Hell Let Loose Rules of Engagement

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Revision as of 21:56, 5 April 2020 by Parsons.B (talk | contribs) (Added new Rule #7 Each Squad must have an Officer/Squad Leader. Full description to follow.)
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Scope of the Rules of Engagement

This document is compendium of the rules of the Hell Let Loose servers. If a rule is not listed in this document it does not exist and is not enforceable. Each rule will have specific definitions as well as an elaboration of its intent. By the end of this document, no question should remain as to what a rule means and how it applies to the player.

Hell Let Loose– Rules of Engagement (ROE)

  1. No fratricide.
  2. No destruction of friendly equipment.
  3. No offensive behavior.
  4. No spawn camping (Applies only to HQ behind enemy lines)
  5. No blind usage of explosives
  6. Play the objectives.
  7. Each Squad must have an Officer/Squad Leader.
  8. All Squad Leaders must have a microphone.
  9. You must join a squad and follow your Squad Leader's orders.
  10. Follow Armor Rules of Engagement.

Specific definitions of Hell Let Loose – Team vs. Team Server Rules The following numbered list of all server rules are in accordance with the list of above. Each rule has a subsection explaining the intent of the rule.

1.No fratricide or friendly fire


  • Commonly called 'TK'ing' or 'Team Killing' - the purposeful or accidental killing of a teammate - is not allowed on this server.
  • Do not team kill, this is grounds for instant banning.
  • Intentionally Team Killing a 7th Cavalry Admin while actively being an admin will result in an instant ban from the server.
  • If you accidentally Team Kill or hurt a team member apologize immediately.
Spirit of the rule - Intentionally team killing other players is detrimental to the spirit of team play. While friendly fire is a reality on the battlefield, it is unacceptable and should be avoided.

2. No destruction of friendly equipment.


  • This includes purposeful and accidental occurrences.
  • This includes all actions other than enemy fire: crashing, using explosives and shooting.
Spirit of the rule - This rule is similar in spirit to the first rule. There's already enough concern with the enemy trying to wax that armor or aviation asset.

3. No offensive behavior.


  • No racism of any kind. any racist or inappropriate remarks or names will result in an instant ban.
  • No inappropriate discussion, political or religious discussions or references including names.
  • No inappropriate usernames are allowed. IE. Sexual, Racist, Inappropriate/Offensive in nature
  • No political or religious discussions or references including names.
  • No disrespect towards other players or admins.
  • No disrespect towards the 7th Cavalry Clan.
  • No disrespect towards the deceased.
  • No disrespectful or offensive abbreviations.
  • No elitist attitude towards others or taunting.
  • No mic spamming.
  • No trolling.
Spirit of the rule - The 7th Cavalry tries to create a fun environment without drama where people can just get together, play and have fun in a tactical environment.

4. No camping the Headquarters bases.


  • Intentionally choking an uncapturable spawn area, blocking all areas off from escape.
  • Do not dire into or out of uncaps, unless you are getting fired. Retaliate and move away.
  • You must be actively trying to move forward, and leave your base.
  • No camping the HQ behind enemy lines, play the objectives.
Spirit of the rule - This rule is about fair competition. We want everyone to have fun, therefore everyone should get the opportunity to fight back. If you see that the enemy is unable to get out of their spawn area you need to fall back; if you don't you are ruining their fun. The exception would be if the game mode forces you to move in to spawn.

5.No blind usage of explosives


  • Visual or verbal (in-game or TS3) confirmation of target is needed.
  • Tracers fired at you or teammates can be considered hostile and reacted upon.
  • Footsteps and hostile verbal communication are considered valid indicators and can be reacted upon.
  • Clearing explosives is allowed as long as you follow through.
  • Call out explosives so your teammates know what's going on to make sure you do not hurt friendlies.
Spirit of the rule - These rules are designed to promote a tactical experience and prevent team kills by grenade spamming.

6.Play the objectives


  • Work with the members of your squad toward the objectives based on the current game mode.
  • Avoid merely running through the maps wildly firing at the opposing team.
Spirit of the rule - This rule is designed to encourage players to work together in tactical movements to accomplish an objective. Soldiers work together as units to complete assigned missions.

7. Each Squad must have an Officer/Squad Leader

8.All Squad Leaders must have a microphone


  • Squad Leaders must have a microphone to communicate with their squad and other Squad Leaders.
  • Using text chat only is not acceptable.
  • Failing to do so will result in being kicked from the server.
Spirit of the rule - It is too difficult to lead while using text chat only, voice communication must be used to be a effective leader.

9.You must join a Squad and follow your Squad Leader's orders


  • Commonly called "lone-wolfing".
  • You must join a Squad, if they are full start a new one.
  • Staying unassigned doesn't contribute to the team.
  • Follow you Squad Leaders orders.
  • Helps identify AFK players.
  • Failing to do so will result in a kicked from the server.
Spirit of the rule - You need to be part of your squad and team to be able to contribute to the objectives, "lone-wolfing" does not contribute to that. This also helps us keep AFK players off the server.

10.Armor Rules of Engagement


  • Do not use armor until teams are 20 v 20.
  • Armor must be occupied by at least 2 people. No "lone-wolfing" armor.
  • Armored sections must follow orders of Team Commander.
  • No locking armored sections.
Spirit of the rule - Armor is a vital asset to each team. Before there are 20 people on each team, it can be annoying to have an armor asset decide the course of the battle due to low population. To make best use of the armor, there needs to be 2-3 players in each tank. Locking squads prevents players from possibly having the experience they joined our server for.