Difference between revisions of "Rules of Engagement"

From 7th Cavalry Wiki
Jump to navigation Jump to search
(Removed Squad RoE section)
Line 9: Line 9:
 
|
 
|
 
{{:Arma3 Rules of Engagement}}
 
{{:Arma3 Rules of Engagement}}
|}
 
= Squad Rules of Engagement =
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 95%;"
 
!Click right to
 
|-
 
|
 
{{:Squad Rules of Engagement}}
 
 
|}
 
|}
  

Revision as of 16:54, 17 November 2021

Scope of the Rules of Engagement

This document is to serve as a complete compendium to the rules of the servers. This document contains all rules of the server in which the document was written for. If it is not listed in this document it does not exist and is not enforceable. Each rule will have specific definitions of the rule as well as elaborating the specified intent of the rule along with examples to help clarify the rules true intent. By the end of this document, no questions should be remaining as to what the rule meant and how it applies to the player.

Arma3 Rules of Engagement

Click right to

Scope of the Rules of Engagement

This document is to serve as a complete compendium to the rules of the servers. This document contains all rules of the server in which the document was written for. If it is not listed in this document it does not exist and is not enforceable. Each rule will have specific definitions of the rule as well as elaborating the specified intent of the rule along with examples to help clarify the rules true intent. By the end of this document, no questions should be remaining as to what the rule meant and how it applies to the player. </noinclude> Arma 3- Public Server Rules


  1. No fratricide or destruction of friendly equipment.
  2. No offensive or disruptive behavior
  3. All support assets must be on call and TeamSpeak 3
  4. You must play your role and cooperate with your team

Specific definitions of ARMA 3 - Public Server Rules
The following is a numbered list of all server rules that are in accordance to the list of section 2. Each rule will have a subsection explaining the intentions of the rule and specific cases of the rule.

1. No fratricide or destruction of friendly equipment


  • Fratricide is the killing of one's own forces in war and is used to describe 'friendly fire', or commonly called 'TK’ing' or 'Team Killing'.
  • This means the purposeful or accidental killing of another player or friendly equipment is not allowed.
  • This also means that acts of “revenge killing” are against this rule. The only action a player needs to take against someone who killed them is reporting said team killer to our Military Police or a Game Admin.

Spirit of the rule - This rule is a common rule for team-based First Person Shooter games. Team killing is universally considered in bad taste and bad form. The idea is to have fun and not to have to worry about a chaotic free for all.

2. No offensive or disruptive behavior.


  • No racism nor sexism of any kind. Any racist or discriminating remarks or names will result in an instant ban.
  • No political or religious discussions or references including names.
  • No disrespect towards other players or admins.
  • No disrespect towards the 7th Cavalry Gaming Regiment.
  • No disrespect towards deceased 7th Cavalry members.
  • No disrespectful or offensive abbreviations.
  • No elitist attitude towards others or taunting.
  • No mic spamming.
  • No trolling or griefing.
  • Discharge or firing of any weapon on base is strictly prohibited.
  • No vehicles parked on the runway or landing pads.

Spirit of the rule - The 7th Cavalry tries to create a fun environment without drama where people can just get together, play, and have fun in a tactical environment.

3. All support assets must be on call and Teamspeak.


  • This means the pilot/operator of any aircraft, artillery, mortars, or UAV.
  • TeamSpeak 3 meaning 7th Cavalry's TeamSpeak 3 server.
  • They must also have a working microphone, and be willing to coordinate over TeamSpeak.
  • Support assets, except tanks, are not to engage the enemy on their own accord.
  • Enemy air assets and enemy anti-air are the only exceptions to this rule. They are allowed to be engaged to make way for safe transport to the AO for friendly troops.
  • All attack aircraft are to maintain a safe holding area, pattern, or stay on base until called in to maintain the longevity of the aircraft.
  • Artillery, including mortars, must remain silent until called to fire by infantry.
  • Assets in immediate danger that need to act against danger can defend themselves to preserve their lives or asset, but shall not provoke the engagement.

Spirit of the rule - This rule is meant to help preserve some enemy for friendly infantry to still fight when there are powerful support assets like aircraft or artillery in play, as well as the coordination of those assets with ground forces to foster organized gameplay. Fire support and other force multipliers, unless specifically approved above, are on call until a call for fire is made. This is done to balance the power of support assets with the infantry.

4. You must play your role and cooperate with your team.


  • “Lone wolfing” should be avoided whenever possible.
  • Follow the instructions of your Squad Leader and/or mission commander.
  • Play the role you’re slotted for.
  • If you wish to change your role you must reslot. For example, if you were a pilot and wish to fight on the ground you must reslot as an infantryman.
  • No AFK’ing in limited slots.

Spirit of the rule - “Lone wolfing” can cause enemies to spawn in remote locations away from the main group and thus detract from server resources, as they are limited. “Lone wolfing” should be avoided when possible to ensure cohesion across all roles, to help foster tactical realism and organized gameplay, and to ensure the mission file is running as intended.

Arma 3 - Training Server Rules


  1. The Training Server is first and foremost an area for 7th Cavalry members to practice skills that will be utilized in either operations or public spaces.
  2. There will always be a 7th Cavalry member responsible for the server.
  3. No public members.

Specific definitions of ARMA 3 - Training Server Rules


1. The Training Server is first and foremost an area for 7th Cavalry members to practice skills that will be utilized in either operations or public spaces.

  • Simply put: RTC > Unit Training > Fun-time.
  • The above hierarchy of use shall always be observed, however, this does not mean that two groups can't be doing two things at once.
Spirit of the rule - Simply as the hierarchy of use states, the training server is first and foremost the 7th Cavalry 1st Battalion training server; everything else comes secondary to this mission. RTC will always have priority of this server during the scheduled training times (check with RTC for currently scheduled bootcamps), as they are responsible for replenishing and growing the ranks of the 7th Cavalry, and they will not be hindered in this mission.

2. There will always be a 7th Cavalry member responsible for the server.

  • Whenever the server is running, there will be at least one member that is in charge of the operations of all members in the server.
  • Generally speaking, this member will be the operational admin or the training admin.
  • This member is responsible for all conduct on the server.
Spirit of the rule - Responsibility of use of 7th Cavalry assets always needs to fall on someone. As such, before entering the server as a group, either the ranking officer/NCO assumes this responsibility, or a pre-designated member of the group needs to be responsible (such as when there are NCOs running trainings for officers, etc).

3. No public members.

  • No public members.
  • Members of allied clans are allowed to attend events if first approved by the regimental commander.
Spirit of the rule - Being as the servers are for 7th Cavalry members, as a matter of privilege for those of the yellow and black, public players are not welcome in these servers. Allied clans are allowed to visit the grounds if prior to the event the Regimental Commander provides written permission for them to attend.

Hell Let Loose Rules of Engagement

Click right to

Scope of the Rules of Engagement

This document is compendium of the rules of the Hell Let Loose servers. If a rule is not listed in this document it does not exist and is not enforceable. Each rule will have specific definitions as well as an elaboration of its intent. By the end of this document, no question should remain as to what a rule means and how it applies to the player. </noinclude>

Hell Let Loose– Rules of Engagement (ROE)

  1. No intentional team killing/griefing
  2. No offensive behavior or names. (Ex. racism et al)
  3. No spawn camping (For HQ only)
  4. All squads must have an OFFICER
  5. Squad Leaders and Commanders must have a microphone
  6. No Solo Tanking Ever or Solo Locked Recon
  7. Seeding - Combat Strength Under 20 vs. 20

The following rules apply for seeding:

  • The middle sector point will be the only playable objective
  • Combat Area - only the two rows/columns (map dependent) that contain the playable objective
  • Armor crewman roles may not leave the HQ.
  • No use of Artillery until the 20v20 (40 Total Players) has been reached.
  • In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.

Spirit of the rule - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay.

Specific definitions of Hell Let Loose – Team vs. Team Server Rules The following numbered list of all server rules are in accordance with the list of above. Each rule has a subsection explaining the intent of the rule.

1 No intentional team killing/Griefing


  • Commonly called 'TK'ing' or 'Team Killing' - the purposeful or accidental killing of a teammate - is not allowed on this server.
  • Do not team kill, this is grounds for instant banning.
  • Intentionally Team Killing a 7th Cavalry Admin while actively being an admin will result in an instant ban from the server.
  • If you accidentally Team Kill or hurt a team member apologize immediately.
  • Intentional destruction or disabling of friendly equipment, e.g., getting vehicles stuck so others can not use them.

Spirit of the rule - Intentionally team killing other players or griefing teammates is detrimental to the spirit of team play. While friendly fire and equipment loss is a reality on the battlefield, it is unacceptable and should be avoided.

2 No Offensive Behavior


  • No racism nor sexism of any kind. Any racist or discriminating remarks or names will result in an instant ban.
  • No inappropriate discussion, political or religious discussions or references including names.
  • No inappropriate usernames are allowed. IE. Sexual, Racist, Inappropriate/Offensive in nature.
  • No disrespect towards other players or admins.
  • No disrespect towards the 7th Cavalry Clan.
  • No disrespect towards the deceased.
  • No disrespectful or offensive abbreviations.
  • No elitist attitude towards others or taunting.
  • No mic spamming.
  • No trolling.

Spirit of the rule - The 7th Cavalry tries to create a fun environment without drama where people can just get together, play and have fun in a tactical environment.

3 No Camping Headquarters Bases


  • Intentionally choking an uncapturable spawn area, blocking all areas off from escape.
  • Enemy Combatants may engage players using artillery as artillery pieces are located in HQ
  • The HQs may only be engaged freely if the final Objective is active and located in its sector. You cant attack the north HQ spawn if the objective is in the south HQ sector.
  • You must be actively trying to move forward and leaving your base unless utilizing artillery.
  • No camping the HQ behind enemy lines, play the objectives.

Spirit of the rule - This rule is about fair competition. We want everyone to have fun, therefore everyone should get the opportunity to fight back. If you see that the enemy is unable to get out of their spawn area you need to fall back; if you don't, you are ruining their fun. The exception would be if the game mode forces you to move in to spawn.

4 Each Squad Must Have an Officer/Squad Leader


  • All Squads in game must have even either a Squad Leader or an Officer Kit.
  • The 7th Cavalry Regiment encourages focused team-play mechanics that are synonymous with the in-game mechanics of Hell Let Loose. Not having an Officer/Squad Leader prevents the section from having outposts and from placing Garrisons. We believe requiring an Officer/Squad Leader to be in each section enriches the server environment and contributes to a high level of game play and enjoyment.

5 All Squad Leaders And Commanders Must Have A Microphone


  • Squad Leaders must have a microphone to communicate with their squad and other Squad Leaders.
  • Commanders must have a microphone to communicate with their team and other Squad Leaders.
  • Using text chat only is not acceptable.

Spirit of the rule - It is too difficult to lead while using text chat only, voice communication must be used to be a effective leader.

6 No Solo Tanking or Solo Locked Recon


  • Do not use armor until teams are 20 v 20.
  • Armor must be occupied by at least 2 people. No "lone-wolfing" armor.
  • Armored sections must follow orders of Team Commander.
  • No Solo Locking recon, all recon must be open or have a sniper

Spirit of the rule - Armor is a vital asset to each team. Before there are 20 people on each team, it can be annoying to have an armor asset decide the course of the battle due to low population. To make best use of the armor, there needs to be 2-3 players in each tank. Locking squads prevents players from possibly having the experience they joined our server for.

7 Seeding - Combat Strength Under 20 vs. 20 (40 players total)


  • The middle sector point will be the only playable objective.
  • Combat Area - only the two rows/columns (map dependent) that contain the playable objective.
  • Armor crewman roles may not leave the HQ.
  • In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.
  • No use of Artillery until the 20v20 (40 Total Players) has been reached.

Spirit of the rule - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay.