Rules

From 7th Cavalry Wiki
Revision as of 18:20, 26 December 2018 by Argus.J (talk | contribs)
Jump to navigation Jump to search
CavHeadShieldOnly.png
2020FaceLiftHeader.png
7TH CAVALRY GAMING REGIMENT CODE OF CONDUCT

CodeOfConduct


7TH CAVALRY GAMING REGIMENT GENERAL ORDERS


The General Orders are a list of published directives, originated by the Regimental Commanding Officer, and binding upon all personnel of the 7th Cavalry Gaming Regiment, the purpose of which is to enforce a policy or procedure unique to his unit's situation which is not otherwise addressed in applicable service regulations, military law, or public law. A General Order has the force of law; it is an offense punishable by court martial or other disciplinary action to disobey one. What makes it a General Order (as opposed to a direct order), is that the actor is not explicitly named, nor precisely that (or whom) which is to be acted upon.

A General Order of indefinite duration may be referred to as a standing order. Standing orders are necessarily general and vague since the exact circumstances for execution occur in the future under unknown conditions. For example, in most military agencies there is a standing order for enlisted men to salute officers. The officers are required by the same law to return the salute to the enlisted person; however, the name of each enlisted man is not explicitly named in the order, nor is the name of each officer, nor is the exact time which the salute should occur.

The following is a numbered list of all General Orders of the 7th Cavalry Gaming Regiment. These orders apply to all members of the unit regardless of any rank, positions, or game/sub-unit that the member belongs.



General Order One

Unethical Game Play (Cheating)

I will not engage in any form of cheating and will not tolerate those who do.

General Order Two

7th Cavalry Servers

I will abide by all established game specific Rules of Engagement while playing within the 7th Cavalry Gaming Regiment's servers. I will obtain proper authorization before using any of the Boot Camp Servers for training activities and understand that a Boot Camp always has priority in those servers. I will not utilize the 7th Cavalry Regiment tag when naming a private server without obtaining proper authorization.

General Order Three

Regimental Tags

I will wear my 7th Cavalry Gaming Regiment clan tags in all First Person Shooter (FPS) game servers regardless of area of operation or if the game is supported by the unit (the only exception being Massively Multiplayer Online Roleplaying games, often called MMORPG or MMO's as long as the 7th Cavalry Gaming Regiment does not support it) and in all games supported by the unit. I will additionally wear my 7th Cavalry Gaming Regiment clan tags within the 7th Cavalry Discord Channel according to the standard format (RNK.Last.F).

General Order Four

Attendance

I will attend all required meetings, trainings, and any other scheduled official events or will inform, in advance, the appropriate person in my Chain of Command.

I will also endeavor to ensure I do not be deemed Absent Without Leave (AWOL) due to lack of attendance.

General Order Five

Server Administration

I will ensure that the Rules of Engagement are followed by all members and server guests, and will enforce them per the established administration guidelines (or will report the violator to the appropriate personnel in the event that action cannot be taken).

I will obtain a visual confirmation of a reported violation prior to taking action per the established administration guidelines (only exception is if verbally reported by a Corporal or above).

I will consider all orders issued via in-game chat invalid until auditory confirmation is obtained, whether via Discord or, in the case of the Arma 3 AO, the Teamspeak server.

General Order Six

Discussion

I will refrain from engaging in discussion or debate of political, religious or other similarly volatile subject matters in any 7th Cavalry Gaming Regiment owned medium (game servers, forums, Discord, Teamspeak, etc.).

General Order Seven

Military Courtesy

I will observe military courtesy as explicitly defined in the Discord Code of Conduct.

General Order Eight

Unit Dedication

I will not belong to another FPS unit/clan while a member of the 7th Cavalry Gaming Regiment.

General Order Nine

Recruiting

I will put forth my best effort to recruit individuals in our 7th Cavalry servers who demonstrate by their play and behavior the core values of our unit.

I will not recruit within non-7th Cavalry servers or non-public servers.

I will not recruit members from within the unit (recruit from one area of operation or game to another). The General Staff can authorize recruitment from within under certain circumstances such as Starter Platoons, etc.

General Order Ten

Requests for Aid

Requests for aid will not be made without Regimental Commanding Officer or Regimental Executive Officer approval. Posts requesting aid will not be made without Regimental CO or Regimental Executive Officer approval.

For clarification, if you approach another Cav member, tell them you have a problem and need money to solve it, you have violated this General Order. If you find yourself in this situation, your first communication should be to a member of the General Staff. Any Supervisor/Staff that is approached by a Trooper in this manner is to direct them to the General Staff.

Do not, I repeat, do not setup a Go Fund Me, or any other crowd funding device. Do not make an announcement to your subordinates that a Trooper needs help. Direct them to a member of the General Staff.

Do not violate this order. Doing so will result in your removal from the 7th Cavalry Gaming Regiment. There is no circumstance that will grant you a waiver.

General Order Eleven

Universal Application

All members, regardless of rank or billet, are bound by these General Orders. Under no circumstances can General Orders be ignored.


7TH CAVALRY GAMING REGIMENT TEAMSPEAK 3 CODE OF CONDUCT

Scope of the Teamspeak 3 Code of Conduct

This document is to serve as a complete compendium to the rules of the Teamspeak 3 server. If it is not listed in this document it does not exist and is not enforceable. Each rule will have specific definitions of the rule as well as elaborate on the specified intent of the rule along with examples to help clarify the rule's true intent. By the end of this document, no questions should remain as to what the rule meant and how it applies to the player.

Public versus Private Channels Definition

The following are considered public channels:

  • All channels listed under "Public Operations Center"
  • Staging Area

The following are considered private channels:

  • All channels listed under "Training and Operations Center"

Specific definitions of the Teamspeak 3 Code of Conduct

Presence in TeamSpeak

  • All 7th Cavalry personnel are required to be present in the TeamSpeak server during Arma 3 briefing, debriefing or game-play on any and all official 7th Cavalry public and private game servers within the Arma Area of Operations.
  • All 7th Cavalry personnel are required to be in a Cavalry Discord voice channel while present in the TeamSpeak when participating in activities outside of the 7th Cavalry's ARMA 3 servers.

Absence and inactivity

  • All 7th Cavalry personnel are not permitted to idle in channels.

Members who are idle in channel may cause confusion regarding which channels are available for use, members who wish to sit idle are encouraged to use the various lounge voice channels on Discord.

Behavior and Language in Public Channels

  • Patterns of abusive behavior and profanity will not be tolerated.
  • No discussion of politics, religion or other potentially volatile subjects
  • No direct personal attacks of any kind on other members or guests.
  • Treat each other with respect no matter their rank, position, or anything else.

Spirit of the Rule: The intent of these rules is to ensure that interactions between members are respectful of one another.

Behavior and language in Private Channels

At the discretion of the channel owner, the above public rules may be loosened as follows:

  • Discussion of politics, religion or other potentially volatile subjects are not permissible. The purpose of private channels is to allow for a less formal area for discussion or gameplay where the use of profanity is allowed.

Spirit of the Rule: This is to create a place where people must opt in to a looser set of rules regarding language.

Push-To-Talk vs. Voice Activation

  • All regimental personnel may use Voice Activation. Do so responsibly; adjust your levels to avoid annoying others.

Personnel Identification on TeamSpeak

  • All personnel are required to have their TeamSpeak identify synced with the website at all times to properly display their rank and permissions.
  • All personnel shall have their phonetic nickname set up as follows: MAJ.Tully.B would have his phonetic nickname set to 'Major Tully'.

TeamSpeak confirmation of orders

  • Any order to kick or ban a player on a server issued over in-game chat is invalid unless it is confirmed by the person issuing it in TeamSpeak.

Spirit of the Rule: This ensures no imposter in-game will cause us to kick or ban a player.

Inviting the public into TeamSpeak

  • The public are welcome into our teamspeak as long as they adhere to this code of conduct. Ensure that any public player who transgresses is pointed to this policy as a guide to their behavior in our TeamSpeak.

Military Courtesy

Military courtesy is the bedrock upon which unit discipline is maintained. We demonstrate courtesy in the manner in which we address members of superior rank. Remember that in the 7th Cavalry Regiment, everything is earned, and so we must respect the achievements that earned a member the rank they currently hold. There are three 'settings' that determine how we address each other.

Official Setting

  • Regimental or other unit meeting.
  • Any room when on official business.
  • Training and Operations Center.
  • Any official training courses.
  • During the classroom portion of a section practice.

During activities in an official setting, ranks shall be observed, whether talking to or about a member. e.g. "Sergeant Yahoo just told me that..." OR "Yes Sir" when responding to an officer. When an officer enters a channel in an official setting, the senior member will acknowledge the officer by addressing them "Hello Sir" or "Good evening Sir". This ensures the members in a channel know an officer has entered the channel and creates a break in the conversation to allow them to speak. You may be instructed by a specific NCO or Officer to drop ranks in an official setting. This applies only for that specific NCO or Officer and in that instance.

Battlefield Setting

  • Any operations channel while in the operation.

Ranks are dropped in game or during operations for the sake of brevity.

Private Setting

In private channels, ranks may be dropped at the discretion of the members in the channel when not on official business.

Spirit of the Rule: In official settings, we observe the proper customs and courtesies. Otherwise, ranks can be dropped as the situation dictates.

Notes

  1. What to do if I want to enter a "Knock Channel?
    Should you need to enter a "Knock Channel" please send the highest ranking person in that channel a Private Message with a simple "knock knock?" and wait for a reply. That person will either allow you to come in, or will tell you to standby.
  2. How do I know what to call each person?
    When you are unsure of what to call people, you can make reference to these following tables to know how to address them:
Military Courtesy
Class Type Grade Rank Address
Enlisted & Warrant Officer Ranks Enlisted E-1 RCT "Recruit"
E-2 PVT "Private"
E-3 PFC "Private"
E-4 SPC "Specialist"
NCO E-4 CPL "Corporal"
E-5 SGT "Sergeant"
E-6 SSG "Sergeant"
E-7 SFC "Sergeant"
E-8 MSG "Sergeant"
E-8 1SG "First Sergeant", "Top"
E-9 SGM "Sergeant Major"
E-9 CSM "Sergeant Major"
Warrant W-1 WO1 "Mister" / "Miss[es]"
W-2 CW2 "Mister" / "Miss[es]", "Chief"
W-3 CW3 "Mister" / "Miss[es]", "Chief"
W-4 CW4 "Mister" / "Miss[es]", "Chief"
W-5 CW5 "Mister" / "Miss[es]", "Chief"
Officer Ranks Company O-1 2LT "Sir" / "Ma'am", "Lieutenant"
O-2 1LT "Sir" / "Ma'am", "Lieutenant"
O-3 CPT "Sir" / "Ma'am", "Captain"
Field O-4 MAJ "Sir" / "Ma'am", "Major"
O-5 LTC "Sir" / "Ma'am", "Colonel"
O-6 COL "Sir" / "Ma'am", "Colonel"
General O-7 BG "Sir" / "Ma'am", "General"
O-8 MG "Sir" / "Ma'am", "General"
O-9 LTG "Sir" / "Ma'am", "General"
O-10 GEN "Sir" / "Ma'am", "General"
Special GOA "Sir" / "Ma'am", "General"

Use of Addons

Any addons that allow for mass movement / channel switching are not permitted. Any individual who uses such addon and knowingly or accidentally uses it to disrupt operations on Teamspeak 3 may be subject to administrative, or disciplinary action, or both.


7TH CAVALRY GAMING REGIMENT DISCORD CODE OF CONDUCT

1. Scope of the Discord Policy

This document is the complete and unambiguous guide to behavior and rules regarding use of all 7th Cavalry Discord servers. It supersedes all previous guidance on the subject.

2. Definitions

Term Definition
Public Text Channel A channel specifically designated as opt-in that is identified as such.
Private Text Channel All channels on any 7th Cavalry Discord Server are considered public unless otherwise specified here. The contents/posts of those channels are stored virtually forever and may not be deleted by anyone except a Server Admin or other delegated personnel. This includes both channels that only members can see and channels that non-members can see.
Direct Message (DM) Direct messaging between 2 people that is stored virtually forever and is view-able only by those two individuals.
Voice Channel All voice channels on the 7th Cavalry Discord are considered public unless otherwise specified here.
Meme A meme is a humorous image, video (including Gifs) or text.
Offensive Content Content of any type that is posted in Discord and contravenes the 7th Cavalry General Orders, Code of Conduct or the rules spelled out in this document.
Official 7th Cavalry Server A server that is intended for any business related to the 7th Cavalry Gaming Regiment. This may include game servers, discord servers, website servers, and TeamSpeak servers.
Official 7th Cavalry Discord Server The official and sole server used by the 7th Cavalry Gaming Regiment for game, unit, department, and other communications outside of the 7cav.us domain which may be joined here.

Public versus Private Channels Definition (voice)

The following are considered public channels (channels anyone on the 7th Cavalry Discord can use):

  • All Game Voice Channels
  • All Public and Voice Room Channels

The following are considered private channels (channels only 7th Cavalry Members can use):

  • Training Ground Channels
  • Department Channels
  • Regimental Lounge and HQ Channels
  • Battalion Lounge and HQ Channels
  • Company Lounge and HQ Channels
  • Platoon Lounge and HQ Channels
  • Operations Channels

Specific definitions of the Discord Code of Conduct

Presence in Discord

  • All 7th Cavalry personnel are required to be present in the Discord server during game-play on any and all official 7th Cavalry public and private game servers. The only exception to this rule is for those in the ARMA III area of operation in which all members are to conduct their in-game communications on TeamSpeak. Further guidance can be sought here.

Spirit of the Rule: This is to facilitate accountability of action, communication, and enable the Admin staff to immediately recognize outsiders posing as 7th Cavalry personnel.

Absence and inactivity

  • Troopers are required to avoid longer periods of online inactivity or absence when logged into the Discord server. If stepping away for more than 5 minutes, mark yourself away. If planning to be away for an extended period simply disconnect from the voice channels.

Spirit of the Rule: This is to ensure that people who are away are clearly identified as such to prevent people looking for help from approaching them and wasting time trying to contact them.

Behavior and Language in Public Channels

  • Patterns of abusive behavior and profanity will not be tolerated.
  • No discussion of politics, religion or other potentially volatile subjects
  • No direct personal attacks of any kind on other members or guests.
  • Treat each other with respect no matter their rank, position, or anything else.

Spirit of the Rule: The intent of these rules is to ensure that interactions between members are respectful of one another.

Behavior and language in Private Channels

At the discretion of the Authority in channel, the above public rules may be loosened except for the following:

  • Discussion of politics, religion or other potentially volatile subjects are not permissible. The purpose of private channels is to allow for a less formal area for discussion or game play where the use of profanity is allowed.

Spirit of the Rule: This is to create a place where people must opt in to a looser set of rules regarding language.

Push-To-Talk vs. Voice Activation

  • All regimental personnel may use Voice Activation. Do so responsibly, adjusting your levels so as to avoid annoying others.

Personnel Identification on Discord

  • All personnel, including both active and former members, are required to have their Discord identify synced with the website at all times to properly display their rank and permissions.
  • All personnel, including both active and former members, shall have their server profile nickname set up as follows: RANK.Last.First Initial.
Example: Corporal John Smith would set their nickname as CPL.Smith.J
Example: A discharged/former member would set their nickname as CPL.Smith.J DISCH
Example: A retired/former member would set their nickname as CPL.Smith.J RET
  • All aviation personnel, including both active and former members, that have earned their respective Wings/aviator badge and a call-sign name from a ceremony can display their aviation call-sign at the end of their name. This is authorized for official aviation MOS personnel only. This means only someone currently serving in an aviation billet as their primary billet or honorably discharged/retired directly from an aviation billet that was their primary billet can have a call-sign in their Discord name while on our server.
Example: Warrant Officer 1 John Smith with a "Maverick" aviation call-sign would set their nickname as WO1.Smith.J "Maverick"
  • All personnel, including both active and former members, are required to have non-offensive and appropriate Discord avatars as part of their server profile while operating on our Discord server. Memes and offensive content are not allowed.

Spirit of the Rule: All current and former members will be easily identifiable and in uniform.

Discord confirmation of orders

  • Any order to kick or ban a player on a server issued over in-game chat is invalid unless it is confirmed by the person issuing it in Discord.

Spirit of the Rule: This ensures no imposter in-game will cause us to kick or ban a player.

Inviting the public into Discord

  • The public are welcome into the Official 7th Cavalry Discord Server as long as they adhere to this code of conduct. Ensure that any public player who transgresses is pointed to this policy as a guide to their behavior in our Discord.

Military Courtesy

Military courtesy is the bedrock upon which unit discipline is maintained. We demonstrate courtesy in the manner in which we address members of superior rank. Remember that in the 7th Cavalry Regiment, everything is earned, and so we must respect the achievements that earned a member the rank they currently hold. There are three 'settings' that determine how we address each other.

Official Setting

  • Regimental or other unit meeting.
  • Any room when on official business.
  • Training grounds.
  • Any official training courses.
  • During the classroom portion of a section practice.

During activities in an official setting, ranks shall be observed, whether talking to or about a member. e.g. "Sergeant Yahoo just told me that..." OR "Yes Sir" when responding to an officer. When an officer enters a channel in an official setting, the senior member will acknowledge the officer by addressing them "Hello Sir" or "Good evening Sir". This ensures the members in a channel know an officer has entered the channel and creates a break in the conversation to allow them to speak. You may be instructed by a specific NCO or Officer to drop ranks in an official setting. This applies only for that specific NCO or Officer and in that instance.

Battlefield Setting

  • Any game channel.
  • Any operations channel while in the operation.

Ranks are dropped in game or during operations for the sake of brevity.

Private Setting

  • In private channels, ranks may be dropped at the discretion of the members in the channel when not on official business.

Spirit of the Rule: In official settings, we observe the proper customs and courtesies. Otherwise, ranks can be dropped as the situation dictates.

Notes

  1. What to do if I want to enter an HQ or Departmental Channel
    Should you need to enter an HQ channel or that of a Department, please send the highest ranking person in that channel a Private Message over discord with a simple "knock knock?" and wait for a reply. That person will either allow you to come in, or will tell you to standby.
  2. Military Courtesy Cheat Sheet by rank
Military Courtesy
Class Type Grade Rank Address
Enlisted & Warrant Officer Ranks Enlisted E-1 RCT "Recruit"
E-2 PVT "Private"
E-3 PFC "Private"
E-4 SPC "Specialist"
NCO E-4 CPL "Corporal"
E-5 SGT "Sergeant"
E-6 SSG "Sergeant"
E-7 SFC "Sergeant"
E-8 MSG "Sergeant"
E-8 1SG "First Sergeant", "Top"
E-9 SGM "Sergeant Major"
E-9 CSM "Sergeant Major"
Warrant W-1 WO1 "Mister" / "Miss[es]"
W-2 CW2 "Mister" / "Miss[es]", "Chief"
W-3 CW3 "Mister" / "Miss[es]", "Chief"
W-4 CW4 "Mister" / "Miss[es]", "Chief"
W-5 CW5 "Mister" / "Miss[es]", "Chief"
Officer Ranks Company O-1 2LT "Sir" / "Ma'am", "Lieutenant"
O-2 1LT "Sir" / "Ma'am", "Lieutenant"
O-3 CPT "Sir" / "Ma'am", "Captain"
Field O-4 MAJ "Sir" / "Ma'am", "Major"
O-5 LTC "Sir" / "Ma'am", "Colonel"
O-6 COL "Sir" / "Ma'am", "Colonel"
General O-7 BG "Sir" / "Ma'am", "General"
O-8 MG "Sir" / "Ma'am", "General"
O-9 LTG "Sir" / "Ma'am", "General"
O-10 GEN "Sir" / "Ma'am", "General"
Special GOA "Sir" / "Ma'am", "General"

3. Overview

At all times, in all situations, user behavior and language must conform to the 7th Cavalry Regiment General Orders and Code of Conduct. Exceptions for private areas will be spelled out in detail. Specifically:

  • All users will at all times and in all situations, treat each other with respect. This includes memes, verbal and non verbal communications and includes both public and private channels.
  • In public channels, all users will refrain from engaging in discussion or debate of political, religious or other similarly volatile subject matters. This includes posting memes that contain this content.

4. Direct Messaging

While direct messaging is not view-able by anyone except the two participants, communication between two people (regardless of membership) who are both members of the 7th Cavalry Regiment Discord must conform to our Code of Conduct, specifically:

  • Treat all members and guests of the Unit with respect, dignity and empathy.
  • All verbal, nonverbal and written communication will be conducted in a mutually respectful manner.
  • Be honest; honorable in all encounters, principles, intentions and actions with all members and our guests.

5. Private Discord Servers

While we cannot and would not stop people from creating private servers, no private discord server is permitted to be created or exist for the purpose of anything related to the performance of Cav duties. Use only the official 7th Cavalry Discord Server for any Cav business. On unofficial discord servers we cannot enforce our rules, and therefore a situation can develop which subverts our rules, regulations, Code of Conduct, and/or the Chain of Command.

6. Group Notification Spam

Due to how discords permissions are laid out, we cannot give specific people the ability to 'ping' a group, such as @arma or @squad. As such, it means it's all or nothing. With the ability to send notifications being a helpful hand for gathering members for events, we cannot disable it. You may only use group 'pings' with an 'agreeable length of time between subsequent pings. Agreeable is defined as what the ranking officer in the discussion says, as required to keep spam down to a minimum.

7. Contraventions of These Rules

As with all other rules and regulations in the 7th Cavalry Regiment, the consequences for contravening these rules will be relative to the rule being broken and the severity of the misconduct.

8. Server Management

The official 7th Cavalry Discord Server is to be owned and administered by General Staff. S6 HQ and other appropriate personnel will be delegated as Administrators as determined by General Staff.


7TH CAVALRY GAMING REGIMENT RULES OF ENGAGEMENT

Arma3 Rules of Engagement

Click right to

Scope of the Rules of Engagement

This document is to serve as a complete compendium to the rules of the servers. This document contains all rules of the server in which the document was written for. If it is not listed in this document it does not exist and is not enforceable. Each rule will have specific definitions of the rule as well as elaborating the specified intent of the rule along with examples to help clarify the rules true intent. By the end of this document, no questions should be remaining as to what the rule meant and how it applies to the player. </noinclude> Arma 3- Public Server Rules


  1. No fratricide or destruction of friendly equipment.
  2. No offensive or disruptive behavior
  3. All support assets must be on call and TeamSpeak 3
  4. You must play your role and cooperate with your team

Specific definitions of ARMA 3 - Public Server Rules
The following is a numbered list of all server rules that are in accordance to the list of section 2. Each rule will have a subsection explaining the intentions of the rule and specific cases of the rule.

1. No fratricide or destruction of friendly equipment


  • Fratricide is the killing of one's own forces in war and is used to describe 'friendly fire', or commonly called 'TK’ing' or 'Team Killing'.
  • This means the purposeful or accidental killing of another player or friendly equipment is not allowed.
  • This also means that acts of “revenge killing” are against this rule. The only action a player needs to take against someone who killed them is reporting said team killer to our Military Police or a Game Admin.

Spirit of the rule - This rule is a common rule for team-based First Person Shooter games. Team killing is universally considered in bad taste and bad form. The idea is to have fun and not to have to worry about a chaotic free for all.

2. No offensive or disruptive behavior.


  • No racism nor sexism of any kind. Any racist or discriminating remarks or names will result in an instant ban.
  • No political or religious discussions or references including names.
  • No disrespect towards other players or admins.
  • No disrespect towards the 7th Cavalry Gaming Regiment.
  • No disrespect towards deceased 7th Cavalry members.
  • No disrespectful or offensive abbreviations.
  • No elitist attitude towards others or taunting.
  • No mic spamming.
  • No trolling or griefing.
  • Discharge or firing of any weapon on base is strictly prohibited.
  • No vehicles parked on the runway or landing pads.

Spirit of the rule - The 7th Cavalry tries to create a fun environment without drama where people can just get together, play, and have fun in a tactical environment.

3. All support assets must be on call and Teamspeak.


  • This means the pilot/operator of any aircraft, artillery, mortars, or UAV.
  • TeamSpeak 3 meaning 7th Cavalry's TeamSpeak 3 server.
  • They must also have a working microphone, and be willing to coordinate over TeamSpeak.
  • Support assets, except tanks, are not to engage the enemy on their own accord.
  • Enemy air assets and enemy anti-air are the only exceptions to this rule. They are allowed to be engaged to make way for safe transport to the AO for friendly troops.
  • All attack aircraft are to maintain a safe holding area, pattern, or stay on base until called in to maintain the longevity of the aircraft.
  • Artillery, including mortars, must remain silent until called to fire by infantry.
  • Assets in immediate danger that need to act against danger can defend themselves to preserve their lives or asset, but shall not provoke the engagement.

Spirit of the rule - This rule is meant to help preserve some enemy for friendly infantry to still fight when there are powerful support assets like aircraft or artillery in play, as well as the coordination of those assets with ground forces to foster organized gameplay. Fire support and other force multipliers, unless specifically approved above, are on call until a call for fire is made. This is done to balance the power of support assets with the infantry.

4. You must play your role and cooperate with your team.


  • “Lone wolfing” should be avoided whenever possible.
  • Follow the instructions of your Squad Leader and/or mission commander.
  • Play the role you’re slotted for.
  • If you wish to change your role you must reslot. For example, if you were a pilot and wish to fight on the ground you must reslot as an infantryman.
  • No AFK’ing in limited slots.

Spirit of the rule - “Lone wolfing” can cause enemies to spawn in remote locations away from the main group and thus detract from server resources, as they are limited. “Lone wolfing” should be avoided when possible to ensure cohesion across all roles, to help foster tactical realism and organized gameplay, and to ensure the mission file is running as intended.

Arma 3 - Training Server Rules


  1. The Training Server is first and foremost an area for 7th Cavalry members to practice skills that will be utilized in either operations or public spaces.
  2. There will always be a 7th Cavalry member responsible for the server.
  3. No public members.

Specific definitions of ARMA 3 - Training Server Rules


1. The Training Server is first and foremost an area for 7th Cavalry members to practice skills that will be utilized in either operations or public spaces.

  • Simply put: RTC > Unit Training > Fun-time.
  • The above hierarchy of use shall always be observed, however, this does not mean that two groups can't be doing two things at once.
Spirit of the rule - Simply as the hierarchy of use states, the training server is first and foremost the 7th Cavalry 1st Battalion training server; everything else comes secondary to this mission. RTC will always have priority of this server during the scheduled training times (check with RTC for currently scheduled bootcamps), as they are responsible for replenishing and growing the ranks of the 7th Cavalry, and they will not be hindered in this mission.

2. There will always be a 7th Cavalry member responsible for the server.

  • Whenever the server is running, there will be at least one member that is in charge of the operations of all members in the server.
  • Generally speaking, this member will be the operational admin or the training admin.
  • This member is responsible for all conduct on the server.
Spirit of the rule - Responsibility of use of 7th Cavalry assets always needs to fall on someone. As such, before entering the server as a group, either the ranking officer/NCO assumes this responsibility, or a pre-designated member of the group needs to be responsible (such as when there are NCOs running trainings for officers, etc).

3. No public members.

  • No public members.
  • Members of allied clans are allowed to attend events if first approved by the regimental commander.
Spirit of the rule - Being as the servers are for 7th Cavalry members, as a matter of privilege for those of the yellow and black, public players are not welcome in these servers. Allied clans are allowed to visit the grounds if prior to the event the Regimental Commander provides written permission for them to attend.

Hell Let Loose Rules of Engagement

Click right to

Scope of the Rules of Engagement

This document is compendium of the rules of the Hell Let Loose servers. If a rule is not listed in this document it does not exist and is not enforceable. Each rule will have specific definitions as well as an elaboration of its intent. By the end of this document, no question should remain as to what a rule means and how it applies to the player. </noinclude>

Hell Let Loose– Rules of Engagement (ROE)

  1. No intentional team killing/griefing
  2. No offensive behavior or names. (Ex. racism et al)
  3. No spawn camping (For HQ only)
  4. All squads must have an OFFICER
  5. Squad Leaders and Commanders must have a microphone
  6. No Solo Tanking Ever or Solo Locked Recon
  7. Seeding - Combat Strength Under 20 vs. 20

The following rules apply for seeding:

  • The middle sector point will be the only playable objective
  • Combat Area - only the two rows/columns (map dependent) that contain the playable objective
  • Armor crewman roles may not leave the HQ.
  • No use of Artillery until the 20v20 (40 Total Players) has been reached.
  • In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.

Spirit of the rule - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay.

Specific definitions of Hell Let Loose – Team vs. Team Server Rules The following numbered list of all server rules are in accordance with the list of above. Each rule has a subsection explaining the intent of the rule.

1 No intentional team killing/Griefing


  • Commonly called 'TK'ing' or 'Team Killing' - the purposeful or accidental killing of a teammate - is not allowed on this server.
  • Do not team kill, this is grounds for instant banning.
  • Intentionally Team Killing a 7th Cavalry Admin while actively being an admin will result in an instant ban from the server.
  • If you accidentally Team Kill or hurt a team member apologize immediately.
  • Intentional destruction or disabling of friendly equipment, e.g., getting vehicles stuck so others can not use them.

Spirit of the rule - Intentionally team killing other players or griefing teammates is detrimental to the spirit of team play. While friendly fire and equipment loss is a reality on the battlefield, it is unacceptable and should be avoided.

2 No Offensive Behavior


  • No racism nor sexism of any kind. Any racist or discriminating remarks or names will result in an instant ban.
  • No inappropriate discussion, political or religious discussions or references including names.
  • No inappropriate usernames are allowed. IE. Sexual, Racist, Inappropriate/Offensive in nature.
  • No disrespect towards other players or admins.
  • No disrespect towards the 7th Cavalry Clan.
  • No disrespect towards the deceased.
  • No disrespectful or offensive abbreviations.
  • No elitist attitude towards others or taunting.
  • No mic spamming.
  • No trolling.

Spirit of the rule - The 7th Cavalry tries to create a fun environment without drama where people can just get together, play and have fun in a tactical environment.

3 No Camping Headquarters Bases


  • Intentionally choking an uncapturable spawn area, blocking all areas off from escape.
  • Enemy Combatants may engage players using artillery as artillery pieces are located in HQ
  • The HQs may only be engaged freely if the final Objective is active and located in its sector. You cant attack the north HQ spawn if the objective is in the south HQ sector.
  • You must be actively trying to move forward and leaving your base unless utilizing artillery.
  • No camping the HQ behind enemy lines, play the objectives.

Spirit of the rule - This rule is about fair competition. We want everyone to have fun, therefore everyone should get the opportunity to fight back. If you see that the enemy is unable to get out of their spawn area you need to fall back; if you don't, you are ruining their fun. The exception would be if the game mode forces you to move in to spawn.

4 Each Squad Must Have an Officer/Squad Leader


  • All Squads in game must have even either a Squad Leader or an Officer Kit.
  • The 7th Cavalry Regiment encourages focused team-play mechanics that are synonymous with the in-game mechanics of Hell Let Loose. Not having an Officer/Squad Leader prevents the section from having outposts and from placing Garrisons. We believe requiring an Officer/Squad Leader to be in each section enriches the server environment and contributes to a high level of game play and enjoyment.

5 All Squad Leaders And Commanders Must Have A Microphone


  • Squad Leaders must have a microphone to communicate with their squad and other Squad Leaders.
  • Commanders must have a microphone to communicate with their team and other Squad Leaders.
  • Using text chat only is not acceptable.

Spirit of the rule - It is too difficult to lead while using text chat only, voice communication must be used to be a effective leader.

6 No Solo Tanking or Solo Locked Recon


  • Do not use armor until teams are 20 v 20.
  • Armor must be occupied by at least 2 people. No "lone-wolfing" armor.
  • Armored sections must follow orders of Team Commander.
  • No Solo Locking recon, all recon must be open or have a sniper

Spirit of the rule - Armor is a vital asset to each team. Before there are 20 people on each team, it can be annoying to have an armor asset decide the course of the battle due to low population. To make best use of the armor, there needs to be 2-3 players in each tank. Locking squads prevents players from possibly having the experience they joined our server for.

7 Seeding - Combat Strength Under 20 vs. 20 (40 players total)


  • The middle sector point will be the only playable objective.
  • Combat Area - only the two rows/columns (map dependent) that contain the playable objective.
  • Armor crewman roles may not leave the HQ.
  • In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.
  • No use of Artillery until the 20v20 (40 Total Players) has been reached.

Spirit of the rule - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay.

Squad Rules of Engagement

Click right to

Scope of the Rules of Engagement

This document is a compendium of the rules of the Squad servers. If a rule is not listed in this document it does not exist and is not enforceable. Each rule will have specific definitions as well as an elaboration of its intent. By the end of this document, no question should remain as to what a rule means and how it applies to the player.

Squad – Rules of Engagement (ROE)

  1. No fratricide/team killing.
  2. No destruction of friendly equipment.
  3. No offensive behavior.
  4. No spawn camping.
  5. No blind usage of explosives
  6. All Squad Leaders must have a microphone and utilize an SL kit and communicate in English.
  7. You must join a squad and follow your Squad Leader's orders.
  8. Vehicles which require a Crewman slot to operate must have two persons crewing it
  9. Vehicle claims are by squad name (heli, MBT etc)
  10. Do not make a squad unless you intend to lead it.

Specific definitions of Squad Server Rules
The following numbered list of all server rules are in accordance with the list of above. Each rule has a subsection explaining the intent of the rule.

1. No fratricide or friendly fire----

  • Commonly called 'TK'ing' or 'Team Killing' - the purposeful or accidental killing of a teammate - is not allowed on this server;
  • Do not team kill, this is grounds for instant banning;
  • Intentionally Team Killing a 7th Cavalry Admin while actively being an admin will result in an instant ban from the server;
  • If you accidentally Team Kill or hurt a team member apologize immediately

Spirit of the rule - Intentionally team killing other players is detrimental to the spirit of team play. While friendly fire is a reality on the battlefield, it is unacceptable and should be avoided.

2. No destruction of friendly equipment.----

  • This includes purposeful and accidental occurrences;
  • This includes all actions other than enemy fire: crashing, using explosives and shooting;

Spirit of the rule - This rule is similar in spirit to the first rule. There's already enough concern with the enemy trying to wax that armor or aviation asset.

3. No offensive behavior.----

  • No racism nor sexism of any kind. Any racist or discriminating remarks or names will result in an instant ban;
  • No political or religious discussions or references including names;
  • No disrespect towards other players or admins;
  • No disrespect towards the 7th Cavalry Gaming Regiment;
  • No disrespect towards the deceased;
  • No disrespectful or offensive abbreviations;
  • No elitist attitude towards others or taunting;
  • No mic spamming;
  • No trolling;

Spirit of the rule - The 7th Cavalry tries to create a fun environment without drama where people can just get together, play and have fun in a tactical environment.

4. No camping the uncapturable bases----

  • Intentionally choking an uncapturable spawn area, blocking all areas off from escape;
  • Do not fire into or out of uncaps, unless you are getting fired at. Retaliate and move away;
  • You must be actively trying to move forward, and leave your base;

Spirit of the rule - This rule is about fair competition. We want everyone to have fun, therefore everyone should get the opportunity to fight back. If you see that the enemy is unable to get out of their spawn area you need to fall back; if you don´t you are ruining their fun. The exception would be if the game mode forces you to move in to spawn.

5. No blind usage of explosives----

  • Visual or verbal (in-game or Discord) confirmation of target is needed;
  • Tracers fired at you or teammates can be considered hostile and reacted upon;
  • Footsteps and hostile verbal communication are considered valid indicators and can be reacted upon;
  • Clearing explosives is allowed as long as you follow through;
  • Call out explosives so your teammates know what's going on to make sure you do not hurt friendlies

Spirit of the rule - These rules are designed to promote a tactical experience and prevent team kills by grenade spamming.

6. All Squad Leaders must have a microphone and utilize an SL kit and communicate in English.----

  • Squad Leaders must have a microphone to communicate with their squad and other Squad Leaders.
  • Squad Leaders must utilize an SL kit in order to utilize all functions and assets of the position.
  • Using text chat only is not acceptable.
  • All communication must be in English.
  • Failing to do so will result in being kicked from the server.

Spirit of the rule - It is too difficult to lead while using text chat only, voice communication must be used to be an effective leader. Not having an SL kit also prohibits the squad from placing down required assets for organized play.

7. You must join a Squad and follow your Squad Leader's orders----

  • Commonly called "lone-wolfing".
  • You must join a Squad, if they are full start a new one.
  • Staying unassigned doesn't contribute to the team.
  • Follow you Squad Leaders orders, they have the discretion to kick you from the squad for not following orders.
  • Helps identify AFK players.
  • Failing to do so will result in a kicked from the server.

Spirit of the rule - You need to be part of your squad and team to be able to contribute to the objectives, "lone-wolfing" does not contribute to that. This also helps us keep AFK players off the server.

8. Vehicles & Crewman----

  • Vehicles which require a Crewman slot to operate must have two persons crewing it
    • That said, solo-crewing a vehicle which requires a Crewman kit is forbidden.
  • Transport helicopters are excluded, as they require a single Pilot role.
    • In the event that Attack Helicopters are added, they will require two Pilots.

9. Vehicle Claims----

  • Vehicles are claimed by Squad name - first person to create a squad with the vehicle name, lays rightful claim to that vehicle.
    • Naming conventions that are acceptable include - MBT, Heli, BMP.

10. Don't form a squad unless you intend to lead it----

  • Creating a squad and then leaving or promoting another player is not allowed.Spirit of the rule - Creating a squad out of frustration and then leaving the SL role is not acceptable. If you don't intend to lead a squad, wait until another squad opens. It wastes time and inevitably leads to a squad without an SL or just ends up being disbanded.

Seeding Rules of Engagement (RoE)

Until 20 v 20 players, the following rules apply.

  1. All Squad leaders must have a Microphone and use the SL role.
  2. Squad Leaders are to communicate and lead their section using tactical gameplay.
  3. Keep combat centered on the objectives.
  4. No building of Observation Towers during the seeding phase.

Company SOP/REG/POL/DOC

Document Number Policy Letters
7CAV-E2-001 Makeup Section Practice
7CAV-E2-002 Official Of The Month
7CAV-E2-003 Platoon / Company FTX's
7CAV-E2-004 Section / Platoon Reports
7CAV-E2-005 Roll Call Posting
7CAV-E2-006 Operation Slot Priorities
7CAV-E2-007 Echo Practice Times
7CAV-E2-008 Squad Rules of Engagement
Document Number Document
7CAV-E2-007 Squad Admin Info & Commands


7TH CAVALRY GAMING REGIMENT UNIFORM CODE OF MILITARY JUSTICE
CavHeadShieldOnly.png
2020FaceLiftHeader.png
This is the Document Release Information
Article Number: 7CAV-R-018
Scope: Uniform Code of Military Justice (UCMJ)
Version: Version 1.0
Effective Date: 12JUL08
Last Modified Date: 21FEB24
Approving Authority: Regimental Commanding Officer
Point of Contact: Regimental Chief of Staff


UCMJ

The Uniform Code of Military Justice, is the foundation of military law in the 7th Cavalry. All members of the unit, including retired members, are subject to the UCMJ.

History

On 30 June 1775, the Second Continental Congress established 69 Articles of War to govern the conduct of the Continental Army. Effective upon its ratification in 1789, Article I, Section 8 of the United States Constitution provided that Congress has the power to regulate the land and naval forces. On 10 April 1806, the United States Congress enacted 101 Articles of War (which applied to both the Army and the Navy), which were not significantly revised until over a century later. The military justice system continued to operate under the Articles of War until 31 May 1951, when the Uniform Code of Military Justice went into effect. The UCMJ was passed by Congress on 5 May 1950, signed into law by President Harry S. Truman, and became effective on 31 May 1951. The word Uniform in the Code's title refers to the congressional intent to make military justice uniform or consistent among the armed services.

The current version is printed in the latest version of the Manual for Courts-Martial (2008), incorporating changes made by the President (executive orders) and National Defense Authorization Acts of 2006 and 2007.

Acknowledgment

The UCMJ codified for use by 7th Cavalry was adapted from the United States Military Uniform Code of Military Justice. Initial work was performed by 2LT Whitey Mack and was approved for use on July 12, 2008. The source document is UCMJ 64 Stat. 109, 10 U.S.C. ch.47,

Definitions

  • "Chief Judge Advocate General" (CJAG) means the Chief Judge Advocate General of the 7th Cavalry Regiment.
  • "Officer in Charge" means an officer of the 7th Cavalry Regiment designated as such by appropriate authority.
  • "Superior commissioned officer" means a commissioned officer superior in grade or rank of command.
  • "Recruit" means a trooper in training of the 7th Cavalry Regiment.
  • "Accuser" means a person who signs and swears to charges, or any person who directs that charges nominally be signed and sworn to by another person who has an interest other than an official interest in the prosecution of the accused.
  • "Military Judge" means an official of a general or special court- martial.
  • "Commanding Officer" means any commissioned officer of the 7th Cavalry Regiment designated as having command authority in the direct Chain of Command over another member of the 7th Cavalry Regiment. All Commanding Officers have convening authority to impose non-judicial punishment or refer a matter to a court-martial.
  • "Judge Advocate General" (JAG) officer means any commissioned officer of the 7th Cavalry Regiment designated as a member of JAG.
  • "Record", when used in connection with the proceedings of a court-martial means an official written transcript, written summary, or automatic log relating to the proceedings.
  • All members of the 7th Cavalry Regiment are subject to the 7th Cavalry Regiment Uniform Code of Military Justice.
  • A Court Martial Judge shall be a member of 7th Cavalry Regiment with rank of not less than Colonel. The Accuser may not serve as judge.

Nonjudicial punishment

Go to: Article 15 Procedures

Court-Martial

Go to: Courts Martial Procedures

Trial Procedure

  1. The court shall appoint a chairperson.
  2. All evidence for submission to the court must be sent to the Chairperson prior to the court sitting and the Chairperson is to ensure that all parties have a full copy of that evidence before the hearing.
  3. The Chairperson shall be responsible for appointing a court recorder and ensuring an accurate record of events is kept.
  4. The chairperson shall be responsible for delivering a report of the court findings and deliberations to all parties involved including both 7th Cavalry Regiment Commanding Officer and Chief Judge Advocate General on completion of court business.
  5. It will be the duty of the JAG office to advise the accused of his right be represented at the hearing.
  6. Proceedings are not public and it shall be the duty of CJAG to publish on JAG site a précis of the court findings

Punitive Articles

7th Cavalry UCMJ Articles
Section Article Title
§ 877 77 Principals
  • Any person punishable under this chapter who
    1. commits an offense punishable by this chapter or aids, abets, counsels, commands, or procures its commission; or
    2. causes an act to be done which if directly performed by him would be punishable by this chapter; is a principal
§ 878 78 Accessory after the fact
  • Any person subject to this chapter who, knowing that an offense punishable by this chapter has been committed, receives, comforts, or assists the offender in order to hinder or prevent his apprehension, trial, or punishment shall be punished as a court-martial may direct
§ 879 79 Conviction of lesser included offense.
  • An accused may be found guilty of an offense necessarily included in the offense charged or of an attempt to commit either the offense charged or an offense necessarily included therein.
§ 880 80 Attempts
  • An act, done with specific intent to commit an offense under this chapter, amounting to more than mere preparation and tending, even though failing, to effect its commission, is an attempt to commit that offense.
  • Any person subject to this chapter who attempts to commit any offense punishable by this chapter shall be punished as a court-martial may direct, unless otherwise specifically prescribed.
  • Any person subject to this chapter may be convicted of an attempt to commit an offense although it appears on the trial that the offense was consummated
§ 881 81 Conspiracy
  • Any person subject to this chapter who conspires with any other person to commit an offense under this chapter shall if one or more of the conspirators does an act to effect the object of the conspiracy, be punished as a court-martial may direct.
§ 882 82 Solicitation
  • Any person subject to this chapter who solicits or advises another or others to desert in violation of section 885 of this title (article 85) or mutiny in violation of section 894 of this title (article 94) shall, if the offense solicited or advised is attempted or committed, be punished with the punishment provided for the commission of the offense, but, if the offense solicited or advised is not committed or attempted, he shall be punished as a court-martial may direct.
  • Any person subject to this chapter who solicits or advises another or others to commit an act of misbehavior before the enemy in violation of section 899 of this title (article 99) or sedition in violation of section 894 of this title (article 94) shall, if the offense solicited or advised is committed, be punished with the punishment provided for the commission of the offense, but, if the offense solicited or advised is not committed, he shall be punished as a court-martial may direct.
§ 883 83 Fraudulent enlistment, appointment, or separation
  • Any person who—
    1. procures his own enlistment or appointment in the 7th Cavalry Regiment by knowingly false representation or deliberate concealment as to his qualifications for the enlistment or appointment; or
    2. procures his own separation from the 7th Cavalry Regiment by knowingly false representation or deliberate concealment as to his eligibility for that separation; shall be punished as a court-martial may direct
§ 884 84 Unlawful enlistment, appointment, or separation
  • Any person subject to this chapter who effects an enlistment or appointment in or a separation from the 7th Cavalry Regiment of any person who is known to him to be ineligible for that enlistment, appointment, or separation because it is prohibited by law, regulation, or order shall be punished as a court-martial may direct.
§ 885 85 Desertion
  • Any member of the 7th Cavalry Regiment who—
    1. without authority goes or remains absent from his unit, organization, or place of duty with intent to remain away there from permanently;
    2. quits his unit, organization, or place of duty with intent to avoid hazardous duty or to shirk important service; or
    3. without being regularly separated from the 7th Cavalry Regiment enlists or accepts an appointment in another clan without fully disclosing the fact to his Chain of Command except when authorized by the 7th Cavalry Regiment; is guilty of desertion
  • Any commissioned officer of the 7th Cavalry Regiment who, after tender of his resignation and before notice of its acceptance, quits his post or proper duties without leave and with intent to remain away there from permanently is guilty of desertion.
  • Any person found guilty of desertion or attempt to desert shall be punished, if the offense is committed in time of war, by death or such other punishment as a court-martial may direct, but if the desertion or attempt to desert occurs at any other time, by such punishment, other than death, as a court-martial may direct.
§ 886 86 Absence without leave
  • Any member of the 7th Cavalry Regiment who, without authority—
    1. fails to complete their weekly roll call with in the time prescribed;
    2. absents himself or remains absent from his unit, organization, or place of duty at which he is required to be at the time prescribed; shall be punished as a court-martial may direct.
§ 887 87 Missing movement (mandatory meetings without authorization or communicating intent)
  • General Order #4
  • Any person subject to this chapter who through neglect or design misses a section, platoon, company, battalion or regiment mandatory meeting which he is required in the course of duty to attend; without communicating his intentions to miss said meeting or obtaining prior authorization by other means shall be punished as a court-martial may direct.
§ 888 88 Contempt toward another member of 7th Cavalry
  • Any commissioned officer who uses contemptuous words against any other member of the 7th Cavalry Regiment, regardless of rank, shall be punished as a court-martial may direct.
§ 889 89 Disrespect toward superior commissioned officer
  • Any person subject to this chapter who behaves with disrespect toward his superior commissioned officer shall be punished as a court-martial may direct.
§ 890 90 Assaulting or willfully disobeying superior commissioned officer
  • Any person subject to this chapter who—
    1. assaults his superior commissioned officer by written attacks by any medium while he is in the execution of his office; or
    2. willfully disobeys a lawful command of his superior commissioned officer; shall be punished, if the offense is committed in time of war, by death or such other punishment as a court-martial may direct, and if the offense is committed at any other time, by such punishment, other than death, as a court-martial may direct
§ 891 91 Insubordinate conduct toward warrant officer or noncommissioned officer
  • Any warrant officer or enlisted member who
    1. assaults a warrant officer, noncommissioned officer, or higher ranking or superior (by position) enlisted member, while that member is in the execution of his office;
    2. willfully disobeys the lawful order of a warrant officer, noncommissioned officer, or higher ranking or superior (by position) enlisted member; or
    3. treats with contempt or is disrespectful in language or deportment toward a warrant officer, noncommissioned officer, or higher ranking or superior (by position) enlisted member while that member is in the execution of his office; shall be punished as a court-martial may direct
§ 892 92 Failure to obey general order or regulation
  • Any person subject to this chapter who—
    1. violates or fails to obey any lawful general order or regulation;
    2. having knowledge of any other lawful order issued by a member of the 7th Cavalry Regiment, which it is his duty to obey, fails to obey the order; or
    3. is derelict in the performance of his duties; shall be punished as a court-martial may direct
§ 894 94 Mutiny or sedition
  • Any person subject to this chapter who—
    1. with intent to usurp or override lawful military authority, refuses, in concert with any other person, to obey orders or otherwise do his duty or creates any violence or disturbance is guilty of mutiny;
    2. with intent to cause the overthrow or destruction of the 7th Cavalry Regiment, creates, in concert with any other person, revolt, violence, or other disturbance against that authority is guilty of sedition;
    3. fails to do his utmost to prevent and suppress a mutiny or sedition being committed in his presence, or fails to take all reasonable means to inform his superior commissioned officer or commanding officer of a mutiny or sedition which he knows or has reason to believe is taking place, is guilty of a failure to suppress or report a mutiny or sedition.
  • A person who is found guilty of attempted mutiny, mutiny, sedition, or failure to suppress or report a mutiny or sedition shall be punished by death or such other punishment as a court-martial may direct.
§ 898 98 Noncompliance with (7th Cavalry Regiment UCMJ) procedural rules
  • Any person subject to this chapter who—
    1. is responsible for unnecessary delay in the disposition of any case of a person accused of an offense under this chapter; or
    2. knowingly and intentionally fails to enforce or comply with any provision of this chapter regulating the proceedings before, during, or after trial of an accused; shall be punished as a court-martial may direct
§ 899 99 Misbehavior before the enemy
  • Any person subject to this chapter who before or in the presence of the enemy—
    1. runs away;
    2. shamefully abandons, surrenders, or delivers up any command, unit, place, or 7th Cavalry Regiment property which it is his duty to defend;
    3. through disobedience, neglect, or intentional misconduct endangers the safety of any such command, unit, place, or military property;
    4. casts away his arms or ammunition;
    5. is guilty of cowardly conduct;
    6. quits his place of duty to plunder or pillage;
    7. causes false alarms in any command, unit, or place under control of the armed forces;
    8. willfully fails to do his utmost to encounter, engage, capture, or destroy any enemy troops, combatants, vessels, aircraft, or any other thing, which it is his duty so to encounter, engage, capture, or destroy; or
    9. does not afford all practicable relief and assistance to any troops, combatants, vessels, or aircraft of the armed forces belonging to the United States or their allies when engaged in battle; shall be punished by death or such other punishment as a court-martial may direct.
§ 900 100 Subordinate compelling surrender
  • Any person subject to this chapter who compels or attempts to compel the commander of any place, vessel, aircraft, or other military property, or of any body of members of the armed forces, to give it up to an enemy or to abandon it, or who strikes the colors or flag to any enemy without proper authority, shall be punished by death or such other punishment as a court-martial may direct.
§ 901 101 Improper use of countersign (server RCON passwords)
  • Any person subject to this chapter, who discloses the countersign to any person not entitled to receive it, shallbe punished by death or such other punishment as a court-martial may direct.
§ 902 102 Forcing a safeguard
  • Any person subject to this chapter who forces a safeguard (an order form a commanding officer given to protect from attack a person, or another clan etc.) shall suffer death or such other punishment as a court-martial may direct.
§ 904 104 Aiding the enemy
  • Any person who—
    1. aids, or attempts to aid, the enemy with arms, ammunition, supplies, money, or other things; or
    2. without proper authority, knowingly harbors or protects or gives intelligence to or communicates or corresponds with or holds any intercourse with the enemy, either directly or indirectly; shall suffer death or such other punishment as a court-martial or military commission may direct
§ 906 106 Spies
  • Any person who in time of war is found lurking as a spy or acting as a spy in or about any place, within the control or jurisdiction of any of the 7th Cavalry Regiment, or in any server, any forum or any other medium, or any other place or institution engaged in work in aid of the prosecution of the war by the 7th Cavalry Regiment, or elsewhere, shall be tried by a general court-martial or by a military commission and on conviction shall be punished by death.
§ 906a 106a Espionage
  • Any person subject to this chapter who, with intent or reason to believe that it is to be used to the injury of the United States or to the advantage of a foreign nation, communicates, delivers, or transmits, or attempts to communicate, deliver, or transmit, to any entity described in paragraph (2), either directly or indirectly, any thing described in paragraph (3) shall be punished as a court-martial may direct, except that if the accused is found guilty of an offense that directly concerns (A) nuclear weaponry, military spacecraft or satellites, early warning systems, or other means of defense or retaliation against large scale attack, (B) war plans, (C) communications intelligence or cryptographic information, or (D) any other major weapons system or major element of defense strategy, the accused shall be punished by death or such other punishment as a court-marital may direct.
  • An entity referred to in paragraph (1) is—
    1. a foreign government;
    2. a faction or party or military or naval force within a foreign country, where the recognized or unrecognized by the United States; or
    3. a representative, officer, agent, employee, subject, or citizen of such a government, faction, party, or force.
  • A thing referred to in paragraph (1) is a document, writing, code book, signal book, sketch, photograph, photographic negative, blueprint, plan, map, model, note, instrument, appliance, or information relating to the national defense.
  • No person may be sentenced by court-martial to suffer death for an offense under this section (article) unless—
    1. the members of the court-martial unanimously find at least one of the aggravating factors set out in subsection (3); and
    2. the members unanimously determine that any extenuating or mitigating circumstances are substantially outweighed by any aggravating circumstances, including the aggravating factors set out under subsection (3).
  • Findings under this subsection may be based on—
    1. evidence introduced on the issue of guilt or innocence;
    2. evidence introduced during the sentencing proceeding; or
    3. all such evidence.
  • The accused shall be given broad latitude to present matters in extenuation and mitigation.
  • A sentence of death may be adjudged by a court-martial for an offense under this section (article) only if the members unanimously find, beyond a reasonable doubt, one or more of the following aggravating factors:
    The accused has been convicted of another offense involving espionage or treason for which either a sentence of death or imprisonment for life was authorized by statute.
    In the commission of the offense, the accused knowingly created a grave risk of substantial damage to the national security.
    In the commission of the offense, the accused knowingly created a grave risk of death to another person.
    Any other factor that may be prescribed by the President by regulations under section 836 of this title (Article 36).
§ 907 107 False official statements
  • Any person subject to this chapter who, with intent to deceive, submits any false record, report, regulation, order, or other official document, knowing it to be false, or makes any other false official statement knowing it to be false, shall be punished as a court-martial may direct.
§ 908 108 Military property of the 7th Cavalry Regiment —Damage, destruction, or wrongful disposition
  • Any person subject to this chapter who, without proper authority—
    1. discards or otherwise disposes of;
    2. willfully or through neglect damages, or destroys; or
    3. willfully or through neglect suffers to be damaged, or wrongfully disposed of; any military property (forum, game or Ventrillo servers, or any other tangible or intangible asset) of the 7th Cavalry Regiment, shall be punished as a court-martial may direct
§ 910 110 Improper hazarding of 7th Cavalry Regiment Servers
  • Any person subject to this chapter who willfully and wrongfully endangers any server of the 7th Cavalry Regiment shall suffer death or such punishment as a court-martial may direct.
  • Any person subject to this chapter who negligently hazards (disobeys General Order #5) any server of the 7th Cavalry Regiment shall be punished as a court-martial may direct.
§ 913 113 Misbehavior of sentinel
  • Any sentinel (RCON Administrator) who is found in derelict of enforcing the 7th Cavalry Regiment server rules and regulation during his shift before being regularly relieved, shall be punished, if the offense is committed in time of war, by death or such other punishment as a court-martial may direct, but if the offense is at any other time, by such punishment other than death as a court-martial may direct.
§ 915 115 Malingering
  • Any person subject to this chapter who for the purpose of avoiding work, duty, or service—
    1. feigns illness, physical disablement, mental lapse, or derangement; or
    2. intentionally inflicts self-injury; shall be punished as a court-martial may direct
§ 916 116 Riot or breach of peace
  • Any person subject to this chapter who causes or participates in any riot or breach of the peace shall be punished as a court-martial may direct.
§ 917 117 Provoking speeches or gestures
  • Any person subject to this chapter who uses provoking or reproachful words or gestures towards any other person subject to this chapter shall be punished as a court-martial may direct.
§ 923 123 Forgery
  • Any person subject to this chapter who, with intent to defraud—
    1. falsely makes or alters any part of, any writing which would, if genuine, apparently impose a legal liability on another or change his legal right or liability to his prejudice; or
    2. utters, offers, issues, or transfers such a writing, known by him to be so made or altered; is guilty of forgery and shall be punished as a court-martial may direct.
§ 927 127 Extortion
  • Any person subject to this chapter who communicates threats to another person with the intention thereby to obtain anything of value or any acquittance, advantage, or immunity is guilty of extortion and shall be punished as a court-martial may direct
§ 931 131 Perjury
  • Any person subject to this chapter who in a judicial proceeding or in a course of justice willfully and corruptly—
    1. upon a lawful oath or in any form allowed by law to be substituted for an oath, gives any false testimony material to the issue or matter of inquiry; or
    2. in any declaration, certificate, verification, or statement under penalty or perjury, subscribes any false statement material to the issue or matter of inquiry; is guilty of perjury and shall be punished as a court-martial may direct
§ 933 133 Conduct unbecoming an officer and a gentleman
  • Any commissioned officer who is convicted of conduct unbecoming an officer and a gentleman shall be punished as a court-martial may direct.
§ 934 134 General article
  • Though not specifically mentioned in this chapter, all disorders and neglects to the prejudice of good order and discipline in the armed forces, all conduct of a nature to bring discredit upon the armed forces, and crimes and offenses not capital, of which persons subject to this chapter may be guilty, shall be taken cognizance of by a general, special or summary court-martial, according to the nature and degree of the offense, and shall be punished at the discretion of that court.

Note that Article 134 encompasses offenses that are not specifically listed in the manual for Court-Martial: all disorders and neglects to the prejudice of good order and discipline in the 7th Cavalry, all conduct of a nature to bring discredit upon the 7th Cavalry, and crimes and offenses not capital, of which persons subject to this chapter may be guilty. Article 134 is often considered to be a "catch-all" for various offenses that aren't necessarily covered by the other articles in the UCMJ. It reflect acts that are not specifically listed, but nevertheless committed, by 7th Cavalry personnel that negatively impact the service, unit, etc.

Miscellaneous provisions

  1. JAG officers are members of the 7th Cavalry Regiment with rank of 2LT and above.
  2. JAG officers are appointed by the 7th Cavalry Regiment Commanding Officer after recommendation by the Chief Judge Advocate General.
  3. Any member may be dismissed from the 7th Cavalry Regiment by administrative order made by the 7th Cavalry Regiment Commanding Officer.
  4. A Review Board shall consist of the next higher-ranking member in the offenders Chain of Command not previously involved in the case plus one JAG officer. In event of no final decision is reached it shall be passed to the Command Staff for consideration.
  5. Any member dismissed by Administrative action may appeal to the office of Chief Judge Advocate General for a full investigation and subsequent review if the application is made in writing within fourteen (14) days of the order being received.
  6. If Chief Judge Advocate General receives such a request appealing against an administrative action it shall be the duty of Chief Judge Advocate General to initiate an investigation and to convene a Review board of three (3) officers consisting of Colonel rank and higher to consider the action. The review board will report its findings to the 7th Cavalry Regiment Commanding Staff with a copy to Chief Judge Advocate General.
  7. If the findings of the review board conflict with the 7th Cavalry Regiment Commanding Officer's decision, and a compromise cannot not reached to satisfy all parties, then a Court-Martial shall be convened charging the member with the original offences.

Further Guidance Around Politics and Political Expression

This policy will serve as Command guidance on politics and political expression in the 7th Cavalry Gaming Regiment.

Politics and the expression thereof are already covered in the General Orders, however it can be easy to narrowly view politics in the framing of major parties and platforms. However, political discussion and expression is much more diverse.

Examples of Political Material

  • References to the 'Boogaloo Movement" including various derivatives such as:
    • The great boog
    • boojahideen
    • Civil War #2
    • The wearing of 'Hawaiian' shirts with combat load outs in games / real life.
  • References to ANTIFA

All of these would be considered to fall under the Politics and Religion Policy In accordance with General Order #6.

We are aware that symbols and memes have meanings before being hijacked and/or co-opted by others. We are equally aware that there are plenty of places on the internet to express ourselves and we have historically chosen to keep decisive topics out of our community not because we are the thought police; but because they end up becoming an impediment to what we all would really rather be doing.

Regimental Disciplinary Process
Counseling Developmental Counseling Statement (DCS)
Repeated Minor Offences or Serious Offences Letter of Reprimand (LOR)Article 15 - Commander's Investigation and Hearing
Repeated Serious Offences or Gravely Serious Offences Article 32 - Pre-Trial Investigation and Court Martial


GARRY OWEN

Garry Owen

(ɡærɪˈəʊɪn) noun
Also known as Garryowen, Gary Owen and Garyowen, is an Irish tune adopted as the march tune of the 7th Cavalry. It also refers to a call out for help.


Garry Owen Rule'
In the 7th Cavalry Gaming Regiment, a member may call a Garry Owen in a situation of emergency, whether in game, or on TS3 etc. All members are to respond at once! Members are expected to drop whatever they are doing to assist the member in emergency need. A Gary Owen should only be called in the case of a legitimate emergency. Failure to follow this rule may result in Court-Martial! This rule shall be in force at all times.

History

The tune emerged in the late eighteenth century as a favorite drinking song of rich young roisters in Limerick. It obtained immediate popularity in the British Army through the 5th (Royal Irish) Lancers.

A very early reference to the tune appears in The Life of the Duke of Wellington by Jocquim Hayward Stocqueler, published in 1853. He describes the defence of the town of Tarifa in late December 1811, during the Peninsular War. General H. Gough, later Field Marshall Hugh Gough, 1st Viscount Gough, commanding officer of the 87th Regiment (at that time known as the Royal Irish Fusiliers), after repulsing an attack by French Grenadiers "...was not, however, merely satisfied with resistance. When the enemy, scared, ran from the walls, he drew his sword, made the band strike up 'Garry Owen', and followed the fugitives for two or three hundred yards."

Garryowen was also a favourite in the Crimean War. The tune has also been associated with a number of British military units, and is the authorised regimental march of The Irish Regiment of Canada. It was the regimental march of the Liverpool Irish, British Army. It is the regimental march of the London Irish Rifles (now part of The London Regiment (TA)). It was also the regimental march of the 50th (The Queen's Own) Foot (later The Queen's Own Royal West Kent Regiment) until 1869.

Garryowen became the marching tune for the 69th Infantry Regiment, New York Militia, (the famed "Fighting 69th" ) in the mid-1800s. The "Fighting 69th" adopted Garry Owen before the Civil War and recently brought it back to combat in Operation Iraqi Freedom.

It later became the marching tune for the US 7th Cavalry Regiment during the late 1800s. The tune was a favorite of General George Armstrong Custer and became the official air of the Regiment in 1867. According to legend it was the last tune played before the Battle of the Little Bighorn.

The name of the tune has become a part of the regiment, the words Garry Owen are part of the regimental crest.

Lyrics

Gary Owen, Gary Owen, Gary Owen
In the valley of Montana all alone
There are better days to be
In the seventh cavalry
When we charge again For dear old Gary Owen.

I can hear those Sioux bucks singing, Sgt. Flynn
I can hear those tom-toms ringing, Sgt. Flynn
I can hear those Sioux bucks singing,
I can here those tom-toms ringing,
But they don't yet know the tune to Gary Owen.

It's first call I hear it sounding, Sgt. Flynn
And it sounds like taps a-rounding, Sgt. Flynn
Oh me lads, here's something fancy
Take a break, it's Private Clancy
And you'll feel better when he strikes up Gary Owen

For it's Boots and Saddles sounding, Sgt. Flynn
Along the line the men are bounding, Sgt. Flynn
So let' saddle-up and fall in
For the trumpets are callin'
And the band is tuning up for Gary Owen.

For it's forward we're advancing, Sgt. Flynn
And the breeze guides are a-lancing, Sgt. Flynn
Walk, trot, gallop, charge by thunder,
We will ride those cut throats under.
Drive your sabers to the hilt for Gary Owen.

We are ambushed and surrounded, Sgt. Flynn
Yet recall has not been sounded, Sgt. Flynn
Gather round me and we'll rally
Make one last stand in the valley
For the Seventh Regiment and Gary Owen.

You are cut, and scalped, and battered, Sgt. Flynn
All your men are dead and scattered, Sgt. Flynn
I will make your bed tomorrow
With my head bowed down in sorrow.
O'er your grave, I'll whistle Taps And Gary Owen.