Hell Let Loose Rules of Engagement
Scope of the Rules of Engagement
This document is compendium of the rules of the Hell Let Loose servers. If a rule is not listed in this document it does not exist and is not enforceable. Each rule will have specific definitions as well as an elaboration of its intent. By the end of this document, no question should remain as to what a rule means and how it applies to the player.
| Warfare & Offensive Mode |
|---|
Hell Let Loose– Rules of Engagement (ROE)- Warfare & Offensive
The following rules apply for seeding:
Spirit of the rule - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay. Specific definitions of Hell Let Loose – Team vs. Team Server Rules The following numbered list of all server rules are in accordance with the list of above. Each rule has a subsection explaining the intent of the rule. 1 No intentional team killing/Griefing
Spirit of the rule - Intentionally team killing other players or griefing teammates is detrimental to the spirit of team play. While friendly fire and equipment loss is a reality on the battlefield, it is unacceptable and should be avoided. 2 No Offensive Behavior
Spirit of the rule - The 7th Cavalry tries to create a fun environment without drama where people can just get together, play and have fun in a tactical environment. 3 No Camping Headquarters Bases
Spirit of the rule - This rule is about fair competition. We want everyone to have fun, therefore everyone should get the opportunity to fight back. If you see that the enemy is unable to get out of their spawn area you need to fall back; if you don't, you are ruining their fun. The exception would be if the game mode forces you to move in to spawn. 4 Each Squad Must Have an Officer/Squad Leader
5 All Squad Leaders And Commanders Must Have A Microphone
Spirit of the rule - It is too difficult to lead while using text chat only, voice communication must be used to be a effective leader. 6 No Solo Tanking or Solo Locked Recon
Spirit of the rule - Armor is a vital asset to each team. Before there are 20 people on each team, it can be annoying to have an armor asset decide the course of the battle due to low population. To make best use of the armor, there needs to be 2-3 players in each tank. Locking squads prevents players from possibly having the experience they joined our server for. Solo Tanking does not apply to Self-Propelled Artillery Squads. 7 Seeding - Combat Strength Under 20 vs. 20 (40 players total)
Spirit of the rule - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay. |
| Skirmish Mode |
|---|
Hell Let Loose– Rules of Engagement (ROE)- Skirmish Mode
Spirit of the rule - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay. Specific definitions of Hell Let Loose – Team vs. Team Server Rules The following numbered list of all server rules are in accordance with the list of above. Each rule has a subsection explaining the intent of the rule. 1 No intentional team killing/Griefing
Spirit of the rule - Intentionally team killing other players or griefing teammates is detrimental to the spirit of team play. While friendly fire and equipment loss is a reality on the battlefield, it is unacceptable and should be avoided. 2 No Offensive Behavior
Spirit of the rule - The 7th Cavalry tries to create a fun environment without drama where people can just get together, play and have fun in a tactical environment.
3 Each Squad Must Have an Officer/Squad Leader
4 All Squad Leaders And Commanders Must Have A Microphone
Spirit of the rule - It is too difficult to lead while using text chat only, voice communication must be used to be a effective leader. 5 No Solo Tanking or Solo Locked Recon
Solo Tanking does not apply to Self-Propelled Artillery Squads. |