2BN Nexus/CRCON Configuration: Difference between revisions

From 7th Cavalry Wiki
Jump to navigation Jump to search
Line 124: Line 124:
==Seeding==
==Seeding==


  The following rules apply for seeding:
The following rules apply for seeding:
  - The middle sector point will be the only playable objective
1) The middle sector point will be the only playable objective
  - Combat Area - only the two rows/columns (map dependent) that contain the playable objective
2) Combat Area - only the two rows/columns (map dependent) that contain the playable objective
  - Armor crewman roles may not leave the HQ.
3) Armor crewman roles may not leave the HQ.
  - No use of Artillery until the 20v20 (40 Total Players) has been reached.
4) No use of Artillery until the 20v20 (40 Total Players) has been reached.
  - In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.
5) In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.


Spirit of the rule - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay.  
Spirit of the rule - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay.  


{| class="wikitable" style="width:60%; text-align:left; margin:1.2em 0; border:1px solid #000000;"
{| class="wikitable" style="width:60%; text-align:left; margin:1.2em 0; border:1px solid #000000;"

Revision as of 02:27, 15 July 2025

This page is currently being developed and may be subject to change without notice


This is the Document Release Information
Article Number: 7CAV-BATT2-012
Scope: CRCON
Version: Version 1.0
Effective Date: 15JUL2025
Last Modified Date: 15JUL2025
Approving Authority: 2BN Commanding Officer
Point of Contact: 2BN Executive Officer

THIS DOCUMENT MAY NOT BE EDITED WITHOUT 2-7 COMMANDER APPROVAL.


Public Scoreboards

Server Name Scoreboard Link
Training Server 1 https://sb1.hll.7cav.us/
Training Server 2 https://sb2.hll.7cav.us/
Tactical Realism | US Central https://sb3.hll.7cav.us/
Tactical Realism | US EAST https://sb4.hll.7cav.us/

Admin Home

Views

Maps

Change

You can choose a map to be loaded using filters or plain search.

The selected map will be loaded as soon as you click on the "Confirm" button, ending the current game.

Rotation

Objectives

Clicking on the tactical map, you can define the objectives (cap points) to fight on the current map.


The map will be reloaded using the defined objectives as soon as you click on the "CONFIRM LAYOUT" button, ending the current game.

Votemap

Records

Settings

Webhooks

This will only be relevant to those who review server logs.


Automods

Standard Auto Mod Cycle

The standard automatic moderation cycle consists of the following four steps:

Step Action Notes
1 Internally Noting X times
2 Warning via Direct Message Y times
3 Punishment Z times
4 Kick Final step

Level

No Leader (Officer/TC/Spotter)

Seeding

The following rules apply for seeding:

1) The middle sector point will be the only playable objective 2) Combat Area - only the two rows/columns (map dependent) that contain the playable objective 3) Armor crewman roles may not leave the HQ. 4) No use of Artillery until the 20v20 (40 Total Players) has been reached. 5) In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.

Spirit of the rule - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay.


Step Action Notes
1 Internally Noting Noted Only
2 Warning via Direct Message 3 times - 20 Second Interval
3 Punishment 5 times - 60 Second Interval
4 Kick Final step - 60 Second Grace Period

No Solo Tanking

VAC/Game Bans

TK Ban on Connect

Name Kicks

Others

Stats