be punished as a court-martial may direct
§ 894 94 Mutiny or sedition
  • Any person subject to this chapter who—
    1. with intent to usurp or override lawful military authority, refuses, in concert with any other person, to obey orders or otherwise do his duty or creates any violence or disturbance is guilty of mutiny;
    2. with intent to cause the overthrow or destruction of the 7th Cavalry Regiment, creates, in concert with any other person, revolt, violence, or other disturbance against that authority is guilty of sedition;
    3. fails to do his utmost to prevent and suppress a mutiny or sedition being committed in his presence, or fails to take all reasonable means to inform his superior commissioned officer or commanding officer of a mutiny or sedition which he knows or has reason to believe is taking place, is guilty of a failure to suppress or report a mutiny or sedition.
  • A person who is found guilty of attempted mutiny, mutiny, sedition, or failure to suppress or report a mutiny or sedition shall be punished by death or such other punishment as a court-martial may direct.
§ 898 98 Noncompliance with (7th Cavalry Regiment UCMJ) procedural rules
  • Any person subject to this chapter who—
    1. is responsible for unnecessary delay in the disposition of any case of a person accused of an offense under this chapter; or
    2. knowingly and intentionally fails to enforce or comply with any provision of this chapter regulating the proceedings before, during, or after trial of an accused; shall be punished as a court-martial may direct
§ 899 99 Misbehavior before the enemy
  • Any person subject to this chapter who before or in the presence of the enemy—
    1. runs away;
    2. shamefully abandons, surrenders, or delivers up any command, unit, place, or 7th Cavalry Regiment property which it is his duty to defend;
    3. through disobedience, neglect, or intentional misconduct endangers the safety of any such command, unit, place, or military property;
    4. casts away his arms or ammunition;
    5. is guilty of cowardly conduct;
    6. quits his place of duty to plunder or pillage;
    7. causes false alarms in any command, unit, or place under control of the armed forces;
    8. willfully fails to do his utmost to encounter, engage, capture, or destroy any enemy troops, combatants, vessels, aircraft, or any other thing, which it is his duty so to encounter, engage, capture, or destroy; or
    9. does not afford all practicable relief and assistance to any troops, combatants, vessels, or aircraft of the armed forces belonging to the United States or their allies when engaged in battle; shall be punished by death or such other punishment as a court-martial may direct.
§ 900 100 Subordinate compelling surrender
  • Any person subject to this chapter who compels or attempts to compel the commander of any place, vessel, aircraft, or other military property, or of any body of members of the armed forces, to give it up to an enemy or to abandon it, or who strikes the colors or flag to any enemy without proper authority, shall be punished by death or such other punishment as a court-martial may direct.
§ 901 101 Improper use of countersign (server RCON passwords)
  • Any person subject to this chapter, who discloses the countersign to any person not entitled to receive it, shallbe punished by death or such other punishment as a court-martial may direct.
§ 902 102 Forcing a safeguard
  • Any person subject to this chapter who forces a safeguard (an order form a commanding officer given to protect from attack a person, or another clan etc.) shall suffer death or such other punishment as a court-martial may direct.
§ 904 104 Aiding the enemy
  • Any person who—
    1. aids, or attempts to aid, the enemy with arms, ammunition, supplies, money, or other things; or
    2. without proper authority, knowingly harbors or protects or gives intelligence to or communicates or corresponds with or holds any intercourse with the enemy, either directly or indirectly; shall suffer death or such other punishment as a court-martial or military commission may direct
§ 906 106 Spies
  • Any person who in time of war is found lurking as a spy or acting as a spy in or about any place, , within the control or jurisdiction of any of the 7th Cavalry Regiment, or in any server, any forum or any other medium, or any other place or institution engaged in work in aid of the prosecution of the war by the 7th Cavalry Regiment, or elsewhere, shall be tried by a general court-martial or by a military commission and on conviction shall be punished by death.
§ 906a 106a Espionage
  • Any person subject to this chapter who, with intent or reason to believe that it is to be used to the injury of the United States or to the advantage of a foreign nation, communicates, delivers, or transmits, or attempts to communicate, deliver, or transmit, to any entity described in paragraph (2), either directly or indirectly, any thing described in paragraph (3) shall be punished as a court-martial may direct, except that if the accused is found guilty of an offense that directly concerns (A) nuclear weaponry, military spacecraft or satellites, early warning systems, or other means of defense or retaliation against large scale attack, (B) war plans, (C) communications intelligence or cryptographic information, or (D) any other major weapons system or major element of defense strategy, the accused shall be punished by death or such other punishment as a court-marital may direct.
  • An entity referred to in paragraph (1) is—
    1. a foreign government;
    2. a faction or party or military or naval force within a foreign country, where the recognized or unrecognized by the United States; or
    3. a representative, officer, agent, employee, subject, or citizen of such a government, faction, party, or force.
  • A thing referred to in paragraph (1) is a document, writing, code book, signal book, sketch, photograph, photographic negative, blueprint, plan, map, model, note, instrument, appliance, or information relating to the national defense.
  • No person may be sentenced by court-martial to suffer death for an offense under this section (article) unless—
    1. the members of the court-martial unanimously find at least one of the aggravating factors set out in subsection (3); and
    2. the members unanimously determine that any extenuating or mitigating circumstances are substantially outweighed by any aggravating circumstances, including the aggravating factors set out under subsection (3).
  • Findings under this subsection may be based on—
    1. evidence introduced on the issue of guilt or innocence;
    2. evidence introduced during the sentencing proceeding; or
    3. all such evidence.
  • The accused shall be given broad latitude to present matters in extenuation and mitigation.
  • A sentence of death may be adjudged by a court-martial for an offense under this section (article) only if the members unanimously find, beyond a reasonable doubt, one or more of the following aggravating factors:
    The accused has been convicted of another offense involving espionage or treason for which either a sentence of death or imprisonment for life was authorized by statute.
    In the commission of the offense, the accused knowingly created a grave risk of substantial damage to the national security.
    In the commission of the offense, the accused knowingly created a grave risk of death to another person.
    Any other factor that may be prescribed by the President by regulations under section 836 of this title (Article 36).
§ 907 107 False official statements
  • Any person subject to this chapter who, with intent to deceive, submits any false record, report, regulation, order, or other official document, knowing it to be false, or makes any other false official statement knowing it to be false, shall be punished as a court-martial may direct.
§ 908 108 Military property of the 7th Cavalry Regiment —Damage, destruction, or wrongful disposition
  • Any person subject to this chapter who, without proper authority—
    1. discards or otherwise disposes of;
    2. willfully or through neglect damages, or destroys; or
    3. willfully or through neglect suffers to be damaged, or wrongfully disposed of; any military property (forum, game or Ventrillo servers, or any other tangible or intangible asset) of the 7th Cavalry Regiment, shall be punished as a court-martial may direct
§ 910 110 Improper hazarding of 7th Cavalry Regiment Servers
  • Any person subject to this chapter who willfully and wrongfully endangers any server of the 7th Cavalry Regiment shall suffer death or such punishment as a court-martial may direct.
  • Any person subject to this chapter who negligently hazards (disobeys [COLOR=#ff8000]General Order #5[/COLOR]) any server of the 7th Cavalry Regiment shall be punished as a court-martial may direct.
§ 913 113 Misbehavior of sentinel
  • Any sentinel (RCON Administrator) who is found in derelict of enforcing the 7th Cavalry Regiment server rules and regulation during his shift before being regularly relieved, shall be punished, if the offense is committed in time of war, by death or such other punishment as a court-martial may direct, but if the offense is at any other time, by such punishment other than death as a court-martial may direct.
§ 915 115 Malingering
  • Any person subject to this chapter who for the purpose of avoiding work, duty, or service—
    1. feigns illness, physical disablement, mental lapse, or derangement; or
    2. intentionally inflicts self-injury; shall be punished as a court-martial may direct
§ 916 116 Riot or breach of peace
  • Any person subject to this chapter who causes or participates in any riot or breach of the peace shall be punished as a court-martial may direct.
§ 917 117 Provoking speeches or gestures
  • Any person subject to this chapter who uses provoking or reproachful words or gestures towards any other person subject to this chapter shall be punished as a court-martial may direct.
§ 923 123 Forgery
  • Any person subject to this chapter who , with intent to defraud—
    1. falsely makes or alters any part of, any writing which would, if genuine, apparently impose a legal liability on another or change his legal right or liability to his prejudice; or
    2. utters, offers, issues, or transfers such a writing, known by him to be so made or altered; is guilty of forgery and shall be punished as a court-martial may direct.
§ 927 127 Extortion
  • Any person subject to this chapter who communicates threats to another person with the intention thereby to obtain anything of value or any acquittance, advantage, or immunity is guilty of extortion and shall be punished as a court-martial may direct
§ 931 131 Perjury
  • Any person subject to this chapter who in a judicial proceeding or in a course of justice willfully and corruptly—
    1. upon a lawful oath or in any form allowed by law to be substituted for an oath, gives any false testimony material to the issue or matter of inquiry; or
    2. in any declaration, certificate, verification, or statement under penalty or perjury, subscribes any false statement material to the issue or matter of inquiry; is guilty of perjury and shall be punished as a court-martial may direct
§ 933 133 Conduct unbecoming an officer and a gentleman
  • Any commissioned officer who is convicted of conduct unbecoming an officer and a gentleman shall be punished as a court-martial may direct.
§ 934 134 General article
  • Though not specifically mentioned in this chapter, all disorders and neglects to the prejudice of good order and discipline in the armed forces, all conduct of a nature to bring discredit upon the armed forces, and crimes and offenses not capital, of which persons subject to this chapter may be guilty, shall be taken cognizance of by a general, special or summary court-martial, according to the nature and degree of the offense, and shall be punished at the discretion of that court.

Note that Article 134 encompasses offenses that are not specifically listed in the manual for Court-Martial: all disorders and neglects to the prejudice of good order and discipline in the 7th Cavalry, all conduct of a nature to bring discredit upon the 7th Cavalry, and crimes and offenses not capital, of which persons subject to this chapter may be guilty. Article 134 is often considered to be a "catch-all" for various offenses that aren't necessarily covered by the other articles in the UCMJ. It reflect acts that are not specifically listed, but nevertheless committed, by 7th Cavalry personnel that negatively impact the service, unit, etc.

Miscellaneous provisions

  1. JAG officers are members of the 7th Cavalry Regiment with rank of 2LT and above.
  2. JAG officers are appointed by the 7th Cavalry Regiment Commanding Officer after recommendation by the Chief Judge Advocate General.
  3. Any member may be dismissed from the 7th Cavalry Regiment by administrative order made by the 7th Cavalry Regiment Commanding Officer.
  4. A Review Board shall consist of the next higher ranking member in the offenders Chain of Command not previously involved in the case plus one JAG officer. In event of no final decision is reached it shall be passed to the Command Staff for consideration.
  5. Any member dismissed by Administrative action may appeal to the office of Chief Judge Advocate General for a full investigation and subsequent review if the application is made in writing within fourteen (14) days of the order being received.
  6. If Chief Judge Advocate General receives such a request appealing against an administrative action it shall be the duty of Chief Judge Advocate General to initiate an investigation and to convene a Review board of three (3) officers consisting of Colonel rank and higher to consider the action. The review board will report its findings to the 7th Cavalry Regiment Commanding Staff with a copy to Chief Judge Advocate General.
  7. If the findings of the review board conflict with the 7th Cavalry Regiment Commanding Officer’s decision, and a compromise cannot not reached to satisfy all parties, then a Court-Martial shall be convened charging the member with the original offences.



GARRY OWEN

Garry Owen

(ɡærɪˈəʊɪn) noun
Also known as Garryowen, Gary Owen and Garyowen, is an Irish tune adopted as the march tune of the 7th Cavalry. It also refers to a call out for help.


Garry Owen Rule'
In the 7th Cavalry Gaming Regiment, a member may call a Garry Owen in a situation of emergency, whether in game, or on TS3 etc. All members are to respond at once! Members are expected to drop whatever they are doing to assist the member in emergency need. A Gary Owen should only be called in the case of a legitimate emergency. Failure to follow this rule may result in Court-Martial! This rule shall be in force at all times.

History

The tune emerged in the late eighteenth century as a favorite drinking song of rich young roisters in Limerick. It obtained immediate popularity in the British Army through the 5th (Royal Irish) Lancers.

A very early reference to the tune appears in The Life of the Duke of Wellington by Jocquim Hayward Stocqueler, published in 1853. He describes the defence of the town of Tarifa in late December 1811, during the Peninsular War. General H. Gough, later Field Marshall Hugh Gough, 1st Viscount Gough, commanding officer of the 87th Regiment (at that time known as the Royal Irish Fusiliers), after repulsing an attack by French Grenadiers "...was not, however, merely satisfied with resistance. When the enemy, scared, ran from the walls, he drew his sword, made the band strike up 'Garry Owen', and followed the fugitives for two or three hundred yards."

Garryowen was also a favourite in the Crimean War. The tune has also been associated with a number of British military units, and is the authorised regimental march of The Irish Regiment of Canada. It was the regimental march of the Liverpool Irish, British Army. It is the regimental march of the London Irish Rifles (now part of The London Regiment (TA)). It was also the regimental march of the 50th (The Queen's Own) Foot (later The Queen's Own Royal West Kent Regiment) until 1869.

Garryowen became the marching tune for the 69th Infantry Regiment, New York Militia, (the famed "Fighting 69th" ) in the mid-1800s. The "Fighting 69th" adopted Garry Owen before the Civil War and recently brought it back to combat in Operation Iraqi Freedom.

It later became the marching tune for the US 7th Cavalry Regiment during the late 1800s. The tune was a favorite of General George Armstrong Custer and became the official air of the Regiment in 1867. According to legend it was the last tune played before the Battle of the Little Bighorn.

The name of the tune has become a part of the regiment, the words Garry Owen are part of the regimental crest.

Lyrics

Gary Owen, Gary Owen, Gary Owen
In the valley of Montana all alone
There are better days to be
In the seventh cavalry
When we charge again For dear old Gary Owen.

I can hear those Sioux bucks singing, Sgt. Flynn
I can hear those tom-toms ringing, Sgt. Flynn
I can hear those Sioux bucks singing,
I can here those tom-toms ringing,
But they don't yet know the tune to Gary Owen.

It's first call I hear it sounding, Sgt. Flynn
And it sounds like taps a-rounding, Sgt. Flynn
Oh me lads, here's something fancy
Take a break, it's Private Clancy
And you'll feel better when he strikes up Gary Owen

For it's Boots and Saddles sounding, Sgt. Flynn
Along the line the men are bounding, Sgt. Flynn
So let' saddle-up and fall in
For the trumpets are callin'
And the band is tuning up for Gary Owen.

For it's forward we're advancing, Sgt. Flynn
And the breeze guides are a-lancing, Sgt. Flynn
Walk, trot, gallop, charge by thunder,
We will ride those cut throats under.
Drive your sabers to the hilt for Gary Owen.

We are ambushed and surrounded, Sgt. Flynn
Yet recall has not been sounded, Sgt. Flynn
Gather round me and we'll rally
Make one last stand in the valley
For the Seventh Regiment and Gary Owen.

You are cut, and scalped, and battered, Sgt. Flynn
All your men are dead and scattered, Sgt. Flynn
I will make your bed tomorrow
With my head bowed down in sorrow.
O'er your grave, I'll whistle Taps And Gary Owen.