Hell Let Loose Console Rules of Engagement

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Scope of the Rules of Engagement

This document is a compendium of the rules of the Hell Let Loose Console. If a rule is not listed in this document, it does not exist and is not enforceable. Each rule will have specific definitions as well as an elaboration of its intent. By the end of this document, no question should remain as to what a rule means and how it applies to the player.

Hell Let Loose Console - Rules of Engagement (ROE)

  1. No intentional team killing/griefing
  2. No offensive behavior or names. (Ex. Racist or Racial Tones, Nazi Glorification)
  3. No spawn camping (For HQ only)
  4. All squads must have an OFFICER
  5. Squad Leaders and Commanders must have a microphone
  6. No Solo Tanking Ever or Solo Locked Recon
  7. Seeding - Combat Strength Under 20 vs. 20
  8. No Administration Abuse

Specific definitions of Hell Let Loose Console The following numbered list of all rules are in accordance with the list of above. Each rule has a subsection explaining the intent of the rule.

1. No intentional team killing/Griefing


  • Commonly called "TK'ing" or "Team Killing," the purposeful killing of a teammate is prohibited.
  • Intentional infractions are subject to disciplinary actions, including kicks or bans.
  • Team Killing for "practical" reasons (e.g., to respawn or as an agreed sparring match) is not allowed.
  • If you accidentally Team Kill or harm a teammate, apologize immediately.
  • Intentional destruction or disabling of friendly equipment (e.g., getting vehicles stuck to prevent use) is prohibited.
  • Spirit of the Rule: Intentionally team killing or griefing teammates undermines team play. While friendly fire and equipment loss are realistic, they should be avoided to maintain a positive gaming environment.

2. No Offensive Behavior or Names


  • No racism, sexism, or offensive behavior of any kind is permitted.
  • No inappropriate discussions, including political or religious references, in voice chat or names.
  • No Nazi glorification or disrespect toward WWII victims in discussions or names (e.g., usernames glorifying Nazi symbols or figures; does not include historical German ranks).
  • No disrespect toward other players, the 7th Cavalry Gaming Regiment, or deceased 7th Cavalry members.
  • No disrespectful, racist, or offensive abbreviations.
  • No elitist attitudes, taunting, mic spamming, or trolling.
  • Spirit of the Rule: The 7th Cavalry fosters a fun, drama-free environment for tactical gameplay. Offensive behavior, especially Nazi glorification, disrupts this goal and will result in immediate action, up to and to include bans.

3. No Camping Headquarters Zones


  • Intentionally choking an uncapturable spawn area or blocking all escape routes is prohibited.
  • Engaging players using artillery pieces in HQ is authorized.
  • Camping enemy HQs is not allowed, except when the final objective is active.
  • Spirit of the Rule: This rule ensures fair competition. Blocking spawns prevents players from enjoying the game. If an enemy is trapped, fall back to allow them a chance to fight, unless the game mode requires otherwise.

4. Each Squad Must Have an Officer/Squad Leader


  • All squads must have a Squad Leader.
  • Exceptions are allowed for legitimate game purposes (e.g., node building, competitive match tactics, or training), but a Squad Leader should be reestablished when practical.
  • Spirit of the Rule: Requiring a Squad Leader supports team-play mechanics like outposts and garrisons, enhancing the server's tactical environment and overall enjoyment.

5. All Squad Leaders and Commanders Must Have A Microphone


  • Squad Leaders, Tank Commanders, and Commanders must have a microphone to communicate with their squad and other leaders.
  • Spirit of the Rule: Effective communication is critical for squad and team coordination. Leaders without microphones hinder gameplay and team cohesion.

6. No Solo Tanking or Solo Locked Recon


  • Armor must be occupied by at least 2 players; "lone-wolfing" armor is prohibited.
  • Recon squads must not be locked with fewer than 2 players.
  • Spirit of the Rule: Armor and recon are vital team assets. Multiple players ensure their effective use, maximizing team success. Any solo armor crews must stay in the HQ until they have a second player.

7. Seeding - Combat Strength Under 20 vs. 20 (40 players total)


  • When both teams have fewer than 20 players, only the current sector point or up to the middle point in warfare is playable.
  • No vehicles, except Supply and Transport Trucks, may advance beyond HQ Sector for the duration of the seed.
  • Spirit of the Rule: During low player counts, limiting combat to the current sector with reduced combined arms promotes a balanced and enjoyable experience until standard gameplay resumes.

8. No Administration Abuse


  • 7th Cavalry administrators must not kick or ban players for reasons not violating the ROE.
  • Admin tools (e.g., admin cam) must not be used for gameplay advantages.
  • Spirit of the Rule: Administrators must uphold a positive image and fair environment. Misusing tools undermines the regiment's values and the server's integrity.