2BN Nexus/CRCON Configuration: Difference between revisions
| Line 124: | Line 124: | ||
==Seeding== | ==Seeding== | ||
The following rules apply for seeding: | |||
- The middle sector point will be the only playable objective | |||
- Combat Area - only the two rows/columns (map dependent) that contain the playable objective | |||
- Armor crewman roles may not leave the HQ. | |||
- No use of Artillery until the 20v20 (40 Total Players) has been reached. | |||
- In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules. | |||
Spirit of the rule - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay. | |||
{| class="wikitable" style="width:60%; text-align:left; margin:1.2em 0; border:1px solid #000000;" | {| class="wikitable" style="width:60%; text-align:left; margin:1.2em 0; border:1px solid #000000;" | ||
Revision as of 02:22, 15 July 2025
| This page is currently being developed and may be subject to change without notice |
| This is the Document Release Information | |
| Article Number: | 7CAV-BATT2-012 |
| Scope: | CRCON |
| Version: | Version 1.0 |
| Effective Date: | 15JUL2025 |
| Last Modified Date: | 15JUL2025 |
| Approving Authority: | 2BN Commanding Officer |
| Point of Contact: | 2BN Executive Officer |
THIS DOCUMENT MAY NOT BE EDITED WITHOUT 2-7 COMMANDER APPROVAL.
Public Scoreboards
| Server Name | Scoreboard Link |
| Training Server 1 | https://sb1.hll.7cav.us/ |
| Training Server 2 | https://sb2.hll.7cav.us/ |
| Tactical Realism | US Central | https://sb3.hll.7cav.us/ |
| Tactical Realism | US EAST | https://sb4.hll.7cav.us/ |
Admin Home
Views
Maps
Change
You can choose a map to be loaded using filters or plain search.
The selected map will be loaded as soon as you click on the "Confirm" button, ending the current game.
Rotation
Objectives
Clicking on the tactical map, you can define the objectives (cap points) to fight on the current map.
The map will be reloaded using the defined objectives as soon as you click on the "CONFIRM LAYOUT" button, ending the current game.
Votemap
Records
Settings
Webhooks
This will only be relevant to those who review server logs.
Automods
Standard Auto Mod Cycle
The standard automatic moderation cycle consists of the following four steps:
| Step | Action | Notes |
|---|---|---|
| 1 | Internally Noting | X times |
| 2 | Warning via Direct Message | Y times |
| 3 | Punishment | Z times |
| 4 | Kick | Final step |
Level
No Leader (Officer/TC/Spotter)
Seeding
The following rules apply for seeding: - The middle sector point will be the only playable objective - Combat Area - only the two rows/columns (map dependent) that contain the playable objective - Armor crewman roles may not leave the HQ. - No use of Artillery until the 20v20 (40 Total Players) has been reached. - In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.
Spirit of the rule - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay.
| Step | Action | Notes |
|---|---|---|
| 1 | Internally Noting | Noted Only |
| 2 | Warning via Direct Message | 3 times - 20 Second Interval |
| 3 | Punishment | 5 times - 60 Second Interval |
| 4 | Kick | Final step - 60 Second Grace Period |