2BN Nexus/CRCON Configuration: Difference between revisions

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|articlenumber  = 7CAV-BATT2-012
|articlenumber  = 7CAV-BATT2-012
|scope  = CRCON
|scope  = CRCON
|version  = Version 1.0
|version  = Version 1.1
|effectivedate  = 15JUL2025
|effectivedate  = 15JUL25
|lastmodifieddate = 15JUL2025
|lastmodifieddate = 01MAR26
|approvingauthority  = 2BN Commanding Officer
|approvingauthority  = 2BN Commanding Officer
|pointofcontact  = 2BN Executive Officer
|pointofcontact  = 2BN Executive Officer
Line 93: Line 93:
The selected map will be loaded as soon as you click on the "Confirm" button, ending the current game.
The selected map will be loaded as soon as you click on the "Confirm" button, ending the current game.


==Rotation==
==Rotation (Tac East Only)==
 
==Objectives==
==Objectives==
Clicking on the tactical map, you can define the objectives (cap points) to fight on the current map.
Clicking on the tactical map, you can define the objectives (cap points) to fight on the current map.
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The map will be reloaded using the defined objectives as soon as you click on the "CONFIRM LAYOUT" button, ending the current game.
The map will be reloaded using the defined objectives as soon as you click on the "CONFIRM LAYOUT" button, ending the current game.


==Votemap==
==Votemap (Tac Central Only)==


'''Configuration'''
* Allow use to opt-out of vote map reminders by typing !votemap never
* Consider offensive maps as being the same when excluding:
* Reminder frequency: 30 minutes (Will remind players who haven't voted with a PM.)
* Warfare 4 options
* Offensive 1 option
* Control Skirmish 0 options
* Number of recently played maps excluded: 3
'''Below are examples of the messages sent by the votemap tool:'''
Votemap initial message.
Vote for the nextmap:
Type in the chat !vm <map number> or !votemap <map number>
{map_selection}
To never see this message again type in the chat !votemap never
To renable type: !votemap allow
The reply to player after they voted. You can use {player_name} and {map_name} in the text.
Thanks {player_name}, vote registered for:
{map_name}
This text will show to the player in case of a bad !votemap command, or if the user types !votemap help
!vm | !votemap, followed by a number to vote on the next map. If you would like to exclude yourself from voting, type !votemap never
The current selection is {map_selection}
Ex. !vm 5 – this votes for the 5th map on the voting list




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==Players==
==Players==


This section lets you view the record of any player on a specific game server.
This section lets you view the record of any player on a specific game server.


* Times Punished
* Times Punished
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* Times Tempbanned
* Times Tempbanned
* Permaban flag
* Permaban flag
=='''Blacklist (Bans)'''==
A blacklist contains a collection of bans (temporary and/or permanent), a list of servers to which they apply and a sync method.
Bans on 7cav HLL servers are synced across our 4 platforms.
===Blacklist 1: Permanent Bans===
  The ban will immediately be propagated to the game server. This makes it significantly less likely for players to slip through due to temporary  connection hiccups, and they will not be able to queue.
  However, they won't ever be able to see the ban reason, unless they were online at the time of being blacklisted.
  This method is not recommended if you intend to commonly edit the blacklist or any of its bans.
{| class="wikitable" style="width:60%; text-align:left; margin:1.2em 0; border:1px solid #000000;"
! Status
! Instant Kick
! Enter the queue next time
! See reason message
|-
| Player on server
| Yes
| No
| Only one time
|-
| Player offline
|
| No
| Never
|}
===Blacklist 2: Temporary Bans===
A player can join the queue and then will be kicked when they connect to the game server. They will be told why they have been kicked (ban reason).
{| class="wikitable" style="width:60%; text-align:left; margin:1.2em 0; border:1px solid #000000;"
! Status
! Instant Kick
! Enter the queue next time
! See reason message
|-
| Player on server
| Yes
| Yes
| On each try
|-
| Player offline
|
| Yes
| On each try
|}


==Game Logs==
==Game Logs==
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==Audit==
==Audit==
This webhook sends admin logs for Tac East and Central. These logs should be monitored by MP & 2-7 Battalion/Company Staff.
This webhook is currently sending admin logs to the '''#2-7-bot-spam''' channel.


==Admin Ping==
==Admin Ping==
This webhook creates a bot notification when !admin is typed in game chat.
This is currently configured to notify MP HQ in the '''#2-7-bot-spam''' channel.


==Watchlist==
==Watchlist==
WIP


==Camera==
==Camera==
This webhook is not currently configured.


==Chat==
==Chat==
This webhook is not currently configured.


==Kill/TK==
==Kill/TK==
This webhook is not currently configured.


==Log Line==
==Log Line==
This allows specific logs to be sent to discord channels for player monitoring.
Currently configured:
'''Match Start''' notifications in hellletloose discussion


{| class="wikitable" style="text-align: center; width:100%; margin:1.2em 0 6px 0; border-width:1px border-style:solid #000000;"
{| class="wikitable" style="text-align: center; width:100%; margin:1.2em 0 6px 0; border-width:1px border-style:solid #000000;"
Line 234: Line 237:


==No Leader (Officer/TC/Spotter)==
==No Leader (Officer/TC/Spotter)==
* All Squads in game must have even either a Squad Leader or an Officer Kit.
* The 7th Cavalry Regiment encourages focused team-play mechanics that are synonymous with the in-game mechanics of Hell Let Loose. Not having an Officer/Squad Leader prevents the section from having outposts and from placing Garrisons. We believe requiring an Officer/Squad Leader to be in each section enriches the server environment and contributes to a high level of game play and enjoyment.
* Squad Leaders must have a microphone to communicate with their squad and other Squad Leaders.
* Commanders must have a microphone to communicate with their team and other Squad Leaders.
* Using text chat only is not acceptable.
Spirit of the rule - It is too difficult to lead while using text chat only, voice communication must be used to be a effective leader
{| class="wikitable" style="width:60%; text-align:left; margin:1.2em 0; border:1px solid #000000;"
! Step
! Action
! Notes
|-
| 1
| '''Internally Noting'''
| Documentation only
|-
| 2
| '''Warning via Direct Message'''
| Issued up to 3 times (20-second interval between each)
|-
| 3
| '''Punishment'''
| Up to 3 times (70-second interval between each)
|-
| 4
| '''Kick'''
| Final step – 60-second grace period before removal
|}


== Seeding Rules ==
== Seeding Rules ==
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| 2
| 2
| '''Warning via Direct Message'''
| '''Warning via Direct Message'''
| Issued up to x times (x-second interval between each)
| Issued up to 5 times (60-second interval between each)
|-
|-
| 3
| 3
| '''Punishment'''
| '''Punishment'''
| Up to x times (x-second interval between each)
| Up to 2 times (60-second interval between each)
|-
|-
| 4
| 4
| '''Kick'''
| '''Kick'''
| Final step – x-second grace period before removal
| Final step – 60-second grace period before removal
|}
|}


==VAC/Game Bans==
==VAC/Game Bans==
This feature is not currently enabled.


==TK Ban on Connect==
==TK Ban on Connect==
This feature is not currently enabled.


==Name Kicks==
==Name Kicks==
 
This feature is not currently enabled.


{| class="wikitable" style="text-align: center; width:100%; margin:1.2em 0 6px 0; border-width:1px border-style:solid #000000;"
{| class="wikitable" style="text-align: center; width:100%; margin:1.2em 0 6px 0; border-width:1px border-style:solid #000000;"
|}
|}


=Stats=
More detailed area than the public stats pages.
==Live Sessions==
* Find the stats of the players who are on the server.
==Live Game==
Here you'll find the scores and data of the current game.
* details about the game
* votemap status
* #top 10 stats (kills, combat, support, offense, defense and kills streak)
* each player's stats


=Stats=
==Games (Previous Game Stats)==


* Search for game stats and historical metrics for games that occurred on the specific server.


{| class="wikitable" style="text-align: center; width:100%; margin:1.2em 0 6px 0; border-width:1px border-style:solid #000000;"
{| class="wikitable" style="text-align: center; width:100%; margin:1.2em 0 6px 0; border-width:1px border-style:solid #000000;"
|}
|}

Latest revision as of 02:11, 2 March 2026

This page is currently being developed and may be subject to change without notice


This is the Document Release Information
Article Number: 7CAV-BATT2-012
Scope: CRCON
Version: Version 1.1
Effective Date: 15JUL25
Last Modified Date: 01MAR26
Approving Authority: 2BN Commanding Officer
Point of Contact: 2BN Executive Officer

THIS DOCUMENT MAY NOT BE EDITED WITHOUT 2-7 COMMANDER APPROVAL.


Public Scoreboards

Server Name Scoreboard Link
Training Server 1 https://sb1.hll.7cav.us/
Training Server 2 https://sb2.hll.7cav.us/
Tactical Realism | US Central https://sb3.hll.7cav.us/
Tactical Realism | US EAST https://sb4.hll.7cav.us/

Admin Home

Views

Live

Team

In Game Chat Commands

!help | !info

Description: These commands will show you the available chat commands on the server.

!next | !nextmap

Description: Displays the next map in rotation.

!wkm (who killed me)

Description: Displays your last killer name and weapon.

!seed

Description: Displays the seed conditions.

!rules | !roe

Description: Displays the server's rules.

!discord

Description: Displays 7cav discord link.

!website | !cav | !7cav

Description: Displays 7cav website link.

!wik

Description: Displays your last victim's name.


!scoreboard | !stats

Description: Displays the server stats link.

Maps

Change

You can choose a map to be loaded using filters or plain search.

The selected map will be loaded as soon as you click on the "Confirm" button, ending the current game.

Rotation (Tac East Only)

Objectives

Clicking on the tactical map, you can define the objectives (cap points) to fight on the current map.


The map will be reloaded using the defined objectives as soon as you click on the "CONFIRM LAYOUT" button, ending the current game.

Votemap (Tac Central Only)

Configuration

  • Allow use to opt-out of vote map reminders by typing !votemap never
  • Consider offensive maps as being the same when excluding:
  • Reminder frequency: 30 minutes (Will remind players who haven't voted with a PM.)
  • Warfare 4 options
  • Offensive 1 option
  • Control Skirmish 0 options
  • Number of recently played maps excluded: 3


Below are examples of the messages sent by the votemap tool:

Votemap initial message.

Vote for the nextmap:
Type in the chat !vm <map number> or !votemap <map number>
{map_selection}
To never see this message again type in the chat !votemap never
To renable type: !votemap allow

The reply to player after they voted. You can use {player_name} and {map_name} in the text.

Thanks {player_name}, vote registered for:
{map_name}

This text will show to the player in case of a bad !votemap command, or if the user types !votemap help

!vm | !votemap, followed by a number to vote on the next map. If you would like to exclude yourself from voting, type !votemap never
The current selection is {map_selection}
Ex. !vm 5 – this votes for the 5th map on the voting list


Records

Players

This section lets you view the record of any player on a specific game server.

  • Times Punished
  • Times Kicked
  • Times Tempbanned
  • Permaban flag

Game Logs

Audit Logs

Settings

Webhooks

This will only be relevant to those who review server logs. Webhooks will only be configured for Tac East and Central.

Audit

This webhook sends admin logs for Tac East and Central. These logs should be monitored by MP & 2-7 Battalion/Company Staff.

This webhook is currently sending admin logs to the #2-7-bot-spam channel.

Admin Ping

This webhook creates a bot notification when !admin is typed in game chat.

This is currently configured to notify MP HQ in the #2-7-bot-spam channel.

Watchlist

WIP

Camera

This webhook is not currently configured.

Chat

This webhook is not currently configured.

Kill/TK

This webhook is not currently configured.

Log Line

This allows specific logs to be sent to discord channels for player monitoring.


Currently configured:

Match Start notifications in hellletloose discussion 

Automods

Standard Auto Mod Cycle

The standard automatic moderation cycle consists of the following four steps:

Step Action Notes
1 Internally Noting X times
2 Warning via Direct Message Y times
3 Punishment Z times
4 Kick Final step

Level

7th Cavalry Public Servers are not currently under level thresholds control.

No Leader (Officer/TC/Spotter)

  • All Squads in game must have even either a Squad Leader or an Officer Kit.
  • The 7th Cavalry Regiment encourages focused team-play mechanics that are synonymous with the in-game mechanics of Hell Let Loose. Not having an Officer/Squad Leader prevents the section from having outposts and from placing Garrisons. We believe requiring an Officer/Squad Leader to be in each section enriches the server environment and contributes to a high level of game play and enjoyment.
  • Squad Leaders must have a microphone to communicate with their squad and other Squad Leaders.
  • Commanders must have a microphone to communicate with their team and other Squad Leaders.
  • Using text chat only is not acceptable.

Spirit of the rule - It is too difficult to lead while using text chat only, voice communication must be used to be a effective leader

Step Action Notes
1 Internally Noting Documentation only
2 Warning via Direct Message Issued up to 3 times (20-second interval between each)
3 Punishment Up to 3 times (70-second interval between each)
4 Kick Final step – 60-second grace period before removal

Seeding Rules

The following rules apply during the seeding phase:

  1. Only the middle sector is a playable objective.
  2. Combat Area: Limited to the two map rows or columns that contain the central sector (dependent on map layout).
  3. Armored Assets must remain in HQ and are not permitted to leave during seeding.
  4. Artillery is restricted until the server reaches 20v20 (40 total players).
  5. In-game Squad Leaders are expected to report any rule violations to a 7th Cavalry Admin (MP) or a member with admin tags.

Spirit of the Rule: When either team has fewer than 20 players, both sides should focus solely on the central sector with restricted use of combined arms. This ensures a balanced and enjoyable experience until there are enough players for full, vanilla gameplay.

Step Action Notes
1 Internally Noting Documentation only
2 Warning via Direct Message Issued up to 3 times (20-second interval between each)
3 Punishment Up to 5 times (60-second interval between each)
4 Kick Final step – 60-second grace period before removal

No Solo Tanking

  • Armor must be occupied by at least 2 players; "lone-wolfing" armor is prohibited.
  • Spirit of the Rule: Armor are vital team assets. Multiple players ensure their effective use, maximizing team success. Any solo armor crews must stay in the HQ until they have a second player.

Messages:

  1. "warning_message": "Warning, {player_name} ! You can't play solo tank on this server ! You will be punished after {max_warnings} warnings (you already received {received_warnings}). Next check will happen automatically in {next_check_seconds}s.",
  2. "punish_message": "You violated solo tank rule on this server. You're being punished by a bot ({received_punishes}/{max_punishes}). Next check in {next_check_seconds}s."
  3. "kick_message": "You violated solo tank rule on this server. Your grace period of {kick_grace_period}s has passed. You failed to comply with the previous warnings."
Step Action Notes
1 Internally Noting Documentation only
2 Warning via Direct Message Issued up to 5 times (60-second interval between each)
3 Punishment Up to 2 times (60-second interval between each)
4 Kick Final step – 60-second grace period before removal

VAC/Game Bans

This feature is not currently enabled.

TK Ban on Connect

This feature is not currently enabled.

Name Kicks

This feature is not currently enabled.

Stats

More detailed area than the public stats pages.

Live Sessions

  • Find the stats of the players who are on the server.

Live Game

Here you'll find the scores and data of the current game.

  • details about the game
  • votemap status
  • #top 10 stats (kills, combat, support, offense, defense and kills streak)
  • each player's stats

Games (Previous Game Stats)

  • Search for game stats and historical metrics for games that occurred on the specific server.