Hell Let Loose Rules of Engagement: Difference between revisions

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*The middle sector point will be the only playable objective
*The middle sector point will be the only playable objective
*Combat Area - only the two rows/columns (map dependent) that contain the playable objective
*Combat Area - only the two rows/columns (map dependent) that contain the playable objective
*No Garrisons are allowed to be placed inside the Combat Area regardless of contest or capture
*Armor crewman roles may not leave the HQ.
*No Vehicles other than Supply and Transport Trucks are allowed to leave the HQ.
*No use of Artillery until the 20v20 (40 Total Players) has been reached.
*In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.
*In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.


Line 79: Line 79:
*The middle sector point will be the only playable objective.
*The middle sector point will be the only playable objective.
*Combat Area - only the two rows/columns (map dependent) that contain the playable objective.
*Combat Area - only the two rows/columns (map dependent) that contain the playable objective.
*No enemy Garrisons outside of the Combat Area may be disabled or destroyed.
*Armor crewman roles may not leave the HQ.
*No armor or recon vehicles are allowed.
*In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.
*In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.
*No use of Artillery until the 20v20 (40 Total Players) has been reached.


''Spirit of the rule'' - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay.
''Spirit of the rule'' - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay.

Latest revision as of 11:56, 22 January 2024

Scope of the Rules of Engagement

This document is compendium of the rules of the Hell Let Loose servers. If a rule is not listed in this document it does not exist and is not enforceable. Each rule will have specific definitions as well as an elaboration of its intent. By the end of this document, no question should remain as to what a rule means and how it applies to the player.

Hell Let Loose– Rules of Engagement (ROE)

  1. No intentional team killing/griefing
  2. No offensive behavior or names. (Ex. racism et al)
  3. No spawn camping (For HQ only)
  4. All squads must have an OFFICER
  5. Squad Leaders and Commanders must have a microphone
  6. No Solo Tanking Ever or Solo Locked Recon
  7. Seeding - Combat Strength Under 20 vs. 20

The following rules apply for seeding:

  • The middle sector point will be the only playable objective
  • Combat Area - only the two rows/columns (map dependent) that contain the playable objective
  • Armor crewman roles may not leave the HQ.
  • No use of Artillery until the 20v20 (40 Total Players) has been reached.
  • In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.

Spirit of the rule - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay.

Specific definitions of Hell Let Loose – Team vs. Team Server Rules The following numbered list of all server rules are in accordance with the list of above. Each rule has a subsection explaining the intent of the rule.

1 No intentional team killing/Griefing


  • Commonly called 'TK'ing' or 'Team Killing' - the purposeful or accidental killing of a teammate - is not allowed on this server.
  • Do not team kill, this is grounds for instant banning.
  • Intentionally Team Killing a 7th Cavalry Admin while actively being an admin will result in an instant ban from the server.
  • If you accidentally Team Kill or hurt a team member apologize immediately.
  • Intentional destruction or disabling of friendly equipment, e.g., getting vehicles stuck so others can not use them.

Spirit of the rule - Intentionally team killing other players or griefing teammates is detrimental to the spirit of team play. While friendly fire and equipment loss is a reality on the battlefield, it is unacceptable and should be avoided.

2 No Offensive Behavior


  • No racism nor sexism of any kind. Any racist or discriminating remarks or names will result in an instant ban.
  • No inappropriate discussion, political or religious discussions or references including names.
  • No inappropriate usernames are allowed. IE. Sexual, Racist, Inappropriate/Offensive in nature.
  • No disrespect towards other players or admins.
  • No disrespect towards the 7th Cavalry Clan.
  • No disrespect towards the deceased.
  • No disrespectful or offensive abbreviations.
  • No elitist attitude towards others or taunting.
  • No mic spamming.
  • No trolling.

Spirit of the rule - The 7th Cavalry tries to create a fun environment without drama where people can just get together, play and have fun in a tactical environment.

3 No Camping Headquarters Bases


  • Intentionally choking an uncapturable spawn area, blocking all areas off from escape.
  • Enemy Combatants may engage players using artillery as artillery pieces are located in HQ
  • The HQs may only be engaged freely if the final Objective is active and located in its sector. You cant attack the north HQ spawn if the objective is in the south HQ sector.
  • You must be actively trying to move forward and leaving your base unless utilizing artillery.
  • No camping the HQ behind enemy lines, play the objectives.

Spirit of the rule - This rule is about fair competition. We want everyone to have fun, therefore everyone should get the opportunity to fight back. If you see that the enemy is unable to get out of their spawn area you need to fall back; if you don't, you are ruining their fun. The exception would be if the game mode forces you to move in to spawn.

4 Each Squad Must Have an Officer/Squad Leader


  • All Squads in game must have even either a Squad Leader or an Officer Kit.
  • The 7th Cavalry Regiment encourages focused team-play mechanics that are synonymous with the in-game mechanics of Hell Let Loose. Not having an Officer/Squad Leader prevents the section from having outposts and from placing Garrisons. We believe requiring an Officer/Squad Leader to be in each section enriches the server environment and contributes to a high level of game play and enjoyment.

5 All Squad Leaders And Commanders Must Have A Microphone


  • Squad Leaders must have a microphone to communicate with their squad and other Squad Leaders.
  • Commanders must have a microphone to communicate with their team and other Squad Leaders.
  • Using text chat only is not acceptable.

Spirit of the rule - It is too difficult to lead while using text chat only, voice communication must be used to be a effective leader.

6 No Solo Tanking or Solo Locked Recon


  • Do not use armor until teams are 20 v 20.
  • Armor must be occupied by at least 2 people. No "lone-wolfing" armor.
  • Armored sections must follow orders of Team Commander.
  • No Solo Locking recon, all recon must be open or have a sniper

Spirit of the rule - Armor is a vital asset to each team. Before there are 20 people on each team, it can be annoying to have an armor asset decide the course of the battle due to low population. To make best use of the armor, there needs to be 2-3 players in each tank. Locking squads prevents players from possibly having the experience they joined our server for.

7 Seeding - Combat Strength Under 20 vs. 20 (40 players total)


  • The middle sector point will be the only playable objective.
  • Combat Area - only the two rows/columns (map dependent) that contain the playable objective.
  • Armor crewman roles may not leave the HQ.
  • In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.
  • No use of Artillery until the 20v20 (40 Total Players) has been reached.

Spirit of the rule - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay.