S6 – Regimental Information Management Systems: Difference between revisions
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Tickets for S6 Issues, Feature Requests, and Inquiries are assigned specific categories depending on what service they are related to: | Tickets for S6 Issues, Feature Requests, and Inquiries are assigned specific categories depending on what service they are related to: | ||
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Revision as of 02:00, 5 October 2024
S6 IMO | |
Superior Dept | Regimental HQ |
Motto | Innovatione et Excellentia |
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HQ Staff | |
1IC | LTC Artyom Stetchkov |
2IC | MAJ Ross Strider |
Introduction
The 7th Cavalry Gaming Regiment is the premier gaming clan in the tactical realism community which is due in no small way to the breadth and professional excellence of our technology platforms and services. A carefully tested and maintained collection of custom and off the shelf software provides our members with the tools necessary to build and expand a vibrant virtual community. These tools help bind us together in common goals and values in spite of our divergence into multiple games. Carefully selected and maintained server hardware with complex hosting relationships are the foundation of the S6 Department which is expertly administered 24/7 by a dedicated cadre of highly skilled volunteer system administrators and development staff. The S6 Department is the home to those hard working individuals.
Ticket System
The S6 Department tracks current and ongoing issues with our servers and resources via a forum based Ticket System. Request for Features, Support, or Inquiries on our servers, website, or other resources are handled by S6 Staff via Tickets. Tickets for S6 Issues, Feature Requests, and Inquiries are assigned specific categories depending on what service they are related to:
Ticket Category | Description |
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Forums |
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Discord |
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Battlemetrics |
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Teamspeak |
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Github |
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Hell Let Loose |
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Arma 3 |
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Squad |
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Post Scriptum |
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API |
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Other |
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S6 Applications
The S6 department has a commitment to providing administration and development of our services and operations. While this is a voluntary position, we have high standards for our department staff and require a vetting process to determine if a candidate for S6 is best suited for the responsibilities and duties that come with the position. This vetting process will evaluate your skills, talents, past experience, and overall knowledge and availability to do the tasks required. With exception of the S6 - Developer role, availability of these roles are upon position opening and are not available by request.
Roles:
- ARMA Game Clerk
- Squad Game Clerk
- Hell Let Loose Game Clerk
- Post Scriptum Game Clerk
- Developer
S6 Game Clerk
Game Clerks are responsible for operation and basic administrative tasks for their respective game server(s). While in some cases a game clerk may have assigned duties to more than one game, they are considered subject matter experts in their role. Game Clerks are expected to know and understand how to configure, troubleshoot, and maintain our game servers where in addition they are the first point of contact for issues with our game servers and the first to respond.
S6 Developer
The 7th Cavalry Gaming Regiment has several custom services, scripts, and software actively maintained by S6 Administrators and Developer staff. With efficiency and accessibility in mind, S6 Developers actively work to improve day-to-day operations by introducing new ways to automate tasks, implement services, and the overall development of the technologies we use. Developers are individuals with an aspiration to further their knowledge and to learn or work with several programming languages or systems in order to improve our organization and member experience. S6 Developers are given special tools or access to resources that are required to perform duties as assigned where they otherwise would not be available or not permitted. While other S6 roles have defined duties or responsibility, development staff, due to their nature are chosen projects or duties as per their individual skills or interest. An understanding of programming languages such as JavaScript, Golang, PHP, Python, C#/C++, Powershell, etc. are typically what is looked for when we are assessing if someone has the knowledge required. Development staff positions are a position given by request or invitation.
Internship
We are looking for members who are willing to learn and have an interest in taking lessons or working with another developer with consideration to availability. Developers are always open to provide feedback and opportunities to train new members for posterity. Internship within the S6 Department as a Jr. Developer is available upon request.
Policies and Procedures
The S6 Department has various policies and procedures governing all aspects of the S6 organization, including use of assets, operating procedures, and responsibilities.
Document Number | Policy or Standard Operating Procedure |
7CAV-DR-037 | S6 Department - Regulations and Procedures |
7CAV-DR-038 | S6 Department - Acceptable Use Policy |
7CAV-DR-039 | S6 Department - Responsibilities and Duties |
7CAV-DR-042 | S6 Department - Billet Restriction Policy |
Traditions and History
Below is a list of all previous S6 Officers in Charge.
Rank | Name | Dates of Service |
---|---|---|
Lieutenant Colonel | Artyom Stetchkov | 18 Mar 2024 - present |
Captain | Ron Sypolt | 10 Jan 2023 – 07 Jan 2024 |
Colonel | Isaac Sweetwater | 22 Jul 2020 – 08 January 2023 |
Colonel | Adam Jarvis | 11 Feb 2019 - 22 Jul 2020 |
Colonel | Matt Treck | 15 Feb 2016 - 11 Feb 2019 |
General | Stephen Carter | 13 Mar 2009 - 15 Feb 2016 |