Difference between revisions of "Hell Let Loose Rules of Engagement"

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#No Solo Tanking Ever or Solo Locked Recon
 
#No Solo Tanking Ever or Solo Locked Recon
 
#Seeding - Combat Strength Under 20 vs. 20
 
#Seeding - Combat Strength Under 20 vs. 20
#No abusing vote to kick
 
 
The following rules apply for seeding:
 
The following rules apply for seeding:
 
*The middle sector point will be the only playable objective
 
*The middle sector point will be the only playable objective
 
*Combat Area - only the two rows/columns (map dependent) that contain the playable objective
 
*Combat Area - only the two rows/columns (map dependent) that contain the playable objective
*No Vehicles other than Supply and Transport Trucks are allowed to leave the HQ.
+
*Armor crewman roles may not leave the HQ.
 +
*No use of Artillery until the 20v20 (40 Total Players) has been reached.
 
*In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.
 
*In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.
  
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===1 No intentional team killing/Griefing===
 
===1 No intentional team killing/Griefing===
 
 
----
 
----
Commonly called 'TK'ing' or 'Team Killing' - the purposeful killing of a teammate is not allowed
+
*Commonly called 'TK'ing' or 'Team Killing' - the purposeful or accidental killing of a teammate - is not allowed on this server.
Intentional infractions of this rule are subject to disciplinary actions
+
*Do not team kill, this is grounds for instant banning.
Team Killing for even “practical” reasons such as to respawn or as an agreed sparring match, is prohibited
+
*Intentionally Team Killing a 7th Cavalry Admin while actively being an admin will result in an instant ban from the server.
If you accidentally Team Kill or hurt a team member, apologize immediately.
+
*If you accidentally Team Kill or hurt a team member apologize immediately.
Intentional destruction or disabling of friendly equipment, e.g., getting vehicles stuck so others can not use them, is prohibited.
+
*Intentional destruction or disabling of friendly equipment, e.g., getting vehicles stuck so others can not use them.
Spirit of the rule - Intentionally team killing other players or griefing teammates is detrimental to the spirit of team play. While friendly fire and equipment loss is a reality on the battlefield, it is generally unacceptable and should be avoided.
+
''Spirit of the rule'' - Intentionally team killing other players or griefing teammates is detrimental to the spirit of team play. While friendly fire and equipment loss is a reality on the battlefield, it is unacceptable and should be avoided.
 
 
 
 
Exceptions to the rule - For training purposes; a trainer may utilize a very limited team killing of ONLY cadre players in order to serve a legitimate training purpose (e.g for qualifications). A written training plan containing the circumstances of the usage of the planned team killing must be approved by Company Staff prior to the training date.
 
 
 
  
 
===2 No Offensive Behavior===
 
===2 No Offensive Behavior===
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''Spirit of the rule'' - The 7th Cavalry tries to create a fun environment without drama where people can just get together, play and have fun in a tactical environment.
 
''Spirit of the rule'' - The 7th Cavalry tries to create a fun environment without drama where people can just get together, play and have fun in a tactical environment.
  
===3 No Camping Headquarters Zones===
+
===3 No Camping Headquarters Bases===
 
----
 
----
No intentionally choking an uncapturable spawn area, blocking all areas off from escape.
+
*Intentionally choking an uncapturable spawn area, blocking all areas off from escape.
Engaging players using artillery pieces located in HQ is authorized.
+
*Enemy Combatants may engage players using artillery as artillery pieces are located in HQ
No camping of the enemy HQ’s is allowed. The HQs may be engaged freely if the final objective is active.
+
*The HQs may only be engaged freely if the final Objective is active and located in its sector. You cant attack the north HQ spawn if the objective is in the south HQ sector.
Spirit of the rule - This rule is about fair competition. We want everyone to have fun, therefore everyone should get the opportunity to fight back. If you see that the enemy is unable to get out of their spawn area, you need to fall back. We do not wish to create an environment where we are ruining their fun. The exception would be if the game mode forces you to move into spawn.
+
*You must be actively trying to move forward and leaving your base unless utilizing artillery.
 +
*No camping the HQ behind enemy lines, play the objectives.
 +
''Spirit of the rule'' - This rule is about fair competition. We want everyone to have fun, therefore everyone should get the opportunity to fight back. If you see that the enemy is unable to get out of their spawn area you need to fall back; if you don't, you are ruining their fun. The exception would be if the game mode forces you to move in to spawn.
  
 
===4 Each Squad Must Have an Officer/Squad Leader===
 
===4 Each Squad Must Have an Officer/Squad Leader===
 
----
 
----
All Squads in the game must have a Squad Leader.
+
*All Squads in game must have even either a Squad Leader or an Officer Kit.
The exception to this is during swaps for legitimate game purposes such as node building.
+
*The 7th Cavalry Regiment encourages focused team-play mechanics that are synonymous with the in-game mechanics of Hell Let Loose. Not having an Officer/Squad Leader prevents the section from having outposts and from placing Garrisons. We believe requiring an Officer/Squad Leader to be in each section enriches the server environment and contributes to a high level of game play and enjoyment.
When practical, a Squad Leader should be reestablished.
 
 
 
 
 
''Spirit of the rule'' - The 7th Cavalry Regiment encourages focused team-play mechanics that are synonymous with the in-game mechanics of Hell Let Loose. Not having an Officer/Squad Leader prevents the section from having outposts and from placing Garrisons. We believe requiring an Officer/Squad Leader to be in each section enriches the server environment and contributes to a high level of game play and enjoyment.
 
  
 
===5 All Squad Leaders And Commanders Must Have A Microphone===
 
===5 All Squad Leaders And Commanders Must Have A Microphone===
 
----
 
----
All players must have a microphone to communicate with their Squad and other Squad Leaders.
+
*Squad Leaders must have a microphone to communicate with their squad and other Squad Leaders.
Commanders and Squad Leaders must have a microphone to communicate with their team and other Squad Leaders.
+
*Commanders must have a microphone to communicate with their team and other Squad Leaders.
 
+
*Using text chat only is not acceptable.
 
+
''Spirit of the rule'' - It is too difficult to lead while using text chat only, voice communication must be used to be a effective leader.
''Spirit of the rule'' - 7th Cavalry members should always promote positive communication while playing with others.
 
  
 
===6 No Solo Tanking or Solo Locked Recon===
 
===6 No Solo Tanking or Solo Locked Recon===
 
----
 
----
Armor must be occupied by at least 2 people. No "lone-wolfing" armor.
+
*Do not use armor until teams are 20 v 20.
 
+
*Armor must be occupied by at least 2 people. No "lone-wolfing" armor.
 
+
*Armored sections must follow orders of Team Commander.
Spirit of the rule - Armor is a vital asset to each team. To make best use of the armor, there needs to be 2-3 players in each tank.
+
*No Solo Locking recon, all recon must be open or have a sniper
 
+
''Spirit of the rule'' - Armor is a vital asset to each team. Before there are 20 people on each team, it can be annoying to have an armor asset decide the course of the battle due to low population. To make best use of the armor, there needs to be 2-3 players in each tank. Locking squads prevents players from possibly having the experience they joined our server for.
  
 
===7 Seeding - Combat Strength Under 20 vs. 20 (40 players total)===
 
===7 Seeding - Combat Strength Under 20 vs. 20 (40 players total)===
 
----
 
----
The current sector point will be the only playable objective
+
*The middle sector point will be the only playable objective.
No Vehicles other than Supply and Transport Trucks are allowed to leave the HQ sectors
+
*Combat Area - only the two rows/columns (map dependent) that contain the playable objective.
This only applies to CAV VS. CAV or when there is a planned operation. At the discretion of the field commander in regular operations, units may proceed as normal to engage in order to properly seed standard gameplay.
+
*Armor crewman roles may not leave the HQ.
 +
*In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.
 +
*No use of Artillery until the 20v20 (40 Total Players) has been reached.
  
 
+
''Spirit of the rule'' - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay.
Spirit of the rule - When both teams have less than 20 players in organized matches, both teams agree to only play over the current sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed standard gameplay.
 
 
 
===8 No Abuse of Vote to Kick===
 
 
 
No 7th Cavalry players should abuse the vote to kick option of players for any reason that is not legitimately detrimental to gameplay.
 
No vote to kick in order to make room or for other non abuse reasoning.
 
 
 
 
 
Spirit of the rule - 7th Cavalry members should always promote a positive image and gaming environment. Kicking players out for reasons other than abuse would not be conducive to maintain a positive image or to the spirit of what we stand for.
 

Latest revision as of 11:56, 22 January 2024

Scope of the Rules of Engagement

This document is compendium of the rules of the Hell Let Loose servers. If a rule is not listed in this document it does not exist and is not enforceable. Each rule will have specific definitions as well as an elaboration of its intent. By the end of this document, no question should remain as to what a rule means and how it applies to the player.

Hell Let Loose– Rules of Engagement (ROE)

  1. No intentional team killing/griefing
  2. No offensive behavior or names. (Ex. racism et al)
  3. No spawn camping (For HQ only)
  4. All squads must have an OFFICER
  5. Squad Leaders and Commanders must have a microphone
  6. No Solo Tanking Ever or Solo Locked Recon
  7. Seeding - Combat Strength Under 20 vs. 20

The following rules apply for seeding:

  • The middle sector point will be the only playable objective
  • Combat Area - only the two rows/columns (map dependent) that contain the playable objective
  • Armor crewman roles may not leave the HQ.
  • No use of Artillery until the 20v20 (40 Total Players) has been reached.
  • In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.

Spirit of the rule - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay.

Specific definitions of Hell Let Loose – Team vs. Team Server Rules The following numbered list of all server rules are in accordance with the list of above. Each rule has a subsection explaining the intent of the rule.

1 No intentional team killing/Griefing


  • Commonly called 'TK'ing' or 'Team Killing' - the purposeful or accidental killing of a teammate - is not allowed on this server.
  • Do not team kill, this is grounds for instant banning.
  • Intentionally Team Killing a 7th Cavalry Admin while actively being an admin will result in an instant ban from the server.
  • If you accidentally Team Kill or hurt a team member apologize immediately.
  • Intentional destruction or disabling of friendly equipment, e.g., getting vehicles stuck so others can not use them.

Spirit of the rule - Intentionally team killing other players or griefing teammates is detrimental to the spirit of team play. While friendly fire and equipment loss is a reality on the battlefield, it is unacceptable and should be avoided.

2 No Offensive Behavior


  • No racism nor sexism of any kind. Any racist or discriminating remarks or names will result in an instant ban.
  • No inappropriate discussion, political or religious discussions or references including names.
  • No inappropriate usernames are allowed. IE. Sexual, Racist, Inappropriate/Offensive in nature.
  • No disrespect towards other players or admins.
  • No disrespect towards the 7th Cavalry Clan.
  • No disrespect towards the deceased.
  • No disrespectful or offensive abbreviations.
  • No elitist attitude towards others or taunting.
  • No mic spamming.
  • No trolling.

Spirit of the rule - The 7th Cavalry tries to create a fun environment without drama where people can just get together, play and have fun in a tactical environment.

3 No Camping Headquarters Bases


  • Intentionally choking an uncapturable spawn area, blocking all areas off from escape.
  • Enemy Combatants may engage players using artillery as artillery pieces are located in HQ
  • The HQs may only be engaged freely if the final Objective is active and located in its sector. You cant attack the north HQ spawn if the objective is in the south HQ sector.
  • You must be actively trying to move forward and leaving your base unless utilizing artillery.
  • No camping the HQ behind enemy lines, play the objectives.

Spirit of the rule - This rule is about fair competition. We want everyone to have fun, therefore everyone should get the opportunity to fight back. If you see that the enemy is unable to get out of their spawn area you need to fall back; if you don't, you are ruining their fun. The exception would be if the game mode forces you to move in to spawn.

4 Each Squad Must Have an Officer/Squad Leader


  • All Squads in game must have even either a Squad Leader or an Officer Kit.
  • The 7th Cavalry Regiment encourages focused team-play mechanics that are synonymous with the in-game mechanics of Hell Let Loose. Not having an Officer/Squad Leader prevents the section from having outposts and from placing Garrisons. We believe requiring an Officer/Squad Leader to be in each section enriches the server environment and contributes to a high level of game play and enjoyment.

5 All Squad Leaders And Commanders Must Have A Microphone


  • Squad Leaders must have a microphone to communicate with their squad and other Squad Leaders.
  • Commanders must have a microphone to communicate with their team and other Squad Leaders.
  • Using text chat only is not acceptable.

Spirit of the rule - It is too difficult to lead while using text chat only, voice communication must be used to be a effective leader.

6 No Solo Tanking or Solo Locked Recon


  • Do not use armor until teams are 20 v 20.
  • Armor must be occupied by at least 2 people. No "lone-wolfing" armor.
  • Armored sections must follow orders of Team Commander.
  • No Solo Locking recon, all recon must be open or have a sniper

Spirit of the rule - Armor is a vital asset to each team. Before there are 20 people on each team, it can be annoying to have an armor asset decide the course of the battle due to low population. To make best use of the armor, there needs to be 2-3 players in each tank. Locking squads prevents players from possibly having the experience they joined our server for.

7 Seeding - Combat Strength Under 20 vs. 20 (40 players total)


  • The middle sector point will be the only playable objective.
  • Combat Area - only the two rows/columns (map dependent) that contain the playable objective.
  • Armor crewman roles may not leave the HQ.
  • In-game squad leaders are responsible for reporting any infraction from their in-game section to a 7th Cavalry Admin (MP) or Member with tags to enforce these rules.
  • No use of Artillery until the 20v20 (40 Total Players) has been reached.

Spirit of the rule - When both teams have less than 20 players, both teams agree to only play over the central sector (map dependent) with reduced combined arms to promote a better player experience until there are enough players to seed vanilla gameplay.