DEVCOM - Game Launch Process

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This is the Document Release Information
Article Number: 7CAV-DR-060
Scope: Game Launch Process
Version: 0.1
Effective Date: 23JUN25
Last Modified Date: 22JUN25
Approving Authority: Regimental Reserve & Development Commander
Point of Contact: DEVCOM 1iC

Development Command Game Launch Process

The Development Command is the organisation responsible for the identification, planning, launch and support of new Areas of Operation in the 7th Cavalry Regiment. This page lays out the process for game launch execution conducted by the and DEVCOM Lead and Support Coordinators.

Intent

The intent of the DEVCOM 1iC is to ensure there is a structured and repeatable process for the successful public launching of games which become new Areas of Operation in the 7th Cavalry Gaming Regiment. This shall be achieved by executing a pre-approved plan developed by the DEVCOM Lead. By utilising a clear and publicly declared process all chains of command, including secondary and regimental departments can engage with the Commander’s intent and ensure that the process undergoes continuous improvement as we learn from experience game-to-game. The DEVCOM 2iC and DEVCOM Leads are accountable to the DEVCOM 1iC for achieving his intent.

Launch Execution

A Game launch is an important and defining milestone. Any activities deviating from the Pre-Launch Planning Process (except date-changes only) shall be recorded alongside a Weekly Status Report in a Launch Report post on the 7Cav Forums, updated by the DEVCOM Lead weekly, and supported by the Lead Support Coordinator by a response. The report shall consist of:

# Report Element Details
1 Executive Summary The top-3 insights that senior leaders “need to know” about the game.
These are not just metrics, they are usually important points for requesting review, support, approval or intervention, limited to a sentence.
2 Operational Tasks The DEVCOM Lead confirms the roll-call is complete, and summarises any PAFs such as number of transfers in, transfers out, ELOA out, ELOA return, discharge or other.
The DEVCOM Lead confirms the details of the Section Practice hosted that week.
The DEVCOM Lead confirms details of any disciplinary action required in-week including AWOLs.
3 Unit Health The DEVCOM Lead confirms unit size, growth trend and any insights related to morale.
4 Progress against Launch Plan The DEVCOM Lead confirms steps taken along the Launch Plan in the prior week and notifies the Lead Support Coordinator, 2iC and 1iC of any action that must be taken in the next week.

This is supplemented by a Lead Support Coordinator (or Delegate) response:

# Report Element Details
4 Support Executive Summary The top-3 insights that senior leaders “need to know” about the support to the game.
These are not just metrics, they are usually important points for requesting review, support, approval or intervention, limited to a sentence.
5 Recruitment Pipeline The Support Coordinator confirms the metrics associated to the Recruitment Pipeline. This includes how many recruits are in each stage, and what efforts were made last week / are planned next week for external-events for recruitment purposes.
6 Infrastructure The Support Coordinator highlights any Infrastructure (S6/IMO/Discord/WAG etc) topics that are being addressed or need to be.

This is reviewed by the DEVCOM 2iC to incorporate into the monthly Department Report, and any issues are escalated on-sight to the DEVCOM 1iC without delay.

Conclusion

This DEVCOM Game Launch Process serves as a descriptive guide to the DEVCOM scope of launch execution and monitoring operations, and the fourth key event in game development in the 7th Cavalry Gaming Regiment.