1BN - "Outlaw": Player-Controlled AI: Difference between revisions

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{{DocRelInfo
{{DocRelInfo
|articlenumber  = 7CAV-BATT1-014
|articlenumber  = 7CAV-BATT1-014
|scope  = Outlaw Policy
|scope  = Callsign "Outlaw": Player-Controlled AI
|version  = Version 1.0
|version  = Version 1.0
|effectivedate  = 28MAR24
|effectivedate  = 28APR24
|lastmodifieddate = 28MAR24
|lastmodifieddate = 28APR24
|approvingauthority  = 1BN Commanding Officer
|approvingauthority  = 1BN Commanding Officer
|pointofcontact  = 1BN Sergeant Major
|pointofcontact  = 1BN Executive Officer
}}
}}


'''''THIS DOCUMENT MAY NOT BE EDITED WITHOUT 1-7 COMMANDER APPROVAL.'''''
'''''THIS DOCUMENT MAY NOT BE EDITED WITHOUT 1-7 CO APPROVAL.'''''




=Introduction=<br  />This policy will serve as the official 1-7 Battalion "Outlaw" Policy. It supersedes any Company policies and cannot be edited or circumvented without Battalion Commanding Officer approval.
=Introduction=
This policy will serve as the official 1-7 Battalion "Outlaw" Policy. It supersedes any Company policies and cannot be edited or circumvented without Battalion Commanding Officer approval.


==Commander's Intent==
*Outlaw is intended to be used as a training aid for the individual companies within 1-7 by providing player-controlled AI during missions at the will of the Company Commander.


* Commander's Intent
==Overview==
** Outlaw is intended to be used as a training aid for the individual companies within 1-7 by providing player-controlled AI during missions at the will of the Company Commander.
*Outlaw is not a secondary billet, does not maintain a set roster, and its use/parameters are determined on an as-needed basis for each mission.
* Overview
*There are no set Rules of Engagement (ROE) for Outlaw. One mission may require they role-play as civilians, while another may ask them to command a fireteam and shoot to kill as a "stress test".
** Outlaw is not a secondary billet, does not maintain a set roster, and its use/parameters are determined on an as-needed basis for each mission.
*The mission 1IC will determine the rules of engagement (ROE) for Outlaw and <span></span>'''<u>must</u>'''<span></span> brief the Outlaw team leader on that ROE prior to the mission.
** There are no set Rules of Engagement (ROE) for Outlaw. One mission may require they role-play as civilians, while another may ask them to command a fireteam and shoot to kill as a "stress test".
==Scope of Use==
*** The mission 1IC will determine the rules of engagement (ROE) for Outlaw and<span></span>'''<u>must</u>'''<span></span>brief the Outlaw team leader on that ROE prior to the mission.
*Outlaw is approved for use during the following company events as well as joint events:
** Scope of Use
*Company FTXs
*** Outlaw is approved for use during the following company events as well as joint events:
*Platoon FTXs
**** Company FTXs
*Squad Practices
**** Platoon FTXs
*Outlaw is not approved for use during standard S3 operations, Warfare Wednesday, etc.
**** Squad Practices
==Command Authority==
*** Outlaw is not approved for use during standard S3 operations, Warfare Wednesday, etc.
*The Company Commander is the final authority for anything Outlaw related within their company, but they can delegate this command as needed.
** Command Authority
*For example, if Outlaw is requested for a platoon FTX and the CO will not be present, the platoon leader/1IC will take command.
*** The Company Commander is the final authority for anything Outlaw related within their company, but they can delegate this command as needed.
*Unit commanders can simply find willing participants themselves or can add Outlaw slots to the mission sign up post and these slots can be filled by anyone meeting the minimum requirements listed below.
**** For example, if Outlaw is requested for a platoon FTX and the CO will not be present, the platoon leader/1IC will take command.
==Examples of Outlaw implementation include but are not limited to:==
*** Unit commanders can simply find willing participants themselves or can add Outlaw slots to the mission sign up post and these slots can be filled by anyone meeting the minimum requirements listed below.
*Flying red air during an A/1-7 FTX
** Examples of Outlaw implementation include but are not limited to:
*Role playing enemy civilians inside a town
*** Flying red air during an A/1-7 FTX
*Driving/gunning enemy vehicles
*** Role playing enemy civilians inside a town
*Acting within a fireteam to provide more realistic engagements such as suppressive fire, flanking, and ambushes
*** Driving/gunning enemy vehicles
==Minimum Requirements for acting as an Outlaw element==
*** Acting within a fireteam to provide more realistic engagements such as suppressive fire, flanking, and ambushes
*Minimum Rank of Corporal
** Minimum Requirements for acting as an Outlaw element
*No active NFA
*** Minimum Rank of Corporal
*Any further restrictions from the respective Company Commander
*** No active NFA
*Commanders can also deny/remove any person from an Outlaw slot for any reason.
*** Any further restrictions from the respective Company Commander
==Restrictions for Outlaw==
**** Commanders can also deny/remove any person from an Outlaw slot for any reason.
*Outlaw are not allowed to do anything outside what was ordered in their mission brief
*** Restrictions for Outlaw
*If there is any doubt, they are to confirm with the 1IC and must always be monitoring command net.
**** Outlaw are not allowed to do anything outside what was ordered in their mission brief
*If there are multiple Outlaw members, one person is to serve as the Outlaw Team Leader who takes responsibility for the entire team.
***** If there is any doubt, they are to confirm with the 1IC and must always be monitoring command net.
*The mission 1IC supersedes all Outlaw elements regardless of rank
**** If there are multiple Outlaw members, one person is to serve as the Outlaw Team Leader who takes responsibility for the entire team.
*Since Outlaw is considered a training aid, they are not eligible for combat medals.
**** The mission 1IC supersedes all Outlaw elements regardless of rank
==Abuse of Outlaw privileges==
**** Since Outlaw is considered a training aid, they are not eligible for combat medals.
*Any Outlaw member found to have acted irresponsibly, against orders, or have otherwise caused willful detriment to the mission will be issued a Letter of Reprimand and be permanently banned from the Outlaw role.
*** Abuse of Outlaw privileges
**** Any Outlaw member found to have acted irresponsibly, against orders, or have otherwise caused willful detriment to the mission will be issued a Letter of Reprimand and be permanently banned from the Outlaw role.

Latest revision as of 12:54, 30 April 2024


This is the Document Release Information
Article Number: 7CAV-BATT1-014
Scope: Callsign "Outlaw": Player-Controlled AI
Version: Version 1.0
Effective Date: 28APR24
Last Modified Date: 28APR24
Approving Authority: 1BN Commanding Officer
Point of Contact: 1BN Executive Officer

THIS DOCUMENT MAY NOT BE EDITED WITHOUT 1-7 CO APPROVAL.


Introduction

This policy will serve as the official 1-7 Battalion "Outlaw" Policy. It supersedes any Company policies and cannot be edited or circumvented without Battalion Commanding Officer approval.

Commander's Intent

  • Outlaw is intended to be used as a training aid for the individual companies within 1-7 by providing player-controlled AI during missions at the will of the Company Commander.

Overview

  • Outlaw is not a secondary billet, does not maintain a set roster, and its use/parameters are determined on an as-needed basis for each mission.
  • There are no set Rules of Engagement (ROE) for Outlaw. One mission may require they role-play as civilians, while another may ask them to command a fireteam and shoot to kill as a "stress test".
  • The mission 1IC will determine the rules of engagement (ROE) for Outlaw and must brief the Outlaw team leader on that ROE prior to the mission.

Scope of Use

  • Outlaw is approved for use during the following company events as well as joint events:
  • Company FTXs
  • Platoon FTXs
  • Squad Practices
  • Outlaw is not approved for use during standard S3 operations, Warfare Wednesday, etc.

Command Authority

  • The Company Commander is the final authority for anything Outlaw related within their company, but they can delegate this command as needed.
  • For example, if Outlaw is requested for a platoon FTX and the CO will not be present, the platoon leader/1IC will take command.
  • Unit commanders can simply find willing participants themselves or can add Outlaw slots to the mission sign up post and these slots can be filled by anyone meeting the minimum requirements listed below.

Examples of Outlaw implementation include but are not limited to:

  • Flying red air during an A/1-7 FTX
  • Role playing enemy civilians inside a town
  • Driving/gunning enemy vehicles
  • Acting within a fireteam to provide more realistic engagements such as suppressive fire, flanking, and ambushes

Minimum Requirements for acting as an Outlaw element

  • Minimum Rank of Corporal
  • No active NFA
  • Any further restrictions from the respective Company Commander
  • Commanders can also deny/remove any person from an Outlaw slot for any reason.

Restrictions for Outlaw

  • Outlaw are not allowed to do anything outside what was ordered in their mission brief
  • If there is any doubt, they are to confirm with the 1IC and must always be monitoring command net.
  • If there are multiple Outlaw members, one person is to serve as the Outlaw Team Leader who takes responsibility for the entire team.
  • The mission 1IC supersedes all Outlaw elements regardless of rank
  • Since Outlaw is considered a training aid, they are not eligible for combat medals.

Abuse of Outlaw privileges

  • Any Outlaw member found to have acted irresponsibly, against orders, or have otherwise caused willful detriment to the mission will be issued a Letter of Reprimand and be permanently banned from the Outlaw role.